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Old 2012-12-29, 08:17 AM   [Ignore Me] #16
KaskaMatej
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Re: Render problem amplified...


Anti-air camping the warpgate is a valid play from an organized group. While I agree that render distance is a problem, you were a total douche by changing empires and teamkilling them.

You had two more continents to go to.
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Old 2012-12-29, 08:18 AM   [Ignore Me] #17
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Re: Render problem amplified...


I want to say something about NC, TK, dickmove... But I wouldn't say that they TK any more than the other empire now (I.e. PS2).

Your total lack of comprehension on just how much of a dickhead you are just goes to highlight the more pressing problem here, however.

THAT EMPIRE SWAPPING TK'ers NEED TO BE DISCOURAGED, DISARMED AND PUNISHED!

At least they were using real, current, semi-legitimate game mechanics. If you had told us about how you snuck up on them due to the dynamic render problem and dropped mines, C4, grenades and shit all amongst them, you would probably be heralded a hero ;p
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Old 2012-12-29, 08:40 AM   [Ignore Me] #18
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Re: Render problem amplified...


Oh btw I hope they reported you and your buddy and you get at least a temp ban for griefing.
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Old 2012-12-29, 09:22 AM   [Ignore Me] #19
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Re: Render problem amplified...


This is despicable. What told you it was a good idea to post this?

"Oh hey something is wrong with the game engine so lets go make a character on their faction and TK them instead". Seriously? Instead of being a dick why didn't you just, you know, fly out the other side of the warp gate?

You are scum and exactly what is wrong with this game. Not only are you an airchav who no one respects to begin with but you also switch factions to abuse others when things don't go your way.

Last edited by yadda; 2012-12-29 at 12:42 PM.
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Old 2012-12-29, 02:07 PM   [Ignore Me] #20
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Re: Render problem amplified...


Originally Posted by kijuro View Post
Let me start by saying, you are obviously not the only ones that got shot down. Spamming a rally call to kill them would have given you a much more satisfied victory.
You could have used that situation to organize nearly every NC pilot and sneak in behind them. You could have created something epic because other people were likely angry.
Try to be the one to organize a zerg for a purpose instead.

Now the devs allowed faction switching on same server without a different account. I would have to say this was valid use of a feature of the game. If you don't like it, petition the devs to go back and require a different account so it's clear someone is a trash heap instead of playing the game as intended.

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Every NC pilot? Most had left the continent because of this group. And have you ever tried to organize random people to do something coordinated? We would've needed at least a platoon worth of people to fight them. A platoon worth of a randoms that you have no guarantee that they know what they're doing.

As for your 2nd paragraph, that is my exact point. While I agree with everyone here that says it was a douche tactic, it is all with in the outlines of the game. I didn't see it as griefing as we are NC. TR are an enemy faction that we don't play. "Infiltrating" the TR to try and stop them from camping our warp gate or at least slow them down. Yes this is a game, but a game based around war, and in war you do anything to win.

EDIT: Also, while I don't doubt some of them reported us, the /tells we got from them included them saying they were laughing their asses off. So we probably created a memorable moment for all them. "Remember that time those 2 NC guys made TR characters to try and knock us off the rock outside their warp gate?".

Last edited by ComerEste; 2012-12-29 at 02:23 PM.
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Old 2012-12-29, 02:35 PM   [Ignore Me] #21
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Re: Render problem amplified...


I just want to insert, there is nothing tactical, worth bragging about, accomplishing, nor should it be anyone's goal, to

CAMP A WARPGATE!

So many people think camping a spawn = win, why wouldn't they that's how every outpost and base fight goes. So with the warpgate being the largest spawn on the continent, people want to just sit there patrolling it farming idiots who try to leave. If there's no other fight to be had, and all you want to do is play PS2, and the very people who DESIGNED THE GAME allow us to instantly swap empires, you're gonna piss off the people being camp'd and they're going to grief you.

Get over it or quitcherbitchin
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Old 2012-12-29, 02:42 PM   [Ignore Me] #22
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Re: Render problem amplified...


The biggest problem is that there is a foothold to camp in the first place.
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Old 2012-12-29, 04:58 PM   [Ignore Me] #23
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Re: Render problem amplified...


@ LoneHunter and AThreatToYou, thank you for looking past the tiny problem and seeing the bigger problem.

Last edited by ComerEste; 2012-12-29 at 04:59 PM.
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Old 2012-12-29, 05:41 PM   [Ignore Me] #24
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Re: Render problem amplified...


Originally Posted by Lonehunter View Post
I just want to insert, there is nothing tactical, worth bragging about, accomplishing, nor should it be anyone's goal, to

CAMP A WARPGATE!
Actually you are technically correct. It is an operational success and strategic victory.

Reaching, in any kind of cohesive fashion, a region near an enemy's warpgate means that the outfit traveled all the way down or up there, picking fights, evading when necessary. Then they dig in, and succeed in not getting dislodged, while sitting next to the enemy's main point of reinforcements, all the time working as a team. It also means, even if they are just exploiting the zerg, that they did that successfully.

Ofcourse they can be removed from the region. A combined assault, or just sheer numbers can achieve that. Even if they manage to match enemy armour or air in the beginning, and even if maintaining good attrition rate, the fact that replacement for every tank or aircraft they lose has to travel so much further, puts them at a disadvantage. Or the warpgate's faction can sneak past them, and flank them, since each warpgate has a region that is approachable by the enemy by only one or two hexagons. And finally, if someone feels that any of that is too much effort, there is the option of going to another continent, where his or her faction is doing better. We all do. Either we've played an already long session, or just don't feel like it that day or even ever.

Originally Posted by ComerEste View Post
...for looking past the tiny problem and seeing the bigger problem.
As for the issue at hand, this is a game, and an MMO at that. Meaning that each one of us is not only a player, but also a part of that game to the rest. It should be fun, so we should keep it that way (often in a cruel kind of way, either someone's dishing it out or receiving it). And for those that view it as a competitive e-sport, one more reason to be sportsmanlike. There are issues with the game, both gameplay balance and meta, but that responsibility lies with SOE. All the above, IMHO, is the main point of the debate, and why most got rightfully riled up. And this IS the BIGGEST PROBLEM.

tl;dr: Holding territory next to a warpgate is not like spawncamping. And be respectful of other players. If someone has an issue with a technical or design shortcoming of the game (we all do), take it up with SOE.

Last edited by MrEclectic; 2012-12-29 at 06:12 PM. Reason: Clarifications, syntax
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Old 2012-12-29, 09:45 PM   [Ignore Me] #25
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Re: Render problem amplified...


Originally Posted by AThreatToYou View Post
The biggest problem is that there is a foothold to camp in the first place.
this will be sorted when other continents are inserted.

but though the render issue is annoying me also from a sniping point of view i dont agree with swapping faction and tk'ing.

there where other ways around like spawning tanks, organizing a force to go counter them or even just swapping continents.

most problems will be sorted out when stuff gets fixed or added. the one thing i would like them to remove is same server cross faction chars. makes griefing for the wrong reason to easy.
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Old 2012-12-29, 10:38 PM   [Ignore Me] #26
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Re: Render problem amplified...


This episode just highlights a major, game-breaking flaw in the game. Extreme issues demand extreme measures. The OP isn't what's wrong with the game; bugs making the game unplayable is what's wrong. Stop hating; y'all probably exploit the render bug yourselves and don't want it fixed.
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Old 2012-12-29, 11:10 PM   [Ignore Me] #27
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Re: Render problem amplified...


Originally Posted by Belhade View Post
This episode just highlights a major, game-breaking flaw in the game. Extreme issues demand extreme measures. The OP isn't what's wrong with the game; bugs making the game unplayable is what's wrong. Stop hating; y'all probably exploit the render bug yourselves and don't want it fixed.
That is exactly why I posted. I fully expected to get flamed for this action, but I was hoping people would see the overall picture that this is a big issue, and if it continues, players will either not play the game or use desperate measures like my friend and I did.

Could we have gone to another continent? Sure, but the render problem is everywhere. The only way to avoid the render problem is to stay clear of hotspots and go for empty hexes. Which if that's what we have to do, we might as well go play BF3. We want to play PS2 for the large scale battles that were promised to us by the Devs. But if we can only render 50 people on the screen at once, whats the point?

Last edited by ComerEste; 2012-12-29 at 11:15 PM.
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Old 2012-12-30, 12:21 AM   [Ignore Me] #28
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Re: Render problem amplified...


Originally Posted by ComerEste View Post
That is exactly why I posted. I fully expected to get flamed for this action, but I was hoping people would see the overall picture that this is a big issue, and if it continues, players will either not play the game or use desperate measures like my friend and I did.

Could we have gone to another continent? Sure, but the render problem is everywhere. The only way to avoid the render problem is to stay clear of hotspots and go for empty hexes. Which if that's what we have to do, we might as well go play BF3. We want to play PS2 for the large scale battles that were promised to us by the Devs. But if we can only render 50 people on the screen at once, whats the point?
You couldn't just fly out a different side? Couldn't go grab some vehicles and kill them from behind? If you don't have enough people that's what the chat system is for.

Yeah, I generally think you're scum for resulting to TK/griefing to accomplish your goal. I hate the render distance shit as much as anyone, but you can work to play around it.
If they were there with a sunderer just go to the ceiling in a lib and destroy it, bursters can't hit air at max height. If they didn't have a sunderer than you should have no issues rolling out some armor to take them out.

I rage at this game a lot, but there's ways around everything. With the exception of bio labs. WTB bio lab nerf.
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Old 2012-12-30, 01:15 AM   [Ignore Me] #29
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Re: Render problem amplified...


Originally Posted by Assist View Post
You couldn't just fly out a different side? Couldn't go grab some vehicles and kill them from behind? If you don't have enough people that's what the chat system is for.

If they were there with a sunderer just go to the ceiling in a lib and destroy it, bursters can't hit air at max height. If they didn't have a sunderer than you should have no issues rolling out some armor to take them out.
Did you not read the other posts besides my first one? It was a platoon or 2 worth of an organized outfit, that means we would either need more people than them (zerg) or an equal number of organized people. The first would take hours to put together and the 2nd would require an organized outfit, which we aren't a part of.

They didn't have a sundy as from the sheer number of medics and engineers, they didn't need one. At least in PS1 the med/repair tools used ammo, which would've prevented this sort of thing from going on for hours. That is unless the devs made the ammo dispenser also give tool ammo, then we're back to square one.

And you can't go up and out of range of the flak to bomb them because in order for your shots to do damage, they have to be rendered on your screen, which they weren't.

They were on top of a ledge that sticks out of a cliff. No ground vehicle can hit them from below and if you try to go up to the top of the cliff, you again run into the render problem of not being able to damage them because you can't see them. Meaning you would have to risk falling down the cliff in your tank, possibly flipping over and exploding, and when you get there, for all we knew the engineers probably just mined it up.

So far the only thing that I have agreed that we should've done is went to another continent. But we didn't. Partly because we've been so frustrated with all the problems in the game lately that I guess we just hit the boiling point. And the other part being that the render problem is everywhere. We would have to avoid all big battles, which is stupid because we play PS2 specifically for the large scale battles.

Last edited by ComerEste; 2012-12-30 at 01:21 AM. Reason: grammer
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Old 2012-12-30, 07:16 AM   [Ignore Me] #30
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Re: Render problem amplified...


Originally Posted by DjEclipse View Post
They're human beings playing a game as it was built, to kill the enemy. Your
plans of being a Lib whoring shit was foiled so you did what shits, spoil fun.
What? If what you said means what I think it means, how is it different than what I did?

I am a human being playing a game. Playing a different faction on the same server is built into the game. They were my enemy, so I killed them any way possible. When I first encountered them I was in a Reaver. I even tried ramming them with my Reaver and succeeded in killing some of them. I had to do this because they would not render for me to shoot them until I was on top of them. Even if I was in a Lib, that wouldn't have made a difference because the game is setup right now to where you cannot damage something that isn't rendered on your screen.
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