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2012-06-12, 02:39 PM | [Ignore Me] #16 | ||
Corporal
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Are you saying the player that got the kill is at a disadvantage now?Well..if it was me, i would be switching locations or probably get killed by a reaver/scythe. I won't stay in one location, unless I'm a sniper, but even then i would do some moving around. Too much chaos going around.
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2012-06-12, 02:44 PM | [Ignore Me] #17 | ||
Master Sergeant
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Really? We got what we wanted with the killcam and people are still bitching about it?
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Smed doesn't care about players.If it's fun to him it doesn't matter to players. YT: http://www.youtube.com/user/rainbowwarriorguy |
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2012-06-12, 03:33 PM | [Ignore Me] #19 | |||
Private
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Also, it's important to note that people complained about being able to see where you were killed from. In a smaller game like CoD, that mechanic prevents camping, so it's a good thing. In a game like PS2, a killcam that reveals the killer's position really only serves to punish the killer and hurts him tactically. The difference is scale. |
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2012-06-12, 03:50 PM | [Ignore Me] #21 | |||
Private
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Is your issue that you think we receive too much information, and want a more streamlined approach? I'm tempted to say "just click 'OK' and don't read the kill info," but I'm pretty positive that that doesn't really address your concerns haha. |
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2012-06-12, 05:10 PM | [Ignore Me] #22 | |||
Corporal
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