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PSU: Watch out for those MLWA guys...they're just weird.
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2012-12-16, 03:12 AM | [Ignore Me] #16 | ||
Corporal
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Skyguard is working as intended. Yes, it can be taken out easily - but so could the ps1 buggy version. The leap from lone Skyguard to two or three is quite amazing in results but requires team work.
If you don't want to run into trees, take a mag and a gunner ... The one thing that bothers me is that Libs are very accurate even when high high away and out of reach. Naturally I expect a bomber to be out of reach so that there's a reason to play an interceptor - fair enough. However it being able to land three consecutive (and deadly) shots on a lone moving target is a little much imo. Yes, I do expect a lib to be able to take out a lone skyguard but it should take some time if they won't fly closer and risk taking some damage (Which will never kill a healthy lib btw). |
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2012-12-16, 08:05 AM | [Ignore Me] #18 | |||
First Lieutenant
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The Skyguard is the only thing in the game where you're expected to pay massive prices, give up all your ability to do anything else, and still have to work in groups to be effective. They need to either halve the cost of a Lightning with a Skyguard turret (and the cost of the turret itself to buy), or buff it. At the minute, we have this stupid situation where burster MAXes, a much cheaper and less vulnerable target, are doing a better job than the Skyguard. |
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2012-12-16, 08:43 AM | [Ignore Me] #20 | ||
Sergeant
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As both a skyguard and Burster Max user, every time I pull a skyguard, I get a little mental slap as I think "You coulda pulled a Burster!"
The only advantage a skyguard has over a Burster is speed but that negated by the fact that any good armor column has at least one suderer in it. Skyguard still needs a damage buff. Why should it take a squad of Skyguards to do the same as I can do with 2 Bursters? Skyguards are not working as intended or, if this is intended, then they are broken and should be removed from the game and a cert refund issued. We did not pay to get a Dedicated AA vehicle that is out done clearly by Burster Maxes and even cheap HA Missile launchers are often not a bad alternative since hey, neither skyguard nor AA launcher will kill a fighter in one pass but they both scare them off. Last edited by Deadeye; 2012-12-16 at 08:49 AM. |
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2012-12-16, 11:09 AM | [Ignore Me] #21 | ||
Private
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Do Dumb fired base rocket launchers still OHK fighters? I know they would one hit kill reavers in beta(September), but did they keep that? I haven't tried to kill a fighter with one, as the noobs learned not to hover too long around HA's.
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2012-12-16, 11:11 AM | [Ignore Me] #22 | ||
Major
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While I agree it sucks, I'd also hate for it to become useful, imagine having loads of these roaming about, you'd never be able to fly again.
Dual Burster MAX units already make flying unfun because they shoot you before they even render in so you cannot do anything. |
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2012-12-16, 05:57 PM | [Ignore Me] #23 | ||
Private
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Nerf AA Max buff skyguard.
Skyguard only has 1 advantage over the maxes. Mobility. As already stated this is easily negated by taking a sunderer along. Maxes do more damage, can hit more reliably, are easier to resupply and theyre not even in danger of getting shot down by a lib most of the time. Why would you ever pull a skyguard when you can have a burster max instead? |
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2012-12-17, 04:41 AM | [Ignore Me] #30 | |||
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Skyguards could get a little buff.
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Last edited by Sturmhardt; 2012-12-17 at 04:43 AM. |
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