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Old 2012-07-12, 02:23 PM   [Ignore Me] #16
MrBloodworth
Lieutenant Colonel
 
Re: If PS2 is anything like this...


Originally Posted by Pella View Post
Pure win.
That crap needs to stay in session based games. Its retarded. However awesome.

This is Planetside. A war game. Not a game that simulates one single battle. Session based shooters are based around the throw away experience, Planetside is persistent.
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Old 2012-07-12, 02:27 PM   [Ignore Me] #17
DreadPirate
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Re: If PS2 is anything like this...


Originally Posted by MrBloodworth View Post
That crap needs to stay in session based games. Its retarded. However awesome.

This is Planetside. A war game. Not a game that simulates one single battle. Session based shooters are based around the throw away experience, Planetside is persistent.
Agreed x100
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Old 2012-07-12, 02:27 PM   [Ignore Me] #18
DarkChiron
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Re: If PS2 is anything like this...


Originally Posted by Pella View Post
Pure win.
It will also happen ALL THE TIME. That's why we need to worry about it.

End of the day, that video from the OP is the kind of stuff we NEED to look out for during the beta. If the beta serves its purpose, tactics like that should be weeded out if they are unfair. Something we should ask: If 3 C4 charges take out a tank, should we be able to throw them out that quickly and should we be allowed to have an infinite supply? (My immediate reaction is 'No')

So remember everyone. When you're playing Beta, try to find ways to horribly exploit game mechanics to make the game not fun for everyone else. And then tell the devs. After you've had your fun......

Last edited by DarkChiron; 2012-07-12 at 02:33 PM.
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Old 2012-07-12, 02:44 PM   [Ignore Me] #19
wraithverge
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Re: If PS2 is anything like this...


stopping in a tank is asking for c4 I saw nothing wrong with it, tank drivers need to learn to play better.
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Old 2012-07-12, 02:49 PM   [Ignore Me] #20
Sirisian
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Re: If PS2 is anything like this...


Someone needs a secondary gunner is all I'm seeing honestly. This is why the tank system works well. Tanks with just a driver have disadvantages that are fixed with a top gunner.

Also the rate at which the player was laying C4 might be the problem. There is a lot of things the beta tests should be looking out for.

Also the unlimited sprint thing is a problem which is why I'm hoping we see some stamina system in place soon.
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Old 2012-07-12, 02:54 PM   [Ignore Me] #21
Stardouser
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Re: If PS2 is anything like this...


Originally Posted by Sirisian View Post
Someone needs a secondary gunner is all I'm seeing honestly. This is why the tank system works well. Tanks with just a driver have disadvantages that are fixed with a top gunner.

Also the rate at which the player was laying C4 might be the problem. There is a lot of things the beta tests should be looking out for.

Also the unlimited sprint thing is a problem which is why I'm hoping we see some stamina system in place soon.
Unlimited sprint is actually not a problem. Infantry still aren't lightning fast in any game where it exists. And many games that do use a stamina system are ridiculously unauthentic, you run 20 meters and you're totally out of stamina. It does nothing but create frustration and slow the game.
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Old 2012-07-12, 02:55 PM   [Ignore Me] #22
Bravix
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Re: If PS2 is anything like this...


I've always wondered, for that C4 being so damn sticky, how is it that it doesn't stick to the guys hand when he goes to throw it?

I don't think you should be able to throw C4 or whatever the game uses. Make it so you have to be real close to actually place it. Tossing it and having it magically stick is silly.
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Old 2012-07-12, 03:02 PM   [Ignore Me] #23
Sirisian
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Re: If PS2 is anything like this...


Originally Posted by Stardouser View Post
Unlimited sprint is actually not a problem. Infantry still aren't lightning fast in any game where it exists. And many games that do use a stamina system are ridiculously unauthentic, you run 20 meters and you're totally out of stamina. It does nothing but create frustration and slow the game.
I have to disagree with you. A stamina system makes sprint a tactical choice and not a replacement for regular movement. Moving to cover quickly for instance is a choice players can make. Chasing an enemy tank down for a hundred feet is not what it should be used for. If a player feels they need to run across the map a far distance then they should feel like they made the wrong choice. There's a reason to the flash exists as a quick transport.

I actually have had a section on this for a while on my site.

Last edited by Sirisian; 2012-07-12 at 03:03 PM.
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Old 2012-07-12, 03:04 PM   [Ignore Me] #24
MrBloodworth
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Re: If PS2 is anything like this...


Originally Posted by Stardouser View Post
Unlimited sprint is actually not a problem.
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Old 2012-07-12, 03:07 PM   [Ignore Me] #25
Stardouser
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Re: If PS2 is anything like this...


Originally Posted by Sirisian View Post
I have to disagree with you. A stamina system makes sprint a tactical choice and not a replacement for regular movement. Moving to cover quickly for instance is a choice players can make. Chasing an enemy tank down for a hundred feet is not what it should be used for. If a player feels they need to run across the map a far distance then they should feel like they made the wrong choice. There's a reason to the flash exists as a quick transport.

I actually have had a section on this for a while on my site.
The thing is, you can't chase a tank down, even tanks are much faster than players. And if the tank is moving slowly and not watching its back with a secondary gunner, that's a good way to get C4ed by infantry and isn't the fault of sprinting. And also, you can only spawn vehicles at vehicle spawn points. Infantry players can't just spawn a Flash out of thin air while they are out in the field; making sprint unrealistically short just makes gameplay frustrating for infantry players who stay alive.

Originally Posted by MrBloodworth View Post
That's not an argument. Do you have to jump on bandwagons rather than debate the issue?

Last edited by Stardouser; 2012-07-12 at 03:09 PM.
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Old 2012-07-12, 03:11 PM   [Ignore Me] #26
TheDAWinz
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Re: If PS2 is anything like this...


Originally Posted by MrBloodworth View Post
WHOOP WHOOP BANDWAGON HIPSTER ALERT! I REPEAT, BANDWAGON HIPSTER ALERT! WE HAVE A CODE BLUE, HIDE YOUR CHILDREN! BANDWANGONER HIPSTER ON AILSE 5! Doesn't HAVE A CLUE OF THE SHIT FROM HIS MOUTH
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Old 2012-07-12, 03:13 PM   [Ignore Me] #27
Goldeh
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Re: If PS2 is anything like this...


I think the point of the argument is that no one in CoD or BF3 games use the regular walking/running to get from place to place. It's all sprinting. Forever.
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Old 2012-07-12, 03:16 PM   [Ignore Me] #28
ZaBa
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Re: If PS2 is anything like this...


Originally Posted by Stardouser View Post
The part where he puts C4 on the jet is fine.

The part where the same guy can have C4 and an ammo pack is not.
Don't let ammo packs restore C4/grenades (or anything else you're buying with resources), problem solved.

Originally Posted by Stardouser View Post
That's not an argument. Do you have to jump on bandwagons rather than debate the issue?
Do you have a better argument in favour of infinite sprint than "making it too short is bad"? There's really no difference between being able to sprint forever and having a faster base movement speed for infantry, in which case why even make it a thing I need to hold a button down for? That's irritating.
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Old 2012-07-12, 03:17 PM   [Ignore Me] #29
Ivam Akorahil
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Re: If PS2 is anything like this...


personaly i dont see that becoming a problem, its not like you drive a battletank lonely into an enemy outpost to begin with, youll have averagly 20 players with you at least,

secondly : army dictates, battletanks not to be used in urban combat without infantry support!
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Old 2012-07-12, 03:18 PM   [Ignore Me] #30
MrBloodworth
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Re: If PS2 is anything like this...


I have no idea what TheDAWinz even said.
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