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Old 2013-01-21, 12:36 PM   [Ignore Me] #16
J Baley
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Re: PlanetSide 2 Developer Questions


Originally Posted by Malorn View Post
Be sure to ask Matt about his 6-month post-launch hair plan. It's getting wild again!
This is very important. My top pick actually. Make it so, Hamma.
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Old 2013-01-21, 12:36 PM   [Ignore Me] #17
ringring
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Re: PlanetSide 2 Developer Questions


We will be getting extra questions and Matt has said we'll get an inter-continental meta game when we have enought continents to support it.

How many continents does Matt think it will need?

Are there any thoughts about:
dynamic XP for base capture and resecure?
additonal toys for engineers (deployables)
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Old 2013-01-21, 12:48 PM   [Ignore Me] #18
Gimpylung
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Re: PlanetSide 2 Developer Questions


You could ask them where they are gonna buy their flak jackets if there isn't a meaningful metagame plan proposed in the 6 month roadmap
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Old 2013-01-21, 01:01 PM   [Ignore Me] #19
Emperor Newt
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Re: PlanetSide 2 Developer Questions


I would like to know if they are looking at the efficiency of some weapons, especially the slower firing ones. Especially with shotguns the slower firing (but faster reload) ones (Thanatos for VS) are simply not on par with the others. Currently there isn't really a single reasons to take anything else then the Nova. The game (in most to all situations) favors high-rof weapons and the downsides of those guns outweigh their benefits.

Also if they are looking at those weapons which are often deemed to be too versatile like (eg) the Zephyr and HE tanks gun, making hardcounters like AP guns often a less viable choice?

Connected to the question above: refitting for vehicles? So annoying to pull a Skyguard and then being unable to switch your main gun when all air has vanished...

Another question if they are thinking about redoing some of the cert stuff that has been criticized in the past. Like armor/shield certs being universal and not individual unlocks.

Some incoming love for AV Maxes?

Last edited by Emperor Newt; 2013-01-21 at 01:08 PM.
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Old 2013-01-21, 01:15 PM   [Ignore Me] #20
james
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Re: PlanetSide 2 Developer Questions


What are the plans to address low population? As it sits nearly no server is ever on high
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Old 2013-01-21, 01:40 PM   [Ignore Me] #21
typhaon
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Re: PlanetSide 2 Developer Questions


The enemy amount indicators for each hex - can we get a clarification on exactly what each description means (eg. enemy platoon, enemy platoons, enemy squads, etc.) - it seems to be lower than what I thought... not a big deal, just curious about the actual numbers.

Also - I'd love to have a friendly amount indicator.
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Old 2013-01-21, 01:53 PM   [Ignore Me] #22
ShadetheDruid
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Re: PlanetSide 2 Developer Questions


Ohh, ohh, I thought of a question!

I'd be interested in finding out if they have any plans to add empire-specific upgrade/sidegrade options for NS vehicles (such as the Lightning, especially), or if expanding empire-specificity is going to be limited to entirely new empire specific vehicles.
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Old 2013-01-21, 01:54 PM   [Ignore Me] #23
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Re: PlanetSide 2 Developer Questions


When will we see enough customization options to have a unique look for our characters?
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Old 2013-01-21, 01:58 PM   [Ignore Me] #24
CrazEpharmacist
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Re: PlanetSide 2 Developer Questions


Will we be getting a preview feature for cosmetic items?
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Old 2013-01-21, 02:00 PM   [Ignore Me] #25
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Can they put the generator status on the HUD? Akin to the point status.
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Old 2013-01-21, 02:02 PM   [Ignore Me] #26
Palerion
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Re: PlanetSide 2 Developer Questions


Also along the lines of customization, will we be seeing any in-depth customization of weapons?

Right now I feel like we're looking at the exact same attachments that battlefield 3 provides us with.

Is SOE planning to add some originality in the whole way that customization is approached?

You know, battlefield = attachments, blacklight you practically build your own gun.

I wouldn't see any harm in going more in the way of blacklight, with more attachment slots than there are currently. i.e. barrels, stocks, magazines.
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Old 2013-01-21, 02:39 PM   [Ignore Me] #27
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Re: PlanetSide 2 Developer Questions


Are there any plans for anything similar to ANT runs (possibly base-to-base/outpost or WG to base).

Why was the spawn ability removed from Galaxies and there's been a mention of them returning, is there an rough ETA if any? (Biolab assaults were way more awesome with an AMS gal).

Infiltrator stalker camo, any ETA if any. (Stoked to use it since I recently heard that Infiltrators can use SMGs now)

Physix, when will it be re-enabled?

Are there any plans to add hot drop effects from players dropping out of Galaxies.

Dark nights, why was this changed.

Weather, any word on this?
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Old 2013-01-21, 04:27 PM   [Ignore Me] #28
Merzun
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Re: PlanetSide 2 Developer Questions


Will medals be available for all weapons?

Will there be a continent wide sitrep channel?

Will drawing on map be back and/or improved mission system?

Last edited by Merzun; 2013-01-21 at 04:31 PM.
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Old 2013-01-21, 04:34 PM   [Ignore Me] #29
Tatwi
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Re: PlanetSide 2 Developer Questions


Originally Posted by Malorn View Post
Be sure to ask Matt about his 6-month post-launch hair plan. It's getting wild again!


My Big Question: Are they making a more ranger/sniper looking suit for the Infiltrator (that we can buy with Station Cash)? Not all of us are into the skin suit undies.
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Old 2013-01-21, 04:39 PM   [Ignore Me] #30
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Re: PlanetSide 2 Developer Questions


Will we start seeing new base types (Interlink, Dropship or something new) with new continents?

If so will we we see any of them replace existing bases on the current conts?

Will we ever see a generator that controls base benefits to give more meaning to spec ops crews who want to work behind enemy lines?
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