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Old 2012-11-05, 11:20 AM   [Ignore Me] #16
EVILPIG
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Re: PS2 makes new players unhappy


An extremely short tutorial with a drill instructor yelling at you who then auto-joins you to a squad and instant actions you would be awesome. I'm talking 2 minutes then he pushes you out the door.
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Old 2012-11-05, 11:23 AM   [Ignore Me] #17
Figment
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Re: PS2 makes new players unhappy


Originally Posted by EVILPIG View Post
An extremely short tutorial with a drill instructor yelling at you who then auto-joins you to a squad and instant actions you would be awesome. I'm talking 2 minutes then he pushes you out the [insert proper analogy].
HART Drop Airlock.
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Old 2012-11-05, 11:33 AM   [Ignore Me] #18
sylphaen
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Re: PS2 makes new players unhappy


Starship Troopers live-action style training ?
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Old 2012-11-05, 11:33 AM   [Ignore Me] #19
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Re: PS2 makes new players unhappy


They should have in-game boot camp. At the very least have someone tell new players to look both ways before they cross the street.
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Old 2012-11-05, 11:42 AM   [Ignore Me] #20
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Re: PS2 makes new players unhappy


Originally Posted by PoisonTaco View Post
They should have in-game boot camp. At the very least have someone tell new players to look both ways before they cross the street.
Or tankdrivers before they drive over it/back up the road. ;p
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Old 2012-11-05, 11:48 AM   [Ignore Me] #21
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Re: PS2 makes new players unhappy


I hate it when people post these kinds of responses, but this is entirely appropriate.

If your friends find the game frustrating or confusing and slag it off after 30 minutes, then it may be best for them to wait for Black Ops 2 or MoH
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Old 2012-11-05, 12:17 PM   [Ignore Me] #22
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Re: PS2 makes new players unhappy


Originally Posted by dethred View Post
I hate it when people post these kinds of responses, but this is entirely appropriate.

If your friends find the game frustrating or confusing and slag it off after 30 minutes, then it may be best for them to wait for Black Ops 2 or MoH
Problem is many think are now accustomed to just hitting a button to play a 15 minute match. PS2 is nothing like that. A tutorial will certainly help, but who knows if people even have the patience for that. I HATE tutorials, but I really like figuring everything out on my own. I don't give up so easily if I'm not sure what is going on. Hopefully SOE will figure out something to help players along.

Even EVIL's suggestion if done properly would probably be better verse a huge tutorial. You cannot teach a player everything.

Last edited by Goku; 2012-11-05 at 12:20 PM.
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Old 2012-11-05, 12:18 PM   [Ignore Me] #23
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Re: PS2 makes new players unhappy


its important to not make it like Americas Army - I made it about 5 minutes in to that training and then said scew that.

I cant remember what game did this, but you could make training optional, but when you complete the training for a section you get X free certs. So it doesn't lock you from choosing something, but if you want to get a free unlock you need to do the quick training. But you can also just unlock it by just playing the game, which would be nice for those who don't need to be hand held.
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Old 2012-11-05, 12:36 PM   [Ignore Me] #24
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Re: PS2 makes new players unhappy


Originally Posted by Rahabib View Post
I cant remember what game did this, but you could make training optional, but when you complete the training for a section you get X free certs. So it doesn't lock you from choosing something, but if you want to get a free unlock you need to do the quick training. But you can also just unlock it by just playing the game, which would be nice for those who don't need to be hand held.
Planetside 1 did this. Anything related to training or help screens should have an option to disable them.
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Old 2012-11-05, 02:27 PM   [Ignore Me] #25
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Re: PS2 makes new players unhappy


Think that was his point Crator without playing the "oh look PS1 did it" card to avoid the anti-PS1 mechanic/concept/solution detection laser grid. :P
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Old 2012-11-05, 03:25 PM   [Ignore Me] #26
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Re: PS2 makes new players unhappy


This is a must have for launch.
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Old 2012-11-05, 04:32 PM   [Ignore Me] #27
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Re: PS2 makes new players unhappy


Originally Posted by Figment View Post
Think that was his point Crator without playing the "oh look PS1 did it" card to avoid the anti-PS1 mechanic/concept/solution detection laser grid. :P
actually, I never did play PS1 :P
I didnt know that PS1 did that. Its a good way to address it however.
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Old 2012-11-05, 06:00 PM   [Ignore Me] #28
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Re: PS2 makes new players unhappy


Originally Posted by Figment View Post
Think that was his point Crator without playing the "oh look PS1 did it" card to avoid the anti-PS1 mechanic/concept/solution detection laser grid. :P
Originally Posted by Rahabib View Post
actually, I never did play PS1 :P
I didnt know that PS1 did that. Its a good way to address it however.
^
You see there people! It's not a bad thing to say something was in PS1. Jeez. Just don't go saying, "This was in PS1 so it must be in PS2!". That's silly...

EDIT: IMO, a lot of people think PS1 vets have the stance of "This was in PS1 so it must be in PS2!" misinterpret what is being said. This all comes down to how you say it. So PS1 vets, just watch your phrasing.And, don't let your emotions get the best of you. I'm not going to say don't be emotional cause some folks can hold their composure and put passion into the post along with valid reasoning.
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Last edited by Crator; 2012-11-05 at 07:42 PM.
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Old 2012-11-05, 08:06 PM   [Ignore Me] #29
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Re: PS2 makes new players unhappy


Originally Posted by DSxGIIR View Post
A group of my friends has played PS2 beta, they all came to me telling me the good looks awesome, but they said the game sucks a**, reason being when they first logged in they didn't know what to do for 20-30mins. Within that time they just stood around in the Warp gate confused about where the fights are, and where they should be fighting. So to the PS2 team please have a tutorial when the game launches.
Of the 2 friends that I gave beta keys to, both have mentioned the same thing. No clue on what to do or where to go, no tutorial or VR missions.
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Old 2012-11-05, 08:58 PM   [Ignore Me] #30
Figment
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Re: PS2 makes new players unhappy


Originally Posted by Rahabib View Post
actually, I never did play PS1 :P
I didnt know that PS1 did that. Its a good way to address it however.
Hehe fair enough. Yeah, PS1 allowed you to go up four battle ranks through training missions alone, which was getting a guided tour of sanctuary, the virtual reality areas and a sample base, travelling to other continents, trying all suits and weapons, including several vehicles weapons, how to cert/decert, how to use the instant action, all different map overlays and map base status indicators, how links worked and drop pods, teaching you how to deploy an AMS, that sort of thing. PS2 will have to explain a lot of the menus through tutorials as well.

Of course, that only came in after what, three or four years? At first the pop ups didn't work either and only the waypoints worked. :/

For the first year, PS1 had a horribly outdated offline tutorial that was completely bugged and full of bad suggestions. A year and or so post-release it magically stopped functioning altogether, but wasn't replaced till the new Training Mission system was implemented.

What was good also was that you got these pop ups every time you got to something new, aside from world objects like warpgates and continents, these would be marked with big yellow exclamation marks, inviting you to take a look at what they do. You even got experience for touching those marks, so it was very rewarding to explore new tools.

Honestly, I think they did an outstanding job for the intuitive design and incentives to follow through with them without being obligated to any of it since you could always do them later through a tab in the personal profile pop up.

Last edited by Figment; 2012-11-05 at 08:59 PM.
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