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Old 2012-08-09, 12:42 PM   [Ignore Me] #16
ringring
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Re: Jason Good, Sr. Game Designer, answered some questions


Originally Posted by camycamera View Post
good q&a
Because you don't write them until the features are set ... ie through beta
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Old 2012-08-09, 01:25 PM   [Ignore Me] #17
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Re: Jason Good, Sr. Game Designer, answered some questions


Originally Posted by Sunrock View Post
Way would anyone want to have tutorials later? By then you most likely already know what you need to know anyway.

If they don't add it at the launch they might as well forget about it all to gather I say.
Seriously?

For new players who didn't get into the beta maybe?
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Old 2012-08-09, 01:35 PM   [Ignore Me] #18
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Re: Jason Good, Sr. Game Designer, answered some questions


Originally Posted by JADO View Post
Hey Phyrefli, I've missed your weekly digests since mordor closed down.
Thanks Still doing them BTW: http://www.youtube.com/user/phyrefli...y=video+digest
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Old 2012-08-09, 02:29 PM   [Ignore Me] #19
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Re: Jason Good, Sr. Game Designer, answered some questions


24 person platoons? 6 person squads?

That's disapointing. Not difficult to work with but for a game with the intent of thousands of players I was expecting more command/management tools.

I'm sure it will evolve as the game progresses though.

Last edited by Graywolves; 2012-08-09 at 10:03 PM.
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Old 2012-08-09, 04:41 PM   [Ignore Me] #20
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Re: Jason Good, Sr. Game Designer, answered some questions


Originally Posted by SpottyGekko View Post
One simple reason for the "1 char per server" limit could be purchased Cash Shop items. If you want to play in multiple factions on the same server, you'll have to create multiple accounts. And store bought customizations, etc. will have to be bought separately for each account.

Other than Cash Shop related reasons, I can't really see any point in the character limit, given that it's F2P and you can create as many accounts as you like (in theory).
Which is why I find the limit to be a bit dumb. You really just are telling people to switch account instead of characters. Which I'll do by the way, until I decide which side I want to be in. I mean, how the hell should I know which side is the most fun if I can't try them all? That is so silly.
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Old 2012-08-09, 05:04 PM   [Ignore Me] #21
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Re: Jason Good, Sr. Game Designer, answered some questions


Originally Posted by SFJake View Post
Which is why I find the limit to be a bit dumb. You really just are telling people to switch account instead of characters. Which I'll do by the way, until I decide which side I want to be in. I mean, how the hell should I know which side is the most fun if I can't try them all? That is so silly.
Start a faction on 3 different servers and go from there? That was going to be my plan anyway. Shouldn't take long to get the feel for each faction.
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Old 2012-08-09, 05:08 PM   [Ignore Me] #22
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Re: Jason Good, Sr. Game Designer, answered some questions


Post launch we plan on adding the ability to do a paid faction switch, similar to the concept of paying for a server swap on other MMOs, but there is no in game mechanic allowing you to defect.
well, that answers the question I had the other day concerning the issue of keeping friends together on the same faction if they accidentally chose one different from you at launch.
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Old 2012-08-09, 05:22 PM   [Ignore Me] #23
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Re: Jason Good, Sr. Game Designer, answered some questions


Originally Posted by SFJake View Post
Which is why I find the limit to be a bit dumb. You really just are telling people to switch account instead of characters. Which I'll do by the way, until I decide which side I want to be in. I mean, how the hell should I know which side is the most fun if I can't try them all? That is so silly.
Because otherwise people will log into the server as another faction to "spy" on the enemy factions before loading their real game....
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Old 2012-08-09, 05:32 PM   [Ignore Me] #24
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Re: Jason Good, Sr. Game Designer, answered some questions


Originally Posted by JADO View Post
Hey Phyrefli, I've missed your weekly digests since mordor closed down.
Yea me too.
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Old 2012-08-09, 05:41 PM   [Ignore Me] #25
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Re: Jason Good, Sr. Game Designer, answered some questions


Originally Posted by JADO View Post
....since mordor closed down.


Mordor lives:

http://mordorhq.com/index.php
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Old 2012-08-09, 08:05 PM   [Ignore Me] #26
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Re: Jason Good, Sr. Game Designer, answered some questions


Super stoked to hear one faction per server. Badass. No more hopping ya nubs.
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Old 2012-08-09, 08:48 PM   [Ignore Me] #27
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Re: Jason Good, Sr. Game Designer, answered some questions


So much, except so little...
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Old 2012-08-09, 09:01 PM   [Ignore Me] #28
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Re: Jason Good, Sr. Game Designer, answered some questions


Thanks for link, great read.

" Will we be allowed to pick up fallen kits from friendly or enemy players & will there be squad spawning?
• The current design does not allow you to pick up the kits of fallen friends or foes. To this point, it just doesn’t really fit with the rest of the game."

Fail.

Definitely support 1 char per server.

No training range.
No sancs.
No looting/using enemy empire equipment.
Almost half the vehicles of Planetside 1.
The flexibility of classes takes a backward step to cookie-cutter premade forms (medic).
Infiltrators completely bastardised.

Yet there's a guy on that page saying how this game has greater 'depth'?
A lot of the cool stuff that made Planetside 1 special/different is being dropped.

Perks are not 'depth'.
Bigger is not 'deeper', bigger is slower.

I trust the team long term, there's a huge amount to be positive and optimistic about; but the people saying 'it will come later' are kidding themselves. In that situation Devs and representatives of MMOs talk like politicians: "We're not ruling it out", "It's on the list of things we're looking at".

If I sound bitter, I'm not in the beta.
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Old 2012-08-09, 09:41 PM   [Ignore Me] #29
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Re: Jason Good, Sr. Game Designer, answered some questions


I'm mostly surprised that a game with what, casually 8x times the players of PS1, HAS SMALLER SQUADS AND PLATOONS. 6 persons per squad, four squads per platoon, really? :/


Why not just make it five squads then!? Because they expect just two full gals per plat? Sorry, but I was expecting 30 at least as a max, though up to 42-60 men plats. :/ We casually ran with 10 - 15 people on a single TS channel... Maybe this is due to squad spawning and other such squad leader mechanics, but really. 6? 24?
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Old 2012-08-09, 11:47 PM   [Ignore Me] #30
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Re: Jason Good, Sr. Game Designer, answered some questions


Originally Posted by MaxDamage View Post
Thanks for link, great read.

" Will we be allowed to pick up fallen kits from friendly or enemy players & will there be squad spawning?
• The current design does not allow you to pick up the kits of fallen friends or foes. To this point, it just doesn’t really fit with the rest of the game."

Fail.

Definitely support 1 char per server.

No training range.
No sancs.
No looting/using enemy empire equipment.
Almost half the vehicles of Planetside 1.
The flexibility of classes takes a backward step to cookie-cutter premade forms (medic).
Infiltrators completely bastardised.

Yet there's a guy on that page saying how this game has greater 'depth'?
A lot of the cool stuff that made Planetside 1 special/different is being dropped.

Perks are not 'depth'.
Bigger is not 'deeper', bigger is slower.

I trust the team long term, there's a huge amount to be positive and optimistic about; but the people saying 'it will come later' are kidding themselves. In that situation Devs and representatives of MMOs talk like politicians: "We're not ruling it out", "It's on the list of things we're looking at".

If I sound bitter, I'm not in the beta.
More vehicles don't exactly equate to more depth by any means. I can live without a training range, Sancs sound cool from what PS1 players described. I can see how you would be pissed about having classes, but with everyone being a super soldier isn't that just as bad of a cookie-cutter? People always find the best combos and at least this way you can hopefully have different specced out Medics and not everyone rolling with all the same certs because it's "the best". We'll see...

I don't see an issue with Infiltrators, then again I haven't played the game. The fact you can't pick up weapons is kind of odd, but not a huge deal to me. I do kind of get it though on why they would go that route (prob has more to do with clipping/art). Would prob look weird seeing an NC rocking out with a VS gun or something.

A lot of that is opinion, but I do understand the nostalgia. I'm just suprised you didn't mention vehicle animations, which people would of course complain about the second they can't bail from their vehicle before dying. You know it..I know it.

Last edited by Boone; 2012-08-09 at 11:50 PM.
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