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Old 2012-06-27, 06:24 PM   [Ignore Me] #16
lMABl
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Re: Anyone else feel night isn't dark enough?


I think the current night is perfect.
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Old 2012-06-27, 06:30 PM   [Ignore Me] #17
Otleaz
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Re: Anyone else feel night isn't dark enough?


Making it any darker than you see in the TB videos just gives an advantage to gamma abusers. I hope the darkness you saw in the E3 videos was just because of the poor video quality.
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Old 2012-06-27, 06:42 PM   [Ignore Me] #18
Froglicker
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Re: Anyone else feel night isn't dark enough?


Im just hoping they make it so that the NV isn't OP and that flashlights are actually useful. For example I hope that:

1) Thermal Vision has a limited range and can be countered with things like thermal cloaking or something.
2) Nightvision has greater range but could be temporarily blinded by flashlights and are more visually vulnerable to flashbangs(if they implemented, not sure).
3) Flashlights have both a wide and narrow beam options, and the light beam is only visible if there is ambient smoke/dust.
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Old 2012-06-27, 06:42 PM   [Ignore Me] #19
Purple
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Re: Anyone else feel night isn't dark enough?


i think every so often a night should be like being in a minecrft cave without a light source.
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Old 2012-06-27, 07:18 PM   [Ignore Me] #20
Furber
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Re: Anyone else feel night isn't dark enough?


The E3 stream videos look darker,
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Old 2012-06-27, 07:24 PM   [Ignore Me] #21
Dougnifico
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Re: Anyone else feel night isn't dark enough?


I agree. Night is pretty dark and is good enough. It would be cool if the introduced something like lunar cycles that can influence how dark the night is. Full moon could be pretty bright (especially on Esimir due to "snow light." Anyone whose live in the woods where it snows knows what I mean. Its like daytime with a dark sky. Weird as hell.). The new moon could be very very dark where you have low visibility without night vision. It would also allow you to do stuff like eclipses. Imagine taking a base and suddenly, solar eclipse. lol
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Old 2012-06-27, 07:40 PM   [Ignore Me] #22
TAA
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Re: Anyone else feel night isn't dark enough?


Originally Posted by QuantumMechanic View Post
lol, when I saw this thread title I immediately thought of DayZ as well.

Nit time can indeed be overdone.

Edit: I have played this game at night time. It's fun for maybe 5 seconds then ceases to be fun. I only play at daytime now.
]
I love the DayZ night. If the people in that video all had vehicles with headlights, flashlights on their weapons, flares and NV gear it wouldn't be a problem. The night would still be lit up with player-made light and tracer fire. That DayZ video is how I wish the darkest nights would be, but only very few night cycles should be this dark.

The videos I saw of PS2 were too bright, but bearable if that was the brightest it gets every few cycles. Right now I just hope they let us turn off the headlights on vehicles. The illumination they provide is worthless and they just provide big targets for the enemy to shoot at.


edit: The E3 video for Day 3 linked above with TotalBiscuit looks pretty good. I still think that headlights are good for nothing other than giving away your position though.

Last edited by TAA; 2012-06-27 at 08:17 PM.
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Old 2012-06-27, 08:06 PM   [Ignore Me] #23
Synapse
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Re: Anyone else feel night isn't dark enough?


Originally Posted by The Kush View Post
It could always get darker. I would like having to reply on night vision and flashlights
This. Put my vote in for a dayZ style dark night.
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Old 2012-06-27, 08:12 PM   [Ignore Me] #24
lolroflroflcake
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Re: Anyone else feel night isn't dark enough?


I love nights in DayZ they're perfect IMO, many people don't because you have to change your playstyle at night and people just suck at that or don't like change. I think it would be fun if night was that dark in Planetside especially because light sources and other methods of seeing in the dark are more readily available. It would add more variety to the game.
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Old 2012-06-27, 08:24 PM   [Ignore Me] #25
Envenom
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Re: Anyone else feel night isn't dark enough?


Perhaps a touch darker, but I think they're pretty close to the mark on this one.
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Old 2012-06-27, 08:36 PM   [Ignore Me] #26
LazyBonez
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Re: Anyone else feel night isn't dark enough?


IMO this subject best left for beta when people can see how night looks in full 1080p on there own monitors. The E3 steams did look quite dark to me though will be fun for Infiltrators

Still need to see how effective the headlights/flashlights will be in game too!
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Old 2012-06-27, 08:46 PM   [Ignore Me] #27
Policenaut
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Re: Anyone else feel night isn't dark enough?


I want it to be dark enough to where launching an organized night ops would give the attackers a serious advantage. Things like wearing black/dark color camo on soldiers and vehicles and everyone using thermal scopes.
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Old 2012-06-27, 08:52 PM   [Ignore Me] #28
Seagoon
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Re: Anyone else feel night isn't dark enough?


I think they are close to the mark as far as moonlit nights go, but if it is overcast or a new moon then yeah it should be much darker.

I wonder if flashlights will help find cloakers both day and night? It might cause them to cast a shadow, or you might be able to see the refraction of light better, depends on how good the lighting engine is i guess...

Also those headlights need to be much stronger, and some sort of really high power spotlight for tanks and AA vehicles or even maxes would be cool.
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Old 2012-06-27, 09:09 PM   [Ignore Me] #29
Gonefshn
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Re: Anyone else feel night isn't dark enough?


I hope it doesn't get any darker. I don't want to play in literal darkness.
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Old 2012-06-27, 09:25 PM   [Ignore Me] #30
kertvon
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Re: Anyone else feel night isn't dark enough?


TB's vid definitely isn't full dark. There was some footage I saw from the E3 gameplay where it was DARK. Maybe not quite like DayZ, although I have never played it, but dark none the less. Do keep in mind that most of the combat we have seen is centered around the bases which have very sufficient light and the radiance from the buildings will actually beam on the environment thanks to forgelight. I want to peep some mid field night combat where there is less ambient lighting.
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