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Old 2013-01-10, 11:02 AM   [Ignore Me] #16
maradine
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Re: SMGs?


Dunno. I happen to be a fan myself. I'm guessing there's not really enough granularity to make a difference in anything but a milsim. If we actually modeled penetration and body armor, it would be a different story.

What would be interesting is limiting tank crews to weapons that actually fit in the fighting compartment, but I'm not sure that would go over well. You know, nanites and such.
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Old 2013-01-10, 11:03 AM   [Ignore Me] #17
bjorntju1
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Re: SMGs?


Probably just a new weapon with a higher rate of fire, and less accuracy, using the same weapon models that are already in the game.
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Old 2013-01-10, 11:21 AM   [Ignore Me] #18
Rahabib
Sergeant Major
 
Re: SMGs?


my guess is that its mainly for the infiltrator as a pistol side grade. Maybe its for all classes, but my money is that its a pistol upgrade (short clip hopefully).
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Old 2013-01-10, 11:44 AM   [Ignore Me] #19
Phantomdestiny
Second Lieutenant
 
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Re: SMGs?


my guess is a main weapon for the infil replacement for the sniper because they want the infil to get new uses so more hacking and cloacking . they showed one of the dev working on the smg during one of the command center videos .
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Old 2013-01-10, 01:16 PM   [Ignore Me] #20
Nausicaa
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Re: SMGs?


I suspect we are seeing the return of the AMP from PS1
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Old 2013-01-10, 01:26 PM   [Ignore Me] #21
Killjaeden
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Re: SMGs?


Originally Posted by Deadeye View Post
The advantages to SMGs tend to be their small size, light weight and very high rate of fire. They also tend to have very good accuracy and sustained fire accuracy because of the lighter kick of the small caliber rounds.
I don't see why they should have high accuracy (as in bulletspread/COF). Accuracy comes from a gun, and SMG's have no long barrel. They should stand out because of beeing easy to control - low kick like you said. With shorter barrel they shouldn't be more accurate then an assault rifle or LMG... still, looking forward to them. Hopefully they won't all cost another 1000 certs or 7€ (!) which is 9.1$ atm.

Last edited by Killjaeden; 2013-01-10 at 01:28 PM.
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Old 2013-01-10, 01:37 PM   [Ignore Me] #22
maradine
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Re: SMGs?


Firearm accuracy is not derived from barrel length, but from sight radius. Barrel length does, however, affect muzzle velocity, which is a direct factor in how much windage and gravity effect the round per unit distance.

This is all moot, however. They're trying to find a gameplay niche for them, not necessarily a historical one.
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Old 2013-01-10, 02:21 PM   [Ignore Me] #23
james
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Re: SMGs?


Originally Posted by Killjaeden View Post
I don't see why they should have high accuracy (as in bulletspread/COF). Accuracy comes from a gun, and SMG's have no long barrel. They should stand out because of beeing easy to control - low kick like you said. With shorter barrel they shouldn't be more accurate then an assault rifle or LMG... still, looking forward to them. Hopefully they won't all cost another 1000 certs or 7€ (!) which is 9.1$ atm.
Thats not true at all, the SMG is meant for CQC, thats the reason why its common with SWAT teams and other operations that will be inside buildings. SMGs' are extremely accurate.

I don't see the place in this game really, its to much of a situtional weapons.

Last edited by james; 2013-01-10 at 02:23 PM.
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Old 2013-01-10, 03:06 PM   [Ignore Me] #24
Ghoest9
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Re: SMGs?


Maybe it just means a GD-7F/Serpent for everyone.
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Old 2013-01-10, 03:22 PM   [Ignore Me] #25
Killjaeden
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Re: SMGs?


Thats not true at all, the SMG is meant for CQC, thats the reason why its common with SWAT teams and other operations that will be inside buildings. SMGs' are extremely accurate.
Everything is accurate in CQC... Normally you would zero your assault rifle sight to a distance of 200m, and your Laser& RedDot sight (if you have them) on 50m...
At that distance almost every gun is pinpoint accurate. The reason SMG are sometimes favored is because they are small - having a 1.5m gun in CQB is problematic, easy to control in recoil, and don't inflict more damage then necessary (usually). If you know the bad guy is armored however...

This is all moot, however.
Essentially, yes. I just wanted to... err comment on the "common misconception" cause by videogames.

Last edited by Killjaeden; 2013-01-10 at 03:24 PM.
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Old 2013-01-10, 03:28 PM   [Ignore Me] #26
Sunrock
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Re: SMGs?


Originally Posted by james View Post
Thats not true at all, the SMG is meant for CQC, thats the reason why its common with SWAT teams and other operations that will be inside buildings. SMGs' are extremely accurate.

I don't see the place in this game really, its to much of a situtional weapons.
Well with the redesigning of some of the bases to be more CQC.... maybe. But I'm not sure I would give up my Cycler TRV for it.
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Old 2013-01-10, 03:55 PM   [Ignore Me] #27
StumpyTheOzzie
Second Lieutenant
 
Re: SMGs?


Originally Posted by Sunrock View Post
Well with the redesigning of some of the bases to be more CQC.... maybe. But I'm not sure I would give up my Cycler TRV for it.
As an NC player, I'd be surprised if you did...

Would it be possible that the perma-cloak isn't far away? SMGs would be the new primary for an uberstealth infil and as such, SMGs would only need to be accurate below 10m and start firing many bullets rapidly as soon as the cloak drops. From the hip or ADS doesn't matter.

It's for when they run out of C4
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Old 2013-01-10, 04:30 PM   [Ignore Me] #28
Killjaeden
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Re: SMGs?


We have shotguns too, and they have a place... so having SMG for cqb (or selfdefense? if you get jumped on as engineer...). Could have faster weapon draw... but that competes with pistols again.
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Old 2013-01-10, 04:37 PM   [Ignore Me] #29
Blynd
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Re: SMGs?


id rather have a side grade of being able to have 2 pistols on my light assault that would be better then an smg that's going to be similar to the carbines
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Old 2013-01-10, 04:54 PM   [Ignore Me] #30
Roy Awesome
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Re: SMGs?


http://imgur.com/a/XrepP

Ignore the title of the first picture, I uploaded the wrong one for the title D:
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