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2012-12-21, 02:41 AM | [Ignore Me] #16 | |||
Major
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Also burster maxes Vs Liberators. 4-5 burster maxes should be able to take care of a liberator that is within infantry render distance. If they can't they god damn have to learn to aim. But yes it can be hard to kill a Libirator that has air speed frame and after burners. I have max air speed and 2 spec into afterburners and I can accelerate from 0 to 225 in 2 sec, making me as faster then a reaver but able to take allot more damage. This making me able to brake off easily when I start to get to low HP. Last edited by Sunrock; 2012-12-21 at 02:44 AM. |
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2012-12-21, 02:48 AM | [Ignore Me] #17 | |||
Major
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PS: Stay away from any doors next time Last edited by Sunrock; 2012-12-21 at 02:53 AM. |
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2012-12-21, 03:15 AM | [Ignore Me] #19 | |||
Sergeant
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Now the Liberator takes the cake. It's an impregnable shit in the air with nothing obstructing you from him. If we actually had cover you could crouch under the doorway and fire back, but nope, nope, and nope..splash damage. You might as well add nukes in this game because the results would be the same as a couple libs bombing an outpost. As someone said earlier, during off hours, you know the remaining 22hours in the day, there is nothing you can do about a liberator. Air during off hours rollstomps. |
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2012-12-21, 03:50 AM | [Ignore Me] #20 | ||
Staff Sergeant
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I don't think that increasing the cost would fix the problem at all. Competent pilots will be alive long enough to just be able to get a new one unless a lib would cost like 750 aero. Same goes for tanks and pretty much anything.
Not saying I don't agree they should cost more. I'm thinking all heavy vehicles (mbt, lib, sundy, possibly gal) should have their timers increased a lot. Like 45min timer stock and maybe 20-30min if fully certed timer thing. Then It'd hurt if you lost one too soon.. edit: well, yeah, guess I kind of made a donkey out of myself there. Since resources basically = timer if you exhaust your resource pool but yeah, you get the point (maybe?)
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"People assume that time is a strict progression of cause to effect, but actually, from a non-linear, non-subjective viewpoint, it is more like a big ball of wibbly-wobbly, timey-wimey... stuff." Last edited by Timey; 2012-12-21 at 03:51 AM. |
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2012-12-21, 06:24 AM | [Ignore Me] #21 | ||
Captain
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Yea I can feel the author of the thread on this one, with the lib raining hell down on infantry. But I do have to add that this is what they do, this is the purpose of this weapon, not to just sit up there and look pretty. Now if it can hit targets a hex away let the devs know and see if its a glitch or bug or even a hack. In my outfit we have flight class were we learn to dog fight and manuver and we have classes on how to set up your keys, this has become very handy and effective, maybe you should consider this.
Last edited by Qwan; 2012-12-21 at 07:44 AM. |
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2012-12-21, 07:45 AM | [Ignore Me] #23 | |||
Master Sergeant
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Liberator kills ground. It should be the best anti-ground aircraft in the game. It's slow and it isn't something I would call nimble in the air. It's big. It need a crew of two who communicate. I needs to have lots of armour or HP to be actually hitting ground, meaning not getting blown to smithereens by G2A AA before it is able to do so. Liberator is the most balanced attack vehicle in the game right now, IMO. |
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2012-12-21, 07:49 AM | [Ignore Me] #24 | |||
Sergeant
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2012-12-21, 07:54 AM | [Ignore Me] #25 | ||
Corporal
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Solving the Liberator spamming problem is very simple. Make the Dalton a dedicated anti-armor platform with virtually no splash damage. Get rid of the Zephyr entirely. Liberators are supposed to be bombers not hovering artillery bases. Go back to the PS1 style of Liberator and force them to do actual bombing runs. Make the runs powerful but at least require them to fly over the base.
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2012-12-22, 07:57 PM | [Ignore Me] #28 | ||
Major
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I think they're a bit much but...
I actually don't mind the damage just because I know it takes two people to dish it out, but I believe--like all vehicles--they should be rarer and fall inline with vehicle restrictions. Having so many of these around just obliterates everything. Sony seemed to have overlooked the fact that by providing unlimited vehicle access to let people continuously access the play style they enjoy the most impinges on other people's ability to enjoy their play style. |
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2012-12-22, 08:05 PM | [Ignore Me] #29 | ||
I think Liberators are fine, ESFs are too strong against ground with their rocketpods.
It should be like this: Liberators kill ground ESF kill liberators Ground deters liberators and ESF ESF DO NOT kill ground, they only deter ground So in my eyes Libs are fine, they need 3 people to operate and I can take a lib down with 3 AA Maxes, so that is fine. ESF on the other hand are way overpowered given the fact that it's just one guy killing air AND ground alike. |
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