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Old 2013-01-03, 04:14 PM   [Ignore Me] #1
unAimed
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Re: Our concerns made it to PCGamer.com


Originally Posted by Malorn View Post
Major changes have been the result of player feedback in Beta. Sunderer AMS, 12-man squads, adjacency requirements, generators, tug-o-war capture mechanics, and walls on amp stations, just to name a few.
You are correct for most of these posts - but tug-of-war? Hell no! I think most people would have preferred the ps1 system of "hack and hold".
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Old 2013-01-03, 04:13 PM   [Ignore Me] #2
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Re: Our concerns made it to PCGamer.com


Originally Posted by Malorn View Post
Your concerns reached us long before PCGamer.

We haven't stopped listening to the players. Major changes have been the result of player feedback in Beta. Sunderer AMS, 12-man squads, adjacency requirements, generators, tug-o-war capture mechanics, and walls on amp stations, just to name a few. Those were all a result of player feedback. Honestly its the best dev interaction and response I'd seen in any game even before I was hired. Nothing has changed - we're still listening and we understand your concerns.
Please, please, please relay the concerns about team play and kill whoring discrepancies. I wish killing was just a means to an end rather than the entire point. I feel like playing a support engineer is just doing community service.

Average day without double exp I can score 20k exp/hr in a mag, average day driving a sunderer and babysitting the combat front I'm lucky to get anywhere near half that. These are with boosts and minus double exp weekend, of course. Which one am I more inclined to do?

edit: I should also add, people often TK sunderers now if they want your spot. It's bad.

Last edited by yadda; 2013-01-03 at 04:19 PM.
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Old 2013-01-03, 04:14 PM   [Ignore Me] #3
VaderShake
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Re: Our concerns made it to PCGamer.com


Originally Posted by Malorn View Post
Your concerns reached us long before PCGamer.

We haven't stopped listening to the players. Major changes have been the result of player feedback in Beta. Sunderer AMS, 12-man squads, adjacency requirements, generators, tug-o-war capture mechanics, and walls on amp stations, just to name a few. Those were all a result of player feedback. Honestly its the best dev interaction and response I'd seen in any game even before I was hired. Nothing has changed - we're still listening and we understand your concerns.
Malorn-

Do you at least have a tentative date when Smedly is going to provide us that January Update with a time line he mentioned back at the begining of December??? I also requested the next "Command Center" focus on future changes and vision for PS2, T-Ray replied "Easy enough".

Just looking for an approximate "when" we can hear something now that the team is getting back from the holidays??
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This is the last VIP post in this thread.   Old 2013-01-03, 04:20 PM   [Ignore Me] #4
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Re: Our concerns made it to PCGamer.com


Originally Posted by VaderShake View Post
Just looking for an approximate "when" we can hear something now that the team is getting back from the holidays??
I hear Matt, T-Ray, and Smed occasionally use twitter. You could try asking them.
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Old 2013-01-03, 04:22 PM   [Ignore Me] #5
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Re: Our concerns made it to PCGamer.com


Originally Posted by Malorn View Post
I hear Matt, T-Ray, and Smed occasionally use twitter. You could try asking them.
Or try email, it works for me.
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Old 2013-01-03, 04:25 PM   [Ignore Me] #6
VaderShake
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Re: Our concerns made it to PCGamer.com


Originally Posted by Malorn View Post
I hear Matt, T-Ray, and Smed occasionally use twitter. You could try asking them.
Tweeter sent!
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Old 2013-01-03, 05:16 PM   [Ignore Me] #7
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Re: Our concerns made it to PCGamer.com


Originally Posted by Malorn View Post
Your concerns reached us long before PCGamer.

We haven't stopped listening to the players. Major changes have been the result of player feedback in Beta. Sunderer AMS, 12-man squads, adjacency requirements, generators, tug-o-war capture mechanics, and walls on amp stations, just to name a few. Those were all a result of player feedback. Honestly its the best dev interaction and response I'd seen in any game even before I was hired. Nothing has changed - we're still listening and we understand your concerns.
This is all well and good, and this fact kept me encouraged about the future of the game. That said, these changes you mention are mostly the low-hanging fruit and grossly ignore the significant problems with the game as highlighted in Buzz's thread. Most of the topics he covers have been at the top of the list of 'must-dos' since early in beta and nothing has been done to address any of them. Alot of us, myself included, are heavily invested in this franchise, both financially and emotionally and want to see it succeed. The lack of any progress towards resolving these core issues has left my hope dwindling and seen my playtime plummet. I fear the next big "update" will simply be more trivial/cosmetic and do nothing to save this sinking ship.
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Old 2013-01-03, 05:26 PM   [Ignore Me] #8
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Re: Our concerns made it to PCGamer.com


"Our concerns" ... Who's this "Our" refer to? The first concern brought up in that article was K/D stats, that's not even on my list of concerns let alone the top one. I agree with BCP on vehicles and a few other things, but he doesn't speak for everyone on everything PS2, not by a long shot.
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Old 2013-01-04, 10:30 AM   [Ignore Me] #9
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Re: Our concerns made it to PCGamer.com


Originally Posted by infinite loop View Post
This is all well and good, and this fact kept me encouraged about the future of the game. That said, these changes you mention are mostly the low-hanging fruit and grossly ignore the significant problems with the game as highlighted in Buzz's thread. Most of the topics he covers have been at the top of the list of 'must-dos' since early in beta and nothing has been done to address any of them. Alot of us, myself included, are heavily invested in this franchise, both financially and emotionally and want to see it succeed. The lack of any progress towards resolving these core issues has left my hope dwindling and seen my playtime plummet. I fear the next big "update" will simply be more trivial/cosmetic and do nothing to save this sinking ship.
This.
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Old 2013-01-03, 06:30 PM   [Ignore Me] #10
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Re: Our concerns made it to PCGamer.com


Originally Posted by DjEclipse View Post
To Malorn's defense you have to fix the fixable first. Then have the Devs talk about the bigger issues and come to consensus then fix that.
I don't disagree with that at all. The problem though is that they have completely ignored (i.e. not responded to) the bigger issues. We have railed on the base design, vehicle spam, etc. issues since AUGUST. Not once do I recall them even saying they were looking to make changes to these things. Instead we get fluff and more fluff. They've done a great job on optimization and performance, it's vastly improved since early beta, but the core gameplay issues are just as important. It just doesn't seem that the devs feel the same way, or perhaps they simply disagree with us on them altogether. Some kind of stance on these either way would be great.
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Old 2013-01-03, 06:54 PM   [Ignore Me] #11
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Re: Our concerns made it to PCGamer.com


If only they would of had a proper beta like they said they were doing. No, not 3 months but a year to get it right. Too long ??? Well not really... considering they want this game to be around for 13 years!!

Too many times in the film, music and games industries you see people selling out their products for golden pennies and this is no different. Most cases produce a shoddy sequel to the original product. This game was made different to the original to cater for a wider audience, to get more pennies. Could you blame them ?? Thats for the jury to decide but its backfiring... as we have seen with countless other sequels, prequels , second albums etc.

The original game was better than this game (bitter vet anyone ? get real to the issues). Producing a sequel that actually was a sequel to the original would of seen this game have a hardcore following for years and years im 100% sure of that.

All they had to do was IMPROVE on the first game. IMPROVE upon its flaws. IMPROVE the graphics.. IMPROVE... IMPROVE ..(IMPROVE!!!)

Instead this game has DEVOLVED and its damn shame. It has potential for sure, but it doesnt look like it will be reached anytime soon.

Fanboi`s feel free to slate me for being too negative, do whatever you will. But if you played the best game of alltime for 7 years .... you might just understand what i mean.
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Old 2013-01-03, 07:09 PM   [Ignore Me] #12
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Re: Our concerns made it to PCGamer.com


Originally Posted by PredatorFour View Post
If only they would of had a proper beta like they said they were doing. No, not 3 months but a year to get it right. Too long ??? Well not really... considering they want this game to be around for 13 years!!

Too many times in the film, music and games industries you see people selling out their products for golden pennies and this is no different. Most cases produce a shoddy sequel to the original product. This game was made different to the original to cater for a wider audience, to get more pennies. Could you blame them ?? Thats for the jury to decide but its backfiring... as we have seen with countless other sequels, prequels , second albums etc.

The original game was better than this game (bitter vet anyone ? get real to the issues). Producing a sequel that actually was a sequel to the original would of seen this game have a hardcore following for years and years im 100% sure of that.

All they had to do was IMPROVE on the first game. IMPROVE upon its flaws. IMPROVE the graphics.. IMPROVE... IMPROVE ..(IMPROVE!!!)

Instead this game has DEVOLVED and its damn shame. It has potential for sure, but it doesnt look like it will be reached anytime soon.

Fanboi`s feel free to slate me for being too negative, do whatever you will. But if you played the best game of alltime for 7 years .... you might just understand what i mean.
I wont be slamming you. I didnt get to play PS1 but from what I understand from the vets, it was pretty awesome, rough yes but a solid game non the less.

I think the vets have a lot to offer and I do respect their opinions. Your right about improving. If you have a look at titles from the Creative Assembly (Shogun and TW Medieval) sequels can be done right. I am not sure why this game went off an such a large tangent from the original?
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Old 2013-01-03, 05:27 PM   [Ignore Me] #13
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Re: Our concerns made it to PCGamer.com


Originally Posted by Malorn View Post
...
we're still listening and we understand your concerns.
Last few weeks, due to the xmas break I know, the game has felt neglected.

Regarding that company line.
It great that you're still listening and you pat our heads and say you understand. But sooner than later you might have very little to listen too if more and more get disheartened and just don't bother and chuck it in.

I'm already concerned about the new players we've lost due to the current state of play.
Then there are those who have seen how the game can be exploited and the glorified K/D's you can manufacture and now they all want to mimic it.
Pretty sure that wasn't what any of us envisaged for the game.
That "achievement" in the first month was one of the worst things that could have happened in the game imo.
The poorest representation of the game you could get and that's about all it should be remembered as.

We've had a state of the game address in December and we'll get a plan in January some time.
That could mean February is consolidation of player feedback, review and update of said plan.
So action comes in March/April?
Something has to start to happen this month and I dont mean the addition of three more empty continents.


And we still have old bugs that need fixing, but that's another story.
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Old 2013-01-03, 06:34 PM   [Ignore Me] #14
Fear The Amish
First Sergeant
 
Re: Our concerns made it to PCGamer.com


Originally Posted by Malorn View Post
Your concerns reached us long before PCGamer.

We haven't stopped listening to the players. Major changes have been the result of player feedback in Beta. Sunderer AMS, 12-man squads, adjacency requirements, generators, tug-o-war capture mechanics, and walls on amp stations, just to name a few. Those were all a result of player feedback. Honestly its the best dev interaction and response I'd seen in any game even before I was hired. Nothing has changed - we're still listening and we understand your concerns.
my only response is PS2's dev team picked a really retarded time to take a vacation... and higby's tweets about thai lady boys doesn't make me any happier when the game is in the state it is... hope he's enjoying that lap dance on me....
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Old 2013-01-03, 08:09 PM   [Ignore Me] #15
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Re: Our concerns made it to PCGamer.com


Originally Posted by Malorn View Post
Your concerns reached us long before PCGamer.

We haven't stopped listening to the players. Major changes have been the result of player feedback in Beta. Sunderer AMS, 12-man squads, adjacency requirements, generators, tug-o-war capture mechanics, and walls on amp stations, just to name a few. Those were all a result of player feedback. Honestly its the best dev interaction and response I'd seen in any game even before I was hired. Nothing has changed - we're still listening and we understand your concerns.
Whose idea was it to remove the teleport from the spawn room of tech plants? I am just curious how this came out of the design meeting as a good idea.

I have always felt that if you know the reason something is done it might give you a different outlook and people might be more accepting of changes.
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