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Old 2003-03-18, 10:16 PM   [Ignore Me] #16
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But what if someone is lagging little bit, and for some reason by alot and shots when his line gets crossed, but then 5 seconds later the lag finally lets go of hell and somehow it hits a friendly.....now I know the lagger shouldn't even be playin and all since he got lag....but hey, it might be one of thos times where the lag just hits ya in da head or somtin.....who knows?



But then I think only weapon lock should last for 10-20 seconds....or till he gets shot at.....

And instead of grief points let the team decide....like T2...
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Old 2003-03-18, 11:22 PM   [Ignore Me] #17
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First of all, there should be soem kind of way to forgive. Accidnets happen , you may of had an extra dose of caffeine or something else that day and you might have a happy trigger finger. Yes i know it still takes quite a few greif points to get real punishment, but still, forgivness is a must have for the greif system.

Second, if you're lobbing a grenade into a blan kspot where you know someone in your empire has any chance of being there, it's your fault.


Third,DON'T LOB GRENADES, SET UP TRAPS, ETC. FOR SOMEONE UNLESS IT'S A CONFIRMED ENEMY. The right way to use the grenade: I've playted CS so many times and people are just amazed when someone gets killed with a nade'. If you know how to use the nade' right you can get kills left and right. You don't lob a nade' where the enemy MIGHT be, unless it's to supress attack. You should always wait until you know theres an enemy there. And the trick to killing him with a nade' is you exchange fire with him until you know hes pretty hurt, then lob the nade' in a way so it blows up somewhere around his face. He's dead.


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