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2012-08-06, 03:30 AM | [Ignore Me] #16 | ||
Corporal
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If my estimate of SOE's developpement ressources and efficiency is accurate and the alpha footage shown at E3 is a viable snapshot of the current stage of developpement of the game at the time, I'd say 3 to 4 months.* Most of the game bugs proper have been squashed, most of the graphics assets are done, most of the features they wanted for launch are included, the biggest and perhaps hardest of challenges in left to overcome however : Making the game stable at performing at 100% under of the strain of thousands simultenously playing. And THAT, I predict, will take a solid 3-4 months.
*This expert opinion as been provided to you by Liwen Diamond, a 23 years old gamer with zero insider experience in the buisness of developping video games and no access to any concrete information regarding the game developping studios known as SOE outside of "Must have around 300-400 ish veterans of the industry working in there, with maybe 250 of them actually developping games of the rest being administration, PR and marketing." This opinion as thus, on a scale of 1 to 10, an approximate value of 0. |
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2012-08-06, 03:57 AM | [Ignore Me] #17 | ||
Sergeant
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Of course, the phrase "it's done when it's done" is just a myth. No commercial product development team has an infinite budget.
SOE have their internal deadlines, I'm sure. There will be some flexibility in that deadline, but they will try their best to meet it. |
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2012-08-06, 05:09 AM | [Ignore Me] #18 | |||
Second Lieutenant
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if im not mistaken several other f2p titles have done this, we just have to remember that the process for making a f2p is different from making a classic mmo or boxed title.
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2012-08-06, 05:51 AM | [Ignore Me] #19 | ||
Corporal
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It'll be in beta until the developers consider the game balanced enough.
Beta is the time when developers can freely wipe zones, screw around with game balance, switch player factions, add and remove features as seen fit. The beta will last until the numbers balance out and the game is reasonably well balanced and the dev team can get an idea of how all the systems work together on a large scale from a bird's eye view. PS2 is an ambitious undertaking and the only competition is PS1, really, so there's little in way of industry standard to go against. You throw stuff on the wall and see what sticks. Hence the beta will be longer than in other games. |
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2012-08-06, 06:27 AM | [Ignore Me] #22 | |||
First Lieutenant
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I don't think the beta will truly last so long. I can see delays into spring of next year, but I can't see this thing taking a year, not for balance. "Balance" will fluctuate from day to day simply because people may eventually find the scissors to the paper that was constantly defeating the rock which made scissors look pretty useless at the start. Also, introducing new content can lead to imbalances. We can't really expect there to be no new content updates post launch, can we? So basically, stress testing server loads and balancing weapons and vehicles. Those are the primary purposes of this beta. Thinking this will work out like other betas is kind of short-sighted: those other betas don't concern themselves with 2000 players on a single map. SOE will have gotten a bulk of the "small time" testing done already. Last edited by Littleman; 2012-08-06 at 06:29 AM. |
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2012-08-06, 06:50 AM | [Ignore Me] #25 | |||
Corporal
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A better way of getting a feel of the premium market would be to randomly give out credits for free to some players and see what they buy. Maybe even use that as an incentive, if they can be bothered setting such a system up. Last edited by sagolsun; 2012-08-06 at 06:52 AM. |
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2012-08-06, 07:07 AM | [Ignore Me] #27 | |||
First Lieutenant
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I'd actually be concerned if it took them that long to handle something they've known about since the tech test. |
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2012-08-06, 09:07 AM | [Ignore Me] #30 | ||
Private
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The Call of Duty 4 Beta lasted about 2-3 months. C&C Red alert 3 beta lasted around 4 months... But seeing as Planetside 2 is way more complicated than both of those games, I would assume 3 months would be a BARE MINIMUM.... probably 5++ months is realistic unless they decide to put a few big things off on later updates in order to release sooner. Bug fixing in MMO's is very difficult compared to a normal FPS or a RTS.
Last edited by LampShade; 2012-08-06 at 09:09 AM. |
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