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Old 2013-02-07, 05:53 PM   [Ignore Me] #16
bpostal
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Re: A serious problem with this game's playerbase


Originally Posted by Figment View Post
...Now, Phoenix fly-by-wire camera guided missiles... Just you wait.
You are probably going to hear me rage, especially now that I can't get my grubby TR mitts on 'em. At least until I go infil and start knifing NC who are staring at their rocket's screen.
Man, I fscking hate phoenixes
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Old 2013-02-07, 06:13 PM   [Ignore Me] #17
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Re: A serious problem with this game's playerbase


Originally Posted by bpostal View Post
You are probably going to hear me rage, especially now that I can't get my grubby TR mitts on 'em. At least until I go infil and start knifing NC who are staring at their rocket's screen.
Man, I fscking hate phoenixes
What, you don't like NC-tickle-naughty-TR-wockutz?
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Old 2013-02-07, 06:14 PM   [Ignore Me] #18
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Re: A serious problem with this game's playerbase


Ive got no problems with the game play or balance issue ATM. I think SOE is trying hard to address the real issues and for the most part, are doing a reasonable job.

Sorry MFour, I cant support you on this one.

Last edited by OCNSethy; 2013-02-07 at 06:16 PM.
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Old 2013-02-07, 08:14 PM   [Ignore Me] #19
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Re: A serious problem with this game's playerbase


Honestly OP.. welcome to every single gaming community ever. Get used to it, we have popcorn.
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Old 2013-02-07, 08:22 PM   [Ignore Me] #20
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Re: A serious problem with this game's playerbase


Wait. What? Popcorn?

I didnt so no popcorn! All i see is cake. How many certs for the popcorn?
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Old 2013-02-07, 08:39 PM   [Ignore Me] #21
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Re: A serious problem with this game's playerbase


Did Magriders really get an incline nerf? I hear the same complaints at the official forum

The trouble with the Magriders is that other tanks can only dream of places they can go too. Coupled with high range and accuracy, they destroy any ground counters with impunity. They also go to a side of steep cliff (their backs against the wall) and point their nose with a birds eye view, over an outpost (like the one on top of Tawrich), and just blast anything that moves.

Imagine if Vanu Light Assault can fly 1 story high and NC/TR Light assaults can only jump over a short, outpost wall. Will Vanu say that's not immensely overpowered?
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Old 2013-02-07, 08:41 PM   [Ignore Me] #22
Figment
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Re: A serious problem with this game's playerbase


Originally Posted by Mordelicius View Post
Imagine if Vanu Light Assault can fly 1 story high and NC/TR Light assaults can only jump over a short, outpost wall. Will Vanu say that's not immensely overpowered?
The question should be, would some Vanu say it's fair and balanced?
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Old 2013-02-07, 08:51 PM   [Ignore Me] #23
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Re: A serious problem with this game's playerbase


Originally Posted by Mordelicius View Post
...Imagine if Vanu Light Assault can fly 1 story high and NC/TR Light assaults can only jump over a short, outpost wall. Will Vanu say that's not immensely overpowered?
A more realistic scenario would be if VS MAXs had LA jumpjets while the NC MAX got a shield and the TR MAX got lockdown.
Slightly frustrating at the beginning but after you learn to adapt it's not so bad. You just play towards your strengths (and drop shit tons of boomers/never open doors)
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Old 2013-02-07, 09:14 PM   [Ignore Me] #24
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Re: A serious problem with this game's playerbase


Originally Posted by bpostal View Post
A more realistic scenario would be if VS MAXs had LA jumpjets while the NC MAX got a shield and the TR MAX got lockdown.
Slightly frustrating at the beginning but after you learn to adapt it's not so bad. You just play towards your strengths (and drop shit tons of boomers/never open doors)
That's not it. Magriders is omnidirectional in a plane. It has 4 movement axis (front-back, left-right, 2 diagonals). NC/TR tanks 1 axis. Now, if Vanu Max can move in any direction while TR and NC can only move front and back AND Vanu Maxes still have jumpjets, then that's even more accurate. lol
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Old 2013-02-07, 09:57 PM   [Ignore Me] #25
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Re: A serious problem with this game's playerbase


Originally Posted by Mordelicius View Post
That's not it. Magriders is omnidirectional in a plane. It has 4 movement axis (front-back, left-right, 2 diagonals). NC/TR tanks 1 axis. Now, if Vanu Max can move in any direction while TR and NC can only move front and back AND Vanu Maxes still have jumpjets, then that's even more accurate. lol
My point is: Asymmetry can work and be balanced. Magriders that are up where no one else can easily get at is the same as the VS MAX. It could fly up into trees, get at the very tip top of bases, etc and it was not overwhelmingly overpowered. You grabbed your Striker and fucked 'em up.
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Old 2013-02-07, 10:08 PM   [Ignore Me] #26
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Re: A serious problem with this game's playerbase


Originally Posted by bpostal View Post
You are probably going to hear me rage, especially now that I can't get my grubby TR mitts on 'em. At least until I go infil and start knifing NC who are staring at their rocket's screen.
Man, I fscking hate phoenixes
I hate peenixes and peenix users... oh how I hate them SOOOOO much... Peenixes and Scats... two of the biggest reasons I have an overwhelming and irrational hatred for the NC.
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Old 2013-02-07, 10:31 PM   [Ignore Me] #27
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Re: A serious problem with this game's playerbase


Originally Posted by EVILPIG View Post
He wants SOE to address the problem with human nature. lol
If SOE did that we would all stop fighting D=
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