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PSU: My god! What's that devouring your leg?
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2012-06-27, 06:42 PM | [Ignore Me] #18 | ||
Corporal
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Im just hoping they make it so that the NV isn't OP and that flashlights are actually useful. For example I hope that:
1) Thermal Vision has a limited range and can be countered with things like thermal cloaking or something. 2) Nightvision has greater range but could be temporarily blinded by flashlights and are more visually vulnerable to flashbangs(if they implemented, not sure). 3) Flashlights have both a wide and narrow beam options, and the light beam is only visible if there is ambient smoke/dust. |
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2012-06-27, 07:24 PM | [Ignore Me] #21 | ||
First Lieutenant
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I agree. Night is pretty dark and is good enough. It would be cool if the introduced something like lunar cycles that can influence how dark the night is. Full moon could be pretty bright (especially on Esimir due to "snow light." Anyone whose live in the woods where it snows knows what I mean. Its like daytime with a dark sky. Weird as hell.). The new moon could be very very dark where you have low visibility without night vision. It would also allow you to do stuff like eclipses. Imagine taking a base and suddenly, solar eclipse. lol
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2012-06-27, 07:40 PM | [Ignore Me] #22 | |||
Staff Sergeant
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The videos I saw of PS2 were too bright, but bearable if that was the brightest it gets every few cycles. Right now I just hope they let us turn off the headlights on vehicles. The illumination they provide is worthless and they just provide big targets for the enemy to shoot at. edit: The E3 video for Day 3 linked above with TotalBiscuit looks pretty good. I still think that headlights are good for nothing other than giving away your position though. Last edited by TAA; 2012-06-27 at 08:17 PM. |
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2012-06-27, 08:12 PM | [Ignore Me] #24 | ||
Staff Sergeant
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I love nights in DayZ they're perfect IMO, many people don't because you have to change your playstyle at night and people just suck at that or don't like change. I think it would be fun if night was that dark in Planetside especially because light sources and other methods of seeing in the dark are more readily available. It would add more variety to the game.
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2012-06-27, 08:36 PM | [Ignore Me] #26 | ||
Private
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IMO this subject best left for beta when people can see how night looks in full 1080p on there own monitors. The E3 steams did look quite dark to me though will be fun for Infiltrators
Still need to see how effective the headlights/flashlights will be in game too! |
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2012-06-27, 08:46 PM | [Ignore Me] #27 | ||
Sergeant
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I want it to be dark enough to where launching an organized night ops would give the attackers a serious advantage. Things like wearing black/dark color camo on soldiers and vehicles and everyone using thermal scopes.
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2012-06-27, 08:52 PM | [Ignore Me] #28 | ||
Corporal
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I think they are close to the mark as far as moonlit nights go, but if it is overcast or a new moon then yeah it should be much darker.
I wonder if flashlights will help find cloakers both day and night? It might cause them to cast a shadow, or you might be able to see the refraction of light better, depends on how good the lighting engine is i guess... Also those headlights need to be much stronger, and some sort of really high power spotlight for tanks and AA vehicles or even maxes would be cool. |
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2012-06-27, 09:25 PM | [Ignore Me] #30 | ||
Sergeant
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TB's vid definitely isn't full dark. There was some footage I saw from the E3 gameplay where it was DARK. Maybe not quite like DayZ, although I have never played it, but dark none the less. Do keep in mind that most of the combat we have seen is centered around the bases which have very sufficient light and the radiance from the buildings will actually beam on the environment thanks to forgelight. I want to peep some mid field night combat where there is less ambient lighting.
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