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2012-08-19, 12:17 AM | [Ignore Me] #18 | |||
Corporal
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Here's a pic of Carmack's prototype-- I notice they have the duct tape in common: http://images.eurogamer.net/2012/art...0/IMG_2620.JPG Yeah the real thing looks pretty slick though. |
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2012-08-19, 04:32 AM | [Ignore Me] #19 | ||
Sergeant
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need to have some sort of "look down" ability to make it gel with PC games..
Be fine with a controller (as per cramack pic), but with mouse and keyboard, there is too much finger location needed to be permanently covered.. (I mean mouse + wasd is obviously not an issue, but there are going to be soo many hotkeys needed for PS2) Still, I'm sure they'll think of something!..still excited for it, since I (and everyone else on earth) ha been waiting for something of the sort since 1989! |
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2012-08-19, 04:44 AM | [Ignore Me] #20 | |||
Love this concept. I've been a VR fan ever since 1993 when CyberZone with Craig Charles came out in the UK - loved that as a kid
Wish I had some investor-scale money to put into this. Return on investment is a no brainer here! Exciting times!
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Last edited by Ruffdog; 2012-08-19 at 04:53 AM. |
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2012-08-19, 05:31 AM | [Ignore Me] #21 | |||
Sergeant Major
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Already ordered my HOTAS (2 hand, left throttle, right control flight stick) for flying, plan on extending that system with a pedal rudder control and in a couple years I'll be either getting the Oculus or 2 more monitors for eyefinity |
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2012-08-19, 06:43 AM | [Ignore Me] #22 | ||
Staff Sergeant
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As long as I can use the Oculus Rift with my HD-650 headphones I'm good.
If I can't, then, well, meh. It does look like they plan on getting rid of the headphone attachment for the production version so looks good |
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2012-08-19, 05:03 PM | [Ignore Me] #24 | ||
Master Sergeant
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The rift is awesome, though people from the previous generations [read your parents] won't be able to use them if they don't know exactly where all buttons on the keyboard are xD
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2012-08-19, 10:30 PM | [Ignore Me] #26 | ||
First Sergeant
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Till we get this in real life.
I'll not really care about VR tech because games as a whole are going down hill. Too much button pushing and hand eye, not enough mental and intelligence needed anymore. Plus being in the game would just be epic, anything less would just be a tease.
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Support Human's Intelligence over Monkey's Movement. say NO to twitch and YES to the Art of War. Last edited by Forsaken One; 2012-08-19 at 10:34 PM. |
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2012-08-19, 10:47 PM | [Ignore Me] #27 | |||
Private
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2012-08-19, 10:53 PM | [Ignore Me] #28 | ||
Corporal
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Well the next step in the evolution of this tech is AR, Augmented Reality.
We might see that solve some of those issues like seeing your fingers on the keys -- I'm thinking it might be something like: a.) A transparent display that we can see through, so you could focus on your hands in the real world, or the game overlaying that. I'm now wondering how that would work.... sitting there with a M&KB, facing a blank black surface instead of a monitor? funny image. b.) A pair of stereo cameras on the other side of the headset display, at eye separation distance. The cameras could take pictures of your hands on the keyboard, and overlay them into the game as virtual hands. Of course, at that point you could probably get rid of the keyboard all-together and use some sort of gestural interface.... That's just for starters. Ah, the possibilities are endless. Something not so dissimilar to this, perhaps: The future is now, friends. |
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2012-08-19, 11:27 PM | [Ignore Me] #29 | |||
First Sergeant
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Why bother with M&KB anymore when tech becomes that great? Why bother with buttons at all? virtual or not. By the time tech got that way you could think and the tech will do. bypassing the human bodys reaction time via pure thought instead of wasting time going from thought-to-body-to-tech just go thought-to-tech.
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Support Human's Intelligence over Monkey's Movement. say NO to twitch and YES to the Art of War. |
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