Re: Skyguard: What I would do
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Lower projectile speed will make it even more impossible to shoot down good pilots while making it no harder to shoot down the masses of bad ones.
What they really need to do is make the Skyguard viable for shooting at Infantry and tanks. The biggest problem with Skyguard is simply that its overspecialized to the point of actually unbalancing the game.
Think about it this way: If the Skyguard is a perfect match for a fighter 1on1, where does that leave smaller AA weapons like Walkers and Bursters? If a Walker is a perfect match for a fighter 1on1 where would that leave the Skyguard?
The whole idea that AA weapons come in different sizes and do different amounts of damage is flawed, because it just can't be balanced without leaving one end or the other over or underpowered. It would make a heck of a lot more sense if AA weapons were fairly standardlized across the board without any hyper-specialized units that do nothing but AA, and as a result need to be better at it than units that have multiple functions.
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