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2012-07-14, 07:52 PM | [Ignore Me] #16 | ||
Second Lieutenant
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It sounds like one of their objectives with the design of the bases and the game in general is to reduce the tendency for fights to stagnate and turn into stalemates.
I welcome the new direction.
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2012-07-14, 07:58 PM | [Ignore Me] #18 | |||
Private
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And perhaps organized play will bring 5-10 people guarding each point, calling out incomings and back up - less point swapping but alas, soon we will know for ourselves. Last edited by Daemonn; 2012-07-14 at 08:01 PM. |
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2012-07-15, 12:35 AM | [Ignore Me] #23 | ||
Staff Sergeant
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I've never played Planetside 1, but I love the idea of logging off for the night and waking up to see the battle still raging.
I've experienced some of that with World of Warcraft's old Alterac Valley and Guild Wars 2's WvW sieges. But nothing on an FPS. Seems like it could be very, very fun. |
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2012-07-15, 12:39 AM | [Ignore Me] #24 | |||
Corporal
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A strange Question somehow, 'cause naturally everyone will be willing to attack or defend huge Base's. It appear's of where it is at best possible, to attack Enemy Troops. If you need to only fire at a large Swarm of People who are all about to run into a Facility, you will likely do that. If you need to just shoot all you have into Lines of People who try to block the Way into a Facility, you will likely do that, too - and very important will the Places be just before a huge Bunch of Troop's get out of Range for bigger Weapon's. Means - if a Enemy Group of Attackers is already in a Base, you cannot shoot well with Vehicles at them anymore - or Rocket Launchers. Or other said: Against many, quick Attackers - only a huge Count of Defenders can manage to act in Time to prevent the Attackers reach their Goal. Means, many People WILL have to react very fast and flexible, otherwise Troop Movements at the needed Scale will not be possible. Well, in the End, it's impossible to defend certain, single Points all the Time anyway - or even if one Faction can - the other(s) Faction(s) will surely attack other Points then - when the Defense at one Point is to tight closed off. The huge Mapsize's and the limited Numbers of Players for every Side will ensure that anyway ^^ greetings, LV. |
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2012-07-15, 02:28 AM | [Ignore Me] #26 | ||
First Sergeant
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Going to be blunt.
From what I've seen of the footage, very little suggests that bases are going to be anything more than deathmatch like arena's. I hope this isn't the case, but right now I'm not holding my breath. The bases seen are not defensible. |
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2012-07-15, 03:21 AM | [Ignore Me] #27 | ||
Staff Sergeant
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I thought the whole point of the base redesigns and them being far more open was to reduce the occurence of 'Interfarms', where the only (because lets face it, routers into the basement only worked because people were too lazy to properly defend against them 90% of the time, ie camp the basement whilst everyone else is having fun killing) thing that could result in an attackers victory, was draining the base.
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2012-07-15, 04:42 AM | [Ignore Me] #28 | ||
First Sergeant
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This is an appropriate response.
This makes me want to do this: To this comment: How in gods name are there not going to be long "siege" battles and long "defenses" of forts in this game. What the hell will we be doing all game? |
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2012-07-15, 07:54 AM | [Ignore Me] #29 | ||
Lieutenant General
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The way the bases are layed out right now - at least the ones we've seen - are not built around defense.
The walls that are there remind me most of the Maginot line in WWII: Why bother storming and taking the huge defensive stronghold bits of a base if you can also ignore them completely? |
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