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2012-06-25, 12:22 AM | [Ignore Me] #16 | |||
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2012-06-25, 02:29 AM | [Ignore Me] #19 | ||
Private
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It's funny. Reading the replies has made me change my views a little. I was originally concerned about new players being turned off by an overly complex game where all they do is die over and over. New player frustration will be hard to overcome in a game setting like PS because of the persistent, and massive scale. How do you reward a player and keep them fighting, even if not doing very well? (K/D ratio) I'm not here to debate whether PS1 was too complex/difficult or not, because it will be different form player to player. There is nothing to compare it to. I've tried... What is important is how do you keep a new player, playing? Again, how much is to much? I like complexity and options. Let's hope it "feels" like Planetside.
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2012-06-25, 02:31 AM | [Ignore Me] #20 | ||
Lieutenant Colonel
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This. They're sacrificing the soul of the game to get more people to try it. Its shitty but there you go.
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Retired NC CR5, Cerberus Company. Not currently playing PS2. Anyone with a similar name is not me. My only characters are listed in my stats profile here on PSU. |
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2012-06-25, 02:32 AM | [Ignore Me] #21 | ||
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Simple or complex. It is all what you make it. I am honestly getting tired of the "dumbed down" comments. FPS has evolved over the years. Some ideas work, others don't, but there is not a whole lot new under the sun.
Attention span is also decreasing for the populous. One recent study claimed it has dropped from 15 seconds to 5 for the average person. On that, who really finds ANT runs fun or waiting 15 min for a base to flip? Even with more "streamlined" gameplay, this is a wargame. It can and will get extremely complex. The game doesn't end at point and shoot for some of us. Planning and simulating real action and watching how people react? Not simple, especially when the group you run with plays "smart" and enters in to a battle with a glut of chuckleheads. |
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2012-06-25, 02:46 AM | [Ignore Me] #23 | |||
Major
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Because you will have people who like simple games and just log in everyday to see how many kills they get. Then log off. But for hopefully most of us, we log on, see what bases are lost/gained, see where there could be a weakness, discuss with outfit, find a good target, work out a good attack strategy, get ready, then attack. So as this guy said, it can be as simple or complex as we want, and can get more complex if the resource system is expanded upon like in that resource denial thread, some awesome ideas in there. |
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2012-06-25, 03:05 AM | [Ignore Me] #24 | ||
I was going to post something similar, thanks for taking care of it
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"Don't matter who did what to who at this point. Fact is, we went to war, and now there ain't no going back. I mean shit, it's what war is, you know? Once you in it, you in it! If it's a lie, then we fight on that lie. But we gotta fight. " Slim Charles aka Tallman - The Wire BRTD Mumble Server powered by Gamercomms |
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2012-06-25, 04:30 AM | [Ignore Me] #25 | ||
Second Lieutenant
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Yeah, the day we have to calculate transversal velocity for strafing around a target, optimal and falloff range for every type of ammunition in every type of gun, manage energy usage in vehicles and running passive/active shields to counter the different ammo types I'm prepared to call the game complex...
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2012-06-25, 05:50 AM | [Ignore Me] #27 | ||
Heh yeah, seems like a somewhat strange thing to call Planetside.
Also we have yet to see all content that will be included in the launch version, so I fail to see how people can already have labeld the game as being "simple". Perhaps reserving jugdement for when one has actually tried the launch build would be in order.
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Any sufficiently advanced bug is indistinguishable from a feature *Disclaimer: When participating in a discussion I do not do so in the capacity of a semidivine moderator. Feel free to disagree with any of my opinions.
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2012-06-25, 06:55 AM | [Ignore Me] #28 | ||
Sergeant
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I really hope SOE makes the difference between dumbing down the game and making the game more accessible.
For example bf3 was a typical example of dumbing down the game to the point where it felt more like COD than bf. Dumbing down the game means:lowering TTK,weapon recoil and making everything more spamable and spray and pray tacking beeing a valid option,removing team work features and creating meatgrinder maps. Making the game more accessible means:Make many detailed video tutorials,make offline practise with bots or something like this,try to make it so that low ranked players would play against low ranked players and wont get bashed so hard. From what i have seen so far from ps2 SOE actually seems to make that difference as the game seems more accesible,but not dumbed down(ofcourse i havent played ps1 so i could be rong). In it's current state the game looks even more tactical and deep than even the very best of bf games for example. |
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