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PSU: could this game get me my driving cetification?
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2012-08-09, 01:35 PM | [Ignore Me] #18 | ||
Private
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Thanks Still doing them BTW: http://www.youtube.com/user/phyrefli...y=video+digest
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2012-08-09, 02:29 PM | [Ignore Me] #19 | ||
General
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24 person platoons? 6 person squads?
That's disapointing. Not difficult to work with but for a game with the intent of thousands of players I was expecting more command/management tools. I'm sure it will evolve as the game progresses though. Last edited by Graywolves; 2012-08-09 at 10:03 PM. |
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2012-08-09, 04:41 PM | [Ignore Me] #20 | |||
Sergeant
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2012-08-09, 05:04 PM | [Ignore Me] #21 | |||
Sergeant
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2012-08-09, 05:08 PM | [Ignore Me] #22 | |||
Corporal
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2012-08-09, 05:22 PM | [Ignore Me] #23 | |||
Sergeant Major
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2012-08-09, 09:01 PM | [Ignore Me] #28 | ||
Sergeant Major
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Thanks for link, great read.
" Will we be allowed to pick up fallen kits from friendly or enemy players & will there be squad spawning? • The current design does not allow you to pick up the kits of fallen friends or foes. To this point, it just doesn’t really fit with the rest of the game." Fail. Definitely support 1 char per server. No training range. No sancs. No looting/using enemy empire equipment. Almost half the vehicles of Planetside 1. The flexibility of classes takes a backward step to cookie-cutter premade forms (medic). Infiltrators completely bastardised. Yet there's a guy on that page saying how this game has greater 'depth'? A lot of the cool stuff that made Planetside 1 special/different is being dropped. Perks are not 'depth'. Bigger is not 'deeper', bigger is slower. I trust the team long term, there's a huge amount to be positive and optimistic about; but the people saying 'it will come later' are kidding themselves. In that situation Devs and representatives of MMOs talk like politicians: "We're not ruling it out", "It's on the list of things we're looking at". If I sound bitter, I'm not in the beta.
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Last edited by MaxDamage; 2012-08-09 at 09:15 PM. |
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2012-08-09, 09:41 PM | [Ignore Me] #29 | ||
Lieutenant General
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I'm mostly surprised that a game with what, casually 8x times the players of PS1, HAS SMALLER SQUADS AND PLATOONS. 6 persons per squad, four squads per platoon, really? :/
Why not just make it five squads then!? Because they expect just two full gals per plat? Sorry, but I was expecting 30 at least as a max, though up to 42-60 men plats. :/ We casually ran with 10 - 15 people on a single TS channel... Maybe this is due to squad spawning and other such squad leader mechanics, but really. 6? 24? |
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2012-08-09, 11:47 PM | [Ignore Me] #30 | |||
Sergeant
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I don't see an issue with Infiltrators, then again I haven't played the game. The fact you can't pick up weapons is kind of odd, but not a huge deal to me. I do kind of get it though on why they would go that route (prob has more to do with clipping/art). Would prob look weird seeing an NC rocking out with a VS gun or something. A lot of that is opinion, but I do understand the nostalgia. I'm just suprised you didn't mention vehicle animations, which people would of course complain about the second they can't bail from their vehicle before dying. You know it..I know it. Last edited by Boone; 2012-08-09 at 11:50 PM. |
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