Urban map? - Page 2 - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: Now With More Cinnamon
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Reply
 
Thread Tools Search this Thread Display Modes
Old 2012-08-13, 09:45 AM   [Ignore Me] #16
DOUBLEXBAUGH
Sergeant Major
 
Re: Urban map?


Didn't they say Esamir would have urban areas, like old Vanu ruins to fight in?
DOUBLEXBAUGH is offline  
Reply With Quote
Old 2012-08-13, 10:29 AM   [Ignore Me] #17
Hamma
PSU Admin
 
Hamma's Avatar
 
Re: Urban map?


Originally Posted by Harasus View Post
Those are not urban areas, or urban maps.
Sure there are no broken down buildings or skyscrapers, but PlanetSide has it's own unique form of building to building urban combat.
__________________

PlanetSide Universe - Administrator / Site Owner - Contact @ PSU
Hamma Time - Evil Ranting Admin - DragonWolves - Commanding Officer
Hamma is offline  
Reply With Quote
Old 2012-08-13, 10:35 AM   [Ignore Me] #18
Canaris
Contributor
General
 
Canaris's Avatar
 
Re: Urban map?


Originally Posted by Ivam Akorahil View Post
so which computer will be able to handle that ? :V
i dont fancy going to climate prediction super computers everytime i fancy playing an urban map of 64square kilometers!

not saying i dont like the idea, iam a fan of futuristic designs and especialy large cities like in the screenshots

but realisticly it would eat so much performance to do in way that its visualy pleasing unless you do dx11 tesselation

which in tunr would require every client to have dx11 to play it

which is alot of money lost
if your PC can run PS2 with one of their normal maps then it shouldn't have trouble with one that looks like a city

Originally Posted by DOUBLEXBAUGH View Post
Didn't they say Esamir would have urban areas, like old Vanu ruins to fight in?
that does tickle the memory, something about a frozen city areas or the like, it was long ago now that i think about it and we haven't heard a dicky bird about it since, may have just been up on the "Wall of what we'd like to have" as opposed to the "Wall of what we're going to do". Also so far what they call Urban areas (around the facilities that we've seen in the game play footage) isn't close to what I'd call Urban zones, those are are just infantry areas.
__________________

"Don't matter who did what to who at this point. Fact is, we went to war, and now there ain't no going back. I mean shit, it's what war is, you know? Once you in it, you in it! If it's a lie, then we fight on that lie. But we gotta fight. "
Slim Charles aka Tallman - The Wire
BRTD Mumble Server powered by Gamercomms
Canaris is offline  
Reply With Quote
Old 2012-08-13, 11:03 AM   [Ignore Me] #19
Gugabalog
Major
 
Gugabalog's Avatar
 
Re: Urban map?


Originally Posted by Sunrock View Post
He did not meant the structure it self. But the base with surrounding buildings and retrain.

And no I would not consider that an urban map in a sci-fi war game.

I would expect something like this.





/signed
Gugabalog is offline  
Reply With Quote
Old 2012-08-13, 12:35 PM   [Ignore Me] #20
Ivam Akorahil
Sergeant
 
Re: Urban map?


Originally Posted by Canaris View Post
if your PC can run PS2 with one of their normal maps then it shouldn't have trouble with one that looks like a city
polygon count ?

there is a large difference between a desert and a city, later has probably ten times more polygons than the entire desert together, + a wider variety of textures and objects

of course you can make a urban 64square kilometer city but making it visualy appealing at the same time without cheating like in crysis 2 thats something different
Ivam Akorahil is offline  
Reply With Quote
Old 2012-08-13, 01:03 PM   [Ignore Me] #21
Canaris
Contributor
General
 
Canaris's Avatar
 
Re: Urban map?


Originally Posted by Ivam Akorahil View Post
polygon count ?

there is a large difference between a desert and a city, later has probably ten times more polygons than the entire desert together, + a wider variety of textures and objects

of course you can make a urban 64square kilometer city but making it visually appealing at the same time without cheating like in crysis 2 thats something different
ah but as I said you wouldn't have the whole 64 square km continent as just wall to wall 1 city, the major part of the city would be the epicentre of the continent where your lots of polygons are needed

The further you move away from the centre the less built up it is till you get to the out skirts that have very little habitation structures, You can also have areas inside the Urban zone that are devoid of building yet still give you feeling of a city large park areas & light wooded areas.

You can "cheat" as you put it if you do it right, let's say this city was built by the Nanite System to a TR grid design.
Lots of prefab NS buildings in uniform layouts.

Big roads so tanks can fit down them easy, other more narrower ones if they dare & lots of connecting alleys.

While the basic building design is the same you can make changes to the fronts and layouts inside for different use, Homes, shops, cafés and so on.

For the high buildings with several floors they could have sky bridges that connect them on varied floors.
Even for the single or 2 story ones they could also have lots of connecting bridges, even if they are just planks and boards thrown across. So there are as many routes over the buildings as there is around them.
__________________

"Don't matter who did what to who at this point. Fact is, we went to war, and now there ain't no going back. I mean shit, it's what war is, you know? Once you in it, you in it! If it's a lie, then we fight on that lie. But we gotta fight. "
Slim Charles aka Tallman - The Wire
BRTD Mumble Server powered by Gamercomms
Canaris is offline  
Reply With Quote
Old 2012-08-13, 02:12 PM   [Ignore Me] #22
Tactical Pony
Private
 
Tactical Pony's Avatar
 
Re: Urban map?


Planetside 2: Return of the Caves

and BFRs

lolol
Tactical Pony is offline  
Reply With Quote
Old 2012-08-13, 02:24 PM   [Ignore Me] #23
GhettoPrince
Staff Sergeant
 
GhettoPrince's Avatar
 
Re: Urban map?


I think the urban continent is going to be the player/outfit built continent,
GhettoPrince is offline  
Reply With Quote
Old 2012-08-13, 02:31 PM   [Ignore Me] #24
Goku
Contributor
PSU Moderator
 
Goku's Avatar
 
Re: Urban map?


Originally Posted by DOUBLEXBAUGH View Post
Didn't they say Esamir would have urban areas, like old Vanu ruins to fight in?
Thats what I remember hearing. However we haven't seen any pictures on that, so who knows if they possibly changed their design.
Goku is offline  
Reply With Quote
Old 2012-08-13, 03:50 PM   [Ignore Me] #25
Mauser101
Sergeant
 
Mauser101's Avatar
 
Re: Urban map?


Here's concept image that got everybody excited for both urban environments as well as titans/outfit ships/motherships.



And here's how cool urban can look on the technology of today's consoles. Granted it's a small arena game but consider the hardware pushing it.


Edit: perhaps I am wrong and it is a pc release as folks in the comments seem to believe.
__________________

http://www.sturmgrenadier.com

Last edited by Mauser101; 2012-08-13 at 03:59 PM.
Mauser101 is offline  
Reply With Quote
Old 2012-08-13, 04:02 PM   [Ignore Me] #26
VikingKong
Sergeant
 
VikingKong's Avatar
 
Re: Urban map?


Isn't Hawken PC only?

edit/ Ninja'd.
__________________
I Red Ketchup
Freedom isn't free
No, there's a hefty fuckin' fee
And if you don't throw in your buck 'o five
Who will?
VikingKong is offline  
Reply With Quote
Old 2012-08-13, 04:18 PM   [Ignore Me] #27
Mauser101
Sergeant
 
Mauser101's Avatar
 
Re: Urban map?


Originally Posted by VikingKong View Post
Isn't Hawken PC only?

edit/ Ninja'd.
I'm seeing conflicting info just about everywhere I look. It seems that things are...fluid...right now with Hawken. It might be pc only ftp or it might be pc and console regular box pricing. I can't seem to get a straight answer.
__________________

http://www.sturmgrenadier.com
Mauser101 is offline  
Reply With Quote
Old 2012-08-13, 05:55 PM   [Ignore Me] #28
Silinder
Private
 
Silinder's Avatar
 
Re: Urban map?


Originally Posted by Tactical Pony View Post
Planetside 2: Return of the Caves

and BFRs

lolol
Caves, um, yeh ok

BFR's? Feck off!
Silinder is offline  
Reply With Quote
Old 2012-08-13, 06:23 PM   [Ignore Me] #29
Sunrock
Major
 
Sunrock's Avatar
 
Re: Urban map?


Originally Posted by Mauser101 View Post
I'm seeing conflicting info just about everywhere I look. It seems that things are...fluid...right now with Hawken. It might be pc only ftp or it might be pc and console regular box pricing. I can't seem to get a straight answer.
Well I found this... http://www.playhawken.com/forum/view...php?f=3&t=1170

YOUR PC MUST BE THIS GOOD TO RUN THE GAME(Guaranteed anyways)(Also known as jump to this part)

While you could run it on a lower card, with the latest updates to the UDK engine there is no guarantee. A good test is to see if you can run the tribes beta. If that works at a decent frame rate, you *should* be okay.

CPU:
Dual Core 2.4 GHz or faster, or a Quad Core 2 GHz or faster
CPU with IGP:
Dual core 2.8 GHz or faster second gen Intel or AMD
Quad core 2.5 GHz or faster second gen Intel or AMD

RAM(Memory):
3 Gigs or more

Hard Drive space:
As much as needed to install the game.

Graphics Card:
Most 3D cards paired with a good CPU should be able to run the game.
Intel:
Any second generation card should be able to run it on the LOWEST POSSIBLE SETTINGS
Intel CPU i5 series with IGP
Intel CPU i3 series with IGP
AMD/ATI Radeon series 6550 or better with 256 MB ram
Nvidia 450 or better
So consider this I cant see way they would not release this game on PC 360 and PS3
Sunrock is offline  
Reply With Quote
Old 2012-08-13, 06:57 PM   [Ignore Me] #30
Toppopia
Major
 
Re: Urban map?


Doesn;t anyone wonder where the civilians live? Or did they all get deconstructed to bring more resources to the factions to allow them to fight?

That sounds very painful

That explains everything... the reason that there are soo many resources for the factions to work with is because all civilians from Earth would be 'processed', and by that i mean deconstructed to be turned into more useful stuff.

Last edited by Toppopia; 2012-08-13 at 06:58 PM.
Toppopia is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Bookmarks

Discord

Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 05:34 AM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.