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PSU: The Magrider would need one big power outlet!
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2012-09-19, 06:33 PM | [Ignore Me] #16 | ||
First Sergeant
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I was shocked to buy a magrider, ran out of ammo, went back to the base , couldnt resupply. I yelled 'how do i refil my mag ammo'' to be replied with ''you can't''
Bemused, I took this as a balance thing or something and i must spend another 300 whatever resource and get a new magrider. I was having a good session against other tanks and infantry, but whenever reavers or any air turned up they would decimate my armor in milliseconds with me having little chance to fire back . New char, no certs unlocked yet. Later on I was totally bemused to find the flight pads on the bio labs all had re-arm icons on them for the air craft that were a royal pain to all ground based fighting, a real kick in the teeth. |
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2012-09-19, 07:55 PM | [Ignore Me] #17 | |||
First Sergeant
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2012-09-19, 09:27 PM | [Ignore Me] #18 | ||
Major
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I came up with an idea ages ago about an ammo converter, its probably outdated but the general idea is the same, you equip a tool and you interact with the body. (Like a medic or engie tool) and you slowly get ammo.
http://www.planetside-universe.com/s...highlight=ammo |
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2012-09-20, 12:05 AM | [Ignore Me] #19 | ||
Colonel
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They should just combine the ammo box stuff with the turret. Makes it much easier to see.
Also, I wouldn't say no to a generic ammo pouch drop from dead troops. Gives a clips worth of ammo for each weapon, and one rocket. Possibly as a cert LA and Infils can get that enables the drop when they kill someone.. Those two are the most in need of field resupply options, since played correctly they are out of reach of medics and engies. Last edited by CutterJohn; 2012-09-20 at 12:08 AM. |
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2012-09-20, 12:31 AM | [Ignore Me] #20 | |||
Corporal
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-now to my point: I like the low ammo, as it creates a feeling that I need to survive and ration my shots, plus it requires me to stick with my teammates who can hand out ammo. I think we should keep the ammo low, but bring in looting. I love having to survive behind enemy lines after an unsuccesful raid and I'm the only one left. It would be nice to take more ammor from dead bodies as I make my way back to friendly territories. |
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2012-09-20, 12:52 AM | [Ignore Me] #21 | ||
Staff Sergeant
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Well in this case I hope you all listen if you can pick up ammo off your dead enemy it dumbs down the strategy in the game, makes the support role for engineers pointless and makes game play seem less intelligent. There is more then enough ways to get resupplied in this game to not need generic ammo on the troops.-Opinion on ammo pickups
Weapon swaps would work with out breaking lore though or making the support role pointless because by choosing to swap your weapon allied engineers can no longer give you ammo but now you could technically resupply at enemy weapon councils?-elaborating on the other Idea |
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2012-09-20, 01:36 AM | [Ignore Me] #22 | ||
Major
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I see no problem with engineers resupplying ammo. However I believe the radios the ammo pack gives ammo to people might be to small and you need to stand close to it for too long before it start to give you anything. Sunderers resupplying vehicles works well too.
Last edited by Sunrock; 2012-09-20 at 01:38 AM. |
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2012-09-20, 03:22 AM | [Ignore Me] #24 | |||
Sergeant Major
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As I've said many times here and on the beta forums the dependence on Medics and Engineers for other infantry classes basic functionality (health and ammo) does not work outside of organized squads. This game can't just a cater to organized squad/outfit players, I don't believe they were the majority of the player base in PS1, that was a subscription game, PS2 is F2P. Most Engineers won't even notice let alone care that they are no longer the principle providers of Ammo. I bet a few will actually be glad. Medics will still be valuable if all Infantry can slowly heal up between fights. Revive alone makes them essential for squad play, and on top of that they have fast healing, PBAOE heals, heal and revive grenades. Medics keep others healed and alive during a fight, they're not defined by healing between fights. |
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2012-09-20, 03:54 AM | [Ignore Me] #25 | |||
Major
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This is just some n00b QQ'ing BS IMO. |
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2012-09-20, 04:21 AM | [Ignore Me] #26 | ||
Private
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Engy/Medic Pro Tip: Keep an eye out for the small ammo/cross icon floating over people's heads which indicates they're in need of your services. Also, you can target people and hold down the "spot" key and choose the "Hey bro, I got your ammo over here" voice command.
Works the other way too. You can target an engy or medic and bring up that menu and you'll shout at them to drop ammo or heal you. No typing required. |
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2012-09-20, 04:30 AM | [Ignore Me] #27 | ||
Private
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I'd personally vote to give LA and Infils a tool that allows for a conversation of enemy equipment to ammo, as suggested above. This wouldn't kill lore, as nanites are what EVERYTHING is made of, even people, arguably. Each looted corpse that the LA/Infil kills/assists in killing give the play half a clip for all weapons. This could be improved to allow a full clip per looted kill. It should be a mid-tier cert, I'd ballpark at 75-100 points, as it essentially allows for the LA/Infil in question is be freed from relying on allies for help. While allies are certainly more efficient, as they don't require you to take up space in your inventory on their account, this tool would allow a strictly LA or Infil squad to operate behind enemy lines (oh the C4 madness that would ensue) effectively as far as raiding and intelligence gathering go. Note that this tool would NOT allow for grenades, C4, or mines to be looted, as those require resources to make, and we wouldn't want to make those classes too OP. Just my thoughts.
Last edited by TNTNate; 2012-09-20 at 04:31 AM. |
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2012-09-20, 05:03 AM | [Ignore Me] #28 | |||
Sergeant Major
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Your juvenile insults don't change facts either. |
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2012-09-20, 06:30 AM | [Ignore Me] #29 | ||
Staff Sergeant
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Well if we did it your way Helwyr there would be no need for logistics in PS2 and if thats the case then why not have unlimited ammo because that is essentially what you are asking for. Think about it would the experience be as much fun if you never had to worry if you have enough ammo? the answer is no.
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2012-09-20, 07:44 AM | [Ignore Me] #30 | ||
Master Sergeant
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You really can't blame the game for experiencing bad teamplay.
Ammo, like health, should be a resource that needs to be monitored and used carefully by the player. I feel Running around collecting power-ups from dead enemies just doesn't belong in this game. |
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