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Old 2012-12-16, 03:12 AM   [Ignore Me] #16
yonman
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Re: Skyguard still the worst vehicle in the game


Skyguard is working as intended. Yes, it can be taken out easily - but so could the ps1 buggy version. The leap from lone Skyguard to two or three is quite amazing in results but requires team work.

If you don't want to run into trees, take a mag and a gunner ...

The one thing that bothers me is that Libs are very accurate even when high high away and out of reach. Naturally I expect a bomber to be out of reach so that there's a reason to play an interceptor - fair enough. However it being able to land three consecutive (and deadly) shots on a lone moving target is a little much imo.

Yes, I do expect a lib to be able to take out a lone skyguard but it should take some time if they won't fly closer and risk taking some damage (Which will never kill a healthy lib btw).
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Old 2012-12-16, 08:01 AM   [Ignore Me] #17
KaskaMatej
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Re: Skyguard still the worst vehicle in the game


Yup, still don't see any Skyguards around (at defence or offence), I do see lots of Bursters. The saving grace of Burster MAXes is the render distance.

Skyguard still worthless IMO.
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Old 2012-12-16, 08:05 AM   [Ignore Me] #18
ShadetheDruid
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Re: Skyguard still the worst vehicle in the game


Originally Posted by yonman View Post
Skyguard is working as intended. Yes, it can be taken out easily - but so could the ps1 buggy version. The leap from lone Skyguard to two or three is quite amazing in results but requires team work.
This here is exactly why no one wants to use Skyguards. A Skyguard driver has to pay the same costs in both certs/SC and resources to field their vehicle as an ESF pilot, while being infinitely more vulnerable and giving up all ability to harm anything but aircraft.. the same can't be said of the ESF pilot (and that's not even getting into rocket pods, because that's another conversation entirely).

The Skyguard is the only thing in the game where you're expected to pay massive prices, give up all your ability to do anything else, and still have to work in groups to be effective.

They need to either halve the cost of a Lightning with a Skyguard turret (and the cost of the turret itself to buy), or buff it. At the minute, we have this stupid situation where burster MAXes, a much cheaper and less vulnerable target, are doing a better job than the Skyguard.
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Old 2012-12-16, 08:34 AM   [Ignore Me] #19
EisenKreutzer
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Re: Skyguard still the worst vehicle in the game


One Skygurd is not a threat to anything. Several Skyguards can clear the skies with ease. Working as intended.
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Old 2012-12-16, 08:43 AM   [Ignore Me] #20
Deadeye
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Re: Skyguard still the worst vehicle in the game


As both a skyguard and Burster Max user, every time I pull a skyguard, I get a little mental slap as I think "You coulda pulled a Burster!"

The only advantage a skyguard has over a Burster is speed but that negated by the fact that any good armor column has at least one suderer in it. Skyguard still needs a damage buff.

Originally Posted by EisenKreutzer View Post
One Skygurd is not a threat to anything. Several Skyguards can clear the skies with ease. Working as intended.
Why should it take a squad of Skyguards to do the same as I can do with 2 Bursters? Skyguards are not working as intended or, if this is intended, then they are broken and should be removed from the game and a cert refund issued. We did not pay to get a Dedicated AA vehicle that is out done clearly by Burster Maxes and even cheap HA Missile launchers are often not a bad alternative since hey, neither skyguard nor AA launcher will kill a fighter in one pass but they both scare them off.

Last edited by Deadeye; 2012-12-16 at 08:49 AM.
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Old 2012-12-16, 11:09 AM   [Ignore Me] #21
JumpJetter
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Re: Skyguard still the worst vehicle in the game


Do Dumb fired base rocket launchers still OHK fighters? I know they would one hit kill reavers in beta(September), but did they keep that? I haven't tried to kill a fighter with one, as the noobs learned not to hover too long around HA's.
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Old 2012-12-16, 11:11 AM   [Ignore Me] #22
EVILoHOMER
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Re: Skyguard still the worst vehicle in the game


While I agree it sucks, I'd also hate for it to become useful, imagine having loads of these roaming about, you'd never be able to fly again.

Dual Burster MAX units already make flying unfun because they shoot you before they even render in so you cannot do anything.
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Old 2012-12-16, 05:57 PM   [Ignore Me] #23
Alrikster
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Re: Skyguard still the worst vehicle in the game


Nerf AA Max buff skyguard.

Skyguard only has 1 advantage over the maxes. Mobility. As already stated this is easily negated by taking a sunderer along.

Maxes do more damage, can hit more reliably, are easier to resupply and theyre not even in danger of getting shot down by a lib most of the time.

Why would you ever pull a skyguard when you can have a burster max instead?
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Old 2012-12-16, 07:38 PM   [Ignore Me] #24
The Messenger
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Re: Skyguard still the worst vehicle in the game


Skygaurd has more range, AA max does more damage. That's a bit odd though considering ROF on the SG is higher.
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Old 2012-12-16, 08:06 PM   [Ignore Me] #25
Galron
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Re: Skyguard still the worst vehicle in the game


Originally Posted by JumpJetter View Post
Do Dumb fired base rocket launchers still OHK fighters? I know they would one hit kill reavers in beta(September), but did they keep that? I haven't tried to kill a fighter with one, as the noobs learned not to hover too long around HA's.
I was derping it out in my mossie (hovering and using the needler) and almost got OSK'd with a dumbfire. It left me at red. I cant remember if I had the first rank flak armor upgrade yet or not.
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Old 2012-12-16, 08:56 PM   [Ignore Me] #26
Rahabib
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Re: Skyguard still the worst vehicle in the game


just like in all the other threads... its plain to see who the flyboys are
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Old 2012-12-17, 12:35 AM   [Ignore Me] #27
Wahooo
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Re: Skyguard still the worst vehicle in the game


Originally Posted by Lieken View Post
Take it from a pilots perspective, it's fine how it is.
...
I never die to it,
They need to make more 1000 cert weapons that you don't get kills then the skyguard won't feel so bad.
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Old 2012-12-17, 12:37 AM   [Ignore Me] #28
Wahooo
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Re: Skyguard still the worst vehicle in the game


Originally Posted by EVILoHOMER View Post
While I agree it sucks, I'd also hate for it to become useful, imagine having loads of these roaming about, you'd never be able to fly again.

Dual Burster MAX units already make flying unfun because they shoot you before they even render in so you cannot do anything.
It would ALMOST be like trying to be on the ground when enemy ESFs and Libs are around huh? almost like that.
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Old 2012-12-17, 04:09 AM   [Ignore Me] #29
EVILoHOMER
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Re: Skyguard still the worst vehicle in the game


Originally Posted by Wahooo View Post
It would ALMOST be like trying to be on the ground when enemy ESFs and Libs are around huh? almost like that.
huh?
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Old 2012-12-17, 04:41 AM   [Ignore Me] #30
Sturmhardt
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Originally Posted by Alrikster View Post
Nerf AA Max buff skyguard.

Skyguard only has 1 advantage over the maxes. Mobility. As already stated this is easily negated by taking a sunderer along.

Maxes do more damage, can hit more reliably, are easier to resupply and theyre not even in danger of getting shot down by a lib most of the time.

Why would you ever pull a skyguard when you can have a burster max instead?
No way, just because the skyguard sucks it does not mean that aa maxes are too strong. They are not.
Skyguards could get a little buff.
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