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2012-07-10, 09:39 AM | [Ignore Me] #16 | ||
Sergeant
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Selectable IFF Colours? would not be hard to implement it is only a hex code in settings file somewhere... would give you the choice of making ALL friendly green or squad white/yellow/orange... and Enemy PINK!! or RED
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2012-07-10, 09:43 AM | [Ignore Me] #17 | |||
Second Lieutenant
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It's definitely not as important as clearing up the IFF system. |
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2012-07-10, 09:47 AM | [Ignore Me] #19 | ||
more than likely the vehicle occupancy is a bug showing up on enemies, It would make most sense that only your own faction is supposed to see for quick assessment, is that Sunderer or Gal over there full or not.
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"Don't matter who did what to who at this point. Fact is, we went to war, and now there ain't no going back. I mean shit, it's what war is, you know? Once you in it, you in it! If it's a lie, then we fight on that lie. But we gotta fight. " Slim Charles aka Tallman - The Wire BRTD Mumble Server powered by Gamercomms |
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2012-07-10, 09:52 AM | [Ignore Me] #20 | ||
Contributor Lieutenant Colonel
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Usually so long as the enemy is red the other colours dont bother me too much.
I do like my team to be green and wouldn't be against a small slider for shades of green as a UI option, like Karrade described. That way you can pick your own different shade of green for friends, squads, platoons, outfits. But you cant forget the people that are colour blind so what ever the basic colours you use it has to suit them as well. Just not sure they want to give a range of different colours, aka the RYB Colour wheel, to be used in case one is more advantageous than the other. Blue vs Yellow (with sliders)might work and is along the same opponent colour theory as Red v Green or Black v White for that matter which their design team will be well aware of. |
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2012-07-10, 09:53 AM | [Ignore Me] #21 | |||
Corporal
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But again, color schemes you will get use to. What I think we need to discuss is the mechanics of the IFF system. What you all are suggesting is friendly names should appear instantaneously when you target over. But, is that fair? It would allow players to not have to think about positively identifying targets since game does it for you. I really don't know what would be best for this game. |
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2012-07-10, 10:48 AM | [Ignore Me] #26 | ||
they already said they would
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"Don't matter who did what to who at this point. Fact is, we went to war, and now there ain't no going back. I mean shit, it's what war is, you know? Once you in it, you in it! If it's a lie, then we fight on that lie. But we gotta fight. " Slim Charles aka Tallman - The Wire BRTD Mumble Server powered by Gamercomms |
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2012-07-10, 10:55 AM | [Ignore Me] #29 | ||
Corporal
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I think faction based colors (NC = blue, VS = purple, TR = red) would be best for identification then green could still be used for squads. The only downside would be that TR would end up shooting friendlies... come to think of it, that wouldn't be such a bad thing.
It would just be a matter of of learning what color to look for for friendlies. Last edited by Absentis; 2012-07-10 at 10:57 AM. |
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2012-07-10, 10:57 AM | [Ignore Me] #30 | ||
Sergeant
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Definitely Green for regular friendlies, as there are usually more of them than squadmates. Red should always be enemies.
Why not stick with the colors from PS 1? Yellow were your squadmates, and then if you joined a platoon, the purple squad was purple and the orange squad was orange.
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Merlin "Even wizards carry guns." |
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