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Old 2002-11-17, 08:22 PM   [Ignore Me] #16
Validuz
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IMO, if a cheat every came out, or if someone had it, it would very difficult (impossible) to tell if someone was using it or just plain good.

That enough in my mind is a perfect reason to keep the weapons balanced. No one rifle. The weapon is a no-risk weapon with HIGH range and HIGH power. No reason to need a one-shot one kill.
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Old 2002-11-17, 08:59 PM   [Ignore Me] #17
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wth you talking about validuz? The snipers creed is all about one shot one kill, it doesnt matter what weapon they use. No cheat will ever come out for this...look at EQ it doesnt have any cheats eather. every weapon has its own purpose. the sniper rifle for the one shot one kills at a distant range, the shotgun for Close Quarters Combat, the pistols as a sidearm, the rifles for the grunts. There ya go
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Old 2002-11-17, 11:54 PM   [Ignore Me] #18
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Head shots should be instant death.


There might be other factors, like when you use the bolt driver you have to be crouching/dropped prone.

Also, the weapons use a cone-shaped method for accuracy/firing. I would think the sniper rifle in close range even if it didn't have to reload every shot would be very ineffective 'cept for the occasional "last-ditch, I have no other choice, I hope this kills the guy" deal.

They could just make it so that you have to be stationary to even use the sniper rifle... that would easily combat that worry though and put a limitation on the usage.
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Old 2002-11-18, 12:02 AM   [Ignore Me] #19
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there will be no prone in ps according to the devs because its way to much work and uses too much comp resorces
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Old 2002-11-18, 12:04 AM   [Ignore Me] #20
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And it would turn it into a sniper war
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Old 2002-11-18, 12:06 AM   [Ignore Me] #21
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Originally posted by Validuz
That enough in my mind is a perfect reason to keep the weapons balanced. No one rifle. The weapon is a no-risk weapon with HIGH range and HIGH power. No reason to need a one-shot one kill.
How is it a no risk weapon??

1-Just because you're not right beside doesn't mean you're 500yards away. Don't forget you have to actually see the target. A sniper won't be that far from you if he shoots you.

2-I'm guessing (or at least it would make sense) that the sniper will have only his rifle and a pistol. Meaning as soon as he is spoted he's dead.


Also, can someone explain to me how managing to find a hiding spot and not be seen then actually having the skill to get a headshot is cheap but charging towards the enemy and unloading your 3 rounds of shotgun isn't?

Take away headshots i say take away the shotgun, up close it's a one hit kill, that's cheap. Oh and take away the rocket lauchers, those will be one hit kills too on weak armored people, that's cheap. Oh and take away the vehicles, i mean how is a small grunt suposse to fight a heavy tank?? That's very cheap!

Get my point yet?
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Old 2002-11-18, 12:07 AM   [Ignore Me] #22
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Oh, didn't see that prone comment by the Dev's, thanks for the clear up.
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Old 2002-11-18, 12:08 AM   [Ignore Me] #23
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Originally posted by Validuz
That enough in my mind is a perfect reason to keep the weapons balanced. No one rifle. The weapon is a no-risk weapon with HIGH range and HIGH power. No reason to need a one-shot one kill.

Yes ... the Sniper Rifle is High Power, High Range, at the expense of EXTREMELY SLOW Rate of Fire.

I.E. You get 1 shot ... better make it count.
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Old 2002-11-18, 12:10 AM   [Ignore Me] #24
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here here!!! DIO!!
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Old 2002-11-18, 12:27 AM   [Ignore Me] #25
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Originally posted by Dio
If a NC with a shotgun is seen he has a chance. A dude with bolt driver is dead. It's a TOTALLY different gun. The bolt driver is a sniper rifle, 1 shot only then you reload. Close combat with bolt driver = dead.

Tell you what you get rid of the insane amount of armor on your MAX and i'll get rid of my head shot kills. Doesn't make sense right? That's because MAX are made to be tough, well snipers are made to be lethal.

Anywhoo no matter what the non-snipers say i very much doubt PS will be one of the rare games to not have head shot kills.
You example is flawed for two reasons.
1) The man with the shotgun has to get up close to use to be effective. He will be seen. The sniper will be far away an will remain hidden. So it is very likeley he will not be found.

2) The sniper could have a shotgun as his secondary weapon. so he could very easily defend himself if anyone got near.

I have no clue what this has to do with a MAX. A max is not going to be very stealthy and is going to have to contend with being tageted by vehicles. A sniper will be harder to hit and harder to find.
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Old 2002-11-18, 12:31 AM   [Ignore Me] #26
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Originally posted by Arglaar
Yes ... the Sniper Rifle is High Power, High Range, at the expense of EXTREMELY SLOW Rate of Fire.

I.E. You get 1 shot ... better make it count.
Make the first shot count, or the second or the third, or the fourth or the fifth, ect.

First of all, you will have nearly unlimited time for the first shot. Second, you will probably get off many other shots before you are discovered.

If you are discovered you can run away and hide and find a new position because you are far enough away.

The smart sniper will keep changing their positions after fireing a couple of shots, making them able to fire 10s of shots without being caught. Thus the sniper will be en extremely effective harrassing one man force, even if there are no one head shot kills.

Ask yourself this question. Are you thinking of game balance or are you trying to make the sniper class Uber?
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Last edited by Lexington_Steele; 2002-11-18 at 01:05 AM.
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Old 2002-11-18, 12:48 AM   [Ignore Me] #27
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I'm not saying i want one shot kills gone for snipers..... What I am saying is that I want head shots (well, sniping in general) to be skillful. I mean it kinda goes without saying that you have to lead a target with just about any gun unless the target is standing still. A few things can be done to balance the sniping issue with everything else i think...

1) Have to lead the moving target (duh!)
2) Maybe place some other pyshical factors... like in Metal Gear... when you snipe there is some moving around.... lets face it no one can be 100% absolutley completley still.
3) If one shot kills are that terribly easy... then NERF the BEP awarded to them for the one shot kill.

All i'm saying is make sniping a bit of a challange.... something that some will be good at but others will better. I would hate to see it become a sniping fest with snipers flying up in BEP so fast that other player types will lag far behind.

**If you want to flame.... do us all a favor and keep it to your self**

If you just want to discuss and voice your opinion about what i have said feel free
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Old 2002-11-18, 12:49 AM   [Ignore Me] #28
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Always controversy over snipers
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Old 2002-11-18, 02:53 AM   [Ignore Me] #29
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As far as the whole "snipers not being detected after shooting" thing goes...

Think about the muzzel flares we've seen. Everything has this big, pretty muzzel flare (I'm guessing the SMG won't).

So that first shot is going to be accompanied by a first flare. Probably a big one.

Congrats, people now know where you are. They're coming for you. Start running.


Only you can't have a vehicle right there, 'cause the radar blip will give you away. Sucks to be you. Perhaps the Basalisk won't... perhaps.

So you either don't have a ride, or you're far enough away to be outside radar range.

And being that far away may make consistent head-shots impossible (the whole "cone-of-fire" thang) So you'll have to go for the body, which will further reduce your chances at a 1-shot kill.

And a decent base D will have some fast patrol vehicle roaming about... aircdraft or buggies or something.


I'm thinking sniping won't be all some of you are building it up to be.
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Old 2002-11-18, 03:33 AM   [Ignore Me] #30
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Originally posted by Lexington_Steele
Ask yourself this question. Are you thinking of game balance or are you trying to make the sniper class Uber?

I'm trying to make the Sniper what it is supposed to be ...

A sniper.
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