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Old 2012-06-18, 01:47 PM   [Ignore Me] #16
thegreekboy
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Re: End the Fight - "Tours" of duty


In response to the above comment people want endgames because it gives a sense of satisfaction and closure to the war that you've been fighting. Both parties can be happy with year long rounds, I think.
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Old 2012-06-18, 01:50 PM   [Ignore Me] #17
Bazilx
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Re: End the Fight - "Tours" of duty


Originally Posted by thegreekboy View Post
In response to the above comment people want endgames because it gives a sense of satisfaction and closure to the war that you've been fighting. Both parties can be happy with year long rounds, I think.

The amount of time would mean that there are a hundred factors out of my control, out of my influence that would diminish my sense of contribution to the game. I wouldn't feel motivated to take a base since it would be such a tiny thing when considering a year long fight between thousands.

Last edited by Bazilx; 2012-06-18 at 01:59 PM.
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Old 2012-06-18, 01:51 PM   [Ignore Me] #18
basti
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Re: End the Fight - "Tours" of duty


No to any kind of reset. Period.
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Old 2012-06-18, 01:54 PM   [Ignore Me] #19
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Re: End the Fight - "Tours" of duty


I don't need numbers to tell me when I'm having fun, and if I want to feel a sense of satisfaction I'll do something important, not play Planetside. Video games are for fun, at least they should be. Although I suppose some people might only be having fun in the first place if they see that they have a high k/d or something. I don't agree with these people =)
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Old 2012-06-18, 01:55 PM   [Ignore Me] #20
Warborn
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Re: End the Fight - "Tours" of duty


To get any real sense of progression and "winning" the game would have had to have been designed with it in mind. I don't believe at this point there is any sense in discussing winning or losing in a sort of campaign system akin to World War 2 Online, or whatever, simply because the amount of work it'd take is prohibitive.

The game is designed to be Battlefield 3, on a large scale, with silly skins and hats you can pay money for. That's it. There isn't any deeper meaning to it, nor will there be. It's not meant to be that kind of game.
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Old 2012-06-18, 01:56 PM   [Ignore Me] #21
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Re: End the Fight - "Tours" of duty


To those wanting a sense of achievement I'm sure medals and 'achievements' will be included in the game.
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Old 2012-06-18, 01:59 PM   [Ignore Me] #22
Bazilx
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Re: End the Fight - "Tours" of duty


Originally Posted by Tim View Post
To those wanting a sense of achievement I'm sure medals and 'achievements' will be included in the game.
Could not care less for achievements.
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Old 2012-06-18, 02:05 PM   [Ignore Me] #23
Hmr85
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Re: End the Fight - "Tours" of duty


Originally Posted by basti View Post
No to any kind of reset. Period.
QFT!!!
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Old 2012-06-18, 02:09 PM   [Ignore Me] #24
Mathiu
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Re: End the Fight - "Tours" of duty


Personally I'm hoping for "best player" "best outfit" sort of awards at the end of a certain period of time, say maybe a month. You could tally it up by number of kills, number of bases successfully secured/defended, number of revives/healing done.

I don't like the idea of a complete reset however, that would just kill the flow for me. You don't have to stop the fight to give a sense of accomplishment to the game.
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Old 2012-06-18, 02:10 PM   [Ignore Me] #25
lMABl
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Re: End the Fight - "Tours" of duty


Originally Posted by Turdicus View Post
Its not an endless war if it...ends. I don't understand why people have this need for an endgame. If you fight for three days over a base and then take it THAT is an accomplishment worth remembering. Similarly losing that battle is a big deal. Games with endings are disappointing because if they are good enough it reminds you that it is limited. No endgame makes the game feel unlimited and persistent.

Character progression is enough achievement for me. I wouldn't be opposed to a merit award system either, shiny medals earned on a "tour" that never ends is a cool concept.
Agreed, its a persistent world its not supposed to end. I personally wouldn't like an end game, even if it did take 6 months or even longer, having it reset would just be... frustrating.
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Old 2012-06-18, 02:17 PM   [Ignore Me] #26
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Re: End the Fight - "Tours" of duty


there will be no reset, some of you aint got a clue
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Old 2012-06-18, 02:18 PM   [Ignore Me] #27
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Re: End the Fight - "Tours" of duty


Originally Posted by Bazilx View Post
Could not care less for achievements.
Could not care less for endgame
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Old 2012-06-18, 02:21 PM   [Ignore Me] #28
Warborn
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Re: End the Fight - "Tours" of duty


Well, there's nothing wrong with a fun, shallow game you can just hop into a shoot guys in for free. I'm sure it'll be fun and entertain us all for a while. Planetside 1 wasn't any different.
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Old 2012-06-18, 02:26 PM   [Ignore Me] #29
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Re: End the Fight - "Tours" of duty


No sense of progress? What do you think taking bases/continents is? I don't think there needs to, or should be, any overall end goal.
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Old 2012-06-18, 02:27 PM   [Ignore Me] #30
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Re: End the Fight - "Tours" of duty


I don't think a reset is the way to go about it but I would really like some kind of system to "raise the stakes", as it where. The game world 2 years after launch will be pretty much the same as the game world 3 months after launch (excluding actual new content), I'd rather player actions have a bit more impact.

Like I said, no idea what could help do this in PS2. It'd only work if there where no real pre-set factions and everything was player driven (so if your faction is destroyed, you can just join a new one or start rebuilding) but that would probably gimp the actual gameplay.

Maybe some smaller things such as the game just archiving most of its history in a database somewhere (what the empire map looked like on a particular date for example) would help bring more sense of actually affecting the world.

Last edited by TeaLeaf; 2012-06-18 at 02:31 PM.
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