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Old 2012-08-05, 11:20 PM   [Ignore Me] #16
adddemon
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Re: space battles


while i don't think super big ship vs ship battles and stuff would be a good idea, since it would spread development a little too thin to make it really good, it would be pretty awesome to have something like Shattered Horizon, make the near earth (or whatever the continent is called) orbit a new continent with unique vehicles and equipment.

<iframe width="720" height="480" src="http://www.youtube.com/embed/NpD6pkA83k8" frameborder="0" allowfullscreen></iframe>
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Old 2012-08-06, 11:31 AM   [Ignore Me] #17
brighthand
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Re: space battles


It wouldn't require as much development since it simply plays upon already established precedents in the game. Just a few new spacecrafts, or at least enhancements for prexisting aircrafts for space combat, and new base designs with multiple entry points such as docking bays and satilites, and asteroid stations. The HUGE cruisers might be a stretch but everything else can surely work. The team wouldn't even have to spend time handcrafting entire contentents for this expansion since there won't be any massive terrain between bases- just the void of space. Just stick a skymap of Auraxis in the background since this 'contitnet' would be located just above the planet.
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Old 2012-08-06, 11:37 AM   [Ignore Me] #18
wasdie
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Re: space battles


I would love to see something like Starwars Battlefront 2 where there are massive capital ships slugging it out, fighters dogfighting in between them, and then marines being landed onto ships.

They could even have massive space stations with strategical capture points. Each side buys fleets for a space battle event that happens a few times a week. This could make resources on the ground even more important.

Then the capital ships charge at each other and try to capture these massive space stations. You use the capital ships to fight for the ability to land more soldiers onto the space station.

There is so much possibility. I would love to see space battles really utilizing the scale of Planetside 2.
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Old 2012-08-06, 11:43 AM   [Ignore Me] #19
Tikuto
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Lightbulb Segregation


I mentioned before years ago. The idea of segregating ground troops from vehicles could be a game design of PlanetSide2's space battles.

  • Footsolders inside space station.
  • Vehicles outside space station.
Footsoldiers could man turret or expose MAX units against vehicles 'outdoors'.
Vehicles can strategicly change 'indoor' battle by surgical strikes and station dismembering, etc.
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Old 2012-08-06, 11:51 AM   [Ignore Me] #20
Mox
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Re: space battles


I don't think we'll see space combat soon. May sometimes in far future.
I don't know if i like the idea at all. Some games were ruined by introducing space combat.
It must be well done if it is done.
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Old 2012-08-06, 01:45 PM   [Ignore Me] #21
Gugabalog
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Re: space battles


I would love a larger scale version of SWBF2. With PS2 mechanics of course.
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Old 2012-08-06, 02:41 PM   [Ignore Me] #22
brighthand
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Re: space battles


This REALLY GREAT idea thread should get moved to the idea section....and kept alive long enough for the devs to see and pounce on.

Last edited by brighthand; 2012-08-06 at 02:47 PM.
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Old 2012-08-06, 04:31 PM   [Ignore Me] #23
Rare Raisin
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Re: space battles


*TACTICS* Personally i can't wait to be a fat admiral. *TACTICS*

I went to the supremacy or rebellion school of space warfare.

Overwhelm them with numbers. Big bad ships go first. *SMARTS*

On another note though.

I echo some of what's already been said. I think space battles are cool and all but is it all worth it? I'll write a list of what is "FUN" for me when I think space battles.

1.Blowing up stuff.
2.Blowing up big stuff.
3.Blowing up really big stuff.

However after a while "blowing up stuff" tends to lose it's impact a bit. Sure if you're flying around with your buddies watching your back that adds fun replay value.

The thing i wonder is...what's the point of fighting these grand space battles and really it's just one battle surely? There has to be a purpose, the response of "it's fun get over yourself" doesn't really work.

To have it added into the game it would have to have impact on the ground. Which then would be a balancing act, the people who only play groundware will obviously dislike random changes occurring without them having any control over them.

Of course I suppose you could make it work both ways, add more incentive to helping both. If you could make it seem like your both fighting for the same things...that could help. For example take over something on the ground and it could help the fleet some way. The fleet takes out a ship and now a particular empire radars can be jammed in a certain area (already in the game for weather effects). I mean if you really wanted to get crazy you could have it when a capital ship was destroyed, you could have the explosions seen from on the ground....even have the debris falling (might be stretching it a bit) the debris could cause all sorts of crazy weather. You could have predetermined locations of where debris could fall or at least could fall. To avoid...things like a door way being block thus trapping people inside a building...

The debris could be an objective, of course then you might as well open up the debris to being more common. I guess all these ideas are kinda of spur of the moment...off the top of my head i can see problems with them but potential for aspects that would be unique as far as i know.

Of course having people running around ships decks and then potential for corridor shooting on your own or opposing fleets ships sounds fun...but the purpose of doing it. Would need a lot of thought put into it for the amount of work it would need to now just be...

Anywho that's just what think i'm sure others could disagree. Considering the already massive scale of planetside.

Last edited by Rare Raisin; 2012-08-06 at 04:34 PM.
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Old 2012-08-06, 06:03 PM   [Ignore Me] #24
brighthand
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Re: space battles


Originally Posted by Rare Raisin View Post
*TACTICS* Personally i can't wait to be a fat admiral. *TACTICS*

I went to the supremacy or rebellion school of space warfare.

Overwhelm them with numbers. Big bad ships go first. *SMARTS*

On another note though.

I echo some of what's already been said. I think space battles are cool and all but is it all worth it? I'll write a list of what is "FUN" for me when I think space battles.

1.Blowing up stuff.
2.Blowing up big stuff.
3.Blowing up really big stuff.

However after a while "blowing up stuff" tends to lose it's impact a bit. Sure if you're flying around with your buddies watching your back that adds fun replay value.

The thing i wonder is...what's the point of fighting these grand space battles and really it's just one battle surely? There has to be a purpose, the response of "it's fun get over yourself" doesn't really work.

To have it added into the game it would have to have impact on the ground. Which then would be a balancing act, the people who only play groundware will obviously dislike random changes occurring without them having any control over them.

Of course I suppose you could make it work both ways, add more incentive to helping both. If you could make it seem like your both fighting for the same things...that could help. For example take over something on the ground and it could help the fleet some way. The fleet takes out a ship and now a particular empire radars can be jammed in a certain area (already in the game for weather effects). I mean if you really wanted to get crazy you could have it when a capital ship was destroyed, you could have the explosions seen from on the ground....even have the debris falling (might be stretching it a bit) the debris could cause all sorts of crazy weather. You could have predetermined locations of where debris could fall or at least could fall. To avoid...things like a door way being block thus trapping people inside a building...

The debris could be an objective, of course then you might as well open up the debris to being more common. I guess all these ideas are kinda of spur of the moment...off the top of my head i can see problems with them but potential for aspects that would be unique as far as i know.

Of course having people running around ships decks and then potential for corridor shooting on your own or opposing fleets ships sounds fun...but the purpose of doing it. Would need a lot of thought put into it for the amount of work it would need to now just be...

Anywho that's just what think i'm sure others could disagree. Considering the already massive scale of planetside.
The falling debris would be rather tought to impliment since this would be another seperate 'continent' that people would be fighting over, and the netcode and resources used to track all of that debris might be better used for ensuring the quality of other more important aspects of the game.

As for the "why space battles" part? For the same reason as the currently existing ground battles. My addition to the idea was that the battles would take place over a similar contintent template, with lots of bases spread out to be captured with, all within the hex system; the only difference being that there isn't any terrain to walk and ride on between bases -just the void of space to travel through via aircrafts.

Perhaps have the space 'continent' be fought over drop towers or orbital strike areas, instead of resources, so that there would still be a purpose for going up there and riding with your squadrons, or dropping with your fellow shock troopers onto the various bases on the space 'continent.'

I can't help but stress how easily space battles can be implimented, as they wouldn't be such a major deviation from the current game design template.

lastely, it would be a good cost-effective alternative to Naval warfare, that requires all new development for water, waves, a whole new fleet of crafts for various uses, and more handcrafting of new continents (as oppsed to creating a very beautiful space skybox (+ effects) to fly around in, along with some new bases, and maybe some modifications for current aircrafts).
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Old 2012-08-06, 06:41 PM   [Ignore Me] #25
Toppopia
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Re: space battles


Originally Posted by wasdie View Post
I would love to see something like Starwars Battlefront 2 where there are massive capital ships slugging it out, fighters dogfighting in between them, and then marines being landed onto ships.

They could even have massive space stations with strategical capture points. Each side buys fleets for a space battle event that happens a few times a week. This could make resources on the ground even more important.

Then the capital ships charge at each other and try to capture these massive space stations. You use the capital ships to fight for the ability to land more soldiers onto the space station.

There is so much possibility. I would love to see space battles really utilizing the scale of Planetside 2.
Haha, i was about to go on and talk about how we should have this, but you beat me to it, but BattleFront 2 was a good space battle game, could have been better but now with our better technology and more experienced people, we could make an epic space battle part of the game. And make it so we can either drop troops in anywhere after you capture a point above a continent, or if you own all the space above a continent, you get faster capture times or something. That would be cool.
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Old 2012-08-06, 08:26 PM   [Ignore Me] #26
Sledgecrushr
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Re: space battles


I want awesome space battles but I also want to be able to drop pod right to planetside and start fighting on the ground as well. I want seamless ground to space to ground combat, and I want it to encompass all of the servers so I can potentially fight anyone that is playing planetside2. I aint asking for much, just the stars.
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Old 2012-08-06, 08:40 PM   [Ignore Me] #27
brighthand
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Re: space battles


Mod guy, please move this thread to the 'ideas' section so that we can rate it up to five stars and get the devs to see it -so that they can impliment it.

Thank you if you do!
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