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2012-07-26, 05:32 PM | [Ignore Me] #16 | |||
Staff Sergeant
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2012-07-26, 05:40 PM | [Ignore Me] #19 | ||
Sergeant
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I would actually prefer this than squad spawning. It makes a lot more sense game play wise.
Battlefield 2142 had this mechanic and it worked just fine...then again this is Planetside. A replacement of the current cert should be replaced with this. |
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2012-07-26, 05:42 PM | [Ignore Me] #20 | ||
Private
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I would actually like to see a mixture of both. I think you should always get a sqaud spawn where you just spawn at the location of the sqaudmate you selected (you come down in a drop pod still) but give it a decent cooldown so it's for emergency situations that you really need to keep pushing on that exact point. Then you could also have the option of a squad spawn beacon that has a much shorter cooldown but obviously has the downside of being stationary and easier to spot. I think this would balance perfectly.
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2012-07-26, 05:43 PM | [Ignore Me] #21 | |||
I'd love it to make it in though.
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2012-07-26, 05:54 PM | [Ignore Me] #22 | ||
Captain
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I would love to see this as opposed to the current squad spawn mechanic. It would take some balls to set up a beacon like that behind enemy lines and even more balls to spawn there knowing that everyon can see where you're dropping in.
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2012-07-26, 06:05 PM | [Ignore Me] #23 | ||
First Lieutenant
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People can see it, it needs to be deployed, and likely will be limited in number. On the other hand, there wouldn't need to be a cooldown timer, just a maximum drop limit or a time limit on how long the beacon lasts. It can't last indefinitely until destroyed, else why bring a galaxy besides potentially being less visible than a shining pillar of light?
And before anyone points out that last bit: It's a galaxy... it's not subtle. |
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2012-07-26, 06:25 PM | [Ignore Me] #24 | |||
First Sergeant
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Id say let them throw it in beta to see how it works. If its bad, take it out. Simple as that. |
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2012-07-26, 06:31 PM | [Ignore Me] #25 | ||
First Sergeant
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Sounds a lot like the spawning beacon from Battlefield 2142. In 2142 you could only spawn on the squad leader. The squad leader had the option of taking the beacon and when deployed his squad spawned there instead of the beacon.
I think Planetside 2 should do something similar. You can ONLY squad spawn on the squad leader (gives you a big bonus if you can snipe him) but that changes to the beacon once it's placed. I just hope the beacon doesn't have the obvious beam of light going into the sky that can be seen from a mile away. One thing I could see being a really cool for customization is changing the drops. Higby and Co. could play around with the accuracy of the drop pods. You could say have a beacon that gives your squad a very accurate deployment a the cost of longer respawn times. You could have a beacon with lower spawning times but when people come down, they may be spread out and further away from the beacon. |
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2012-07-26, 06:35 PM | [Ignore Me] #26 | |||
First Lieutenant
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Wouldn't mind seeing larger pods with some of the vehicles, at least smaller ones, in them. It's a logical extension of the technology. |
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2012-07-26, 06:39 PM | [Ignore Me] #27 | |||
Sergeant
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To that I say, Challenge Accepted. (give me a couple months lol.) As for the Drop Pod beacons/Squad spawning... If they limit it to your squad alone and not the entire platoon (which I've heard could be like a hundred people) then it wouldn't be any different than a Gal Drop. Fact is, if a Large Organized Guild wants to drop in 100 people on one location, it's going to happen. Mobilization on a massive scale is what Planetside is all about. |
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