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Old 2013-02-13, 11:12 AM   [Ignore Me] #16
Athan
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Re: Feb 13 Hotfix - Patch Notes


Originally Posted by DirtyBird View Post
[*] Effect added to help indicate temporary invulnerability on respawn
Originally Posted by yonman View Post
eh?
I assume this means that just-spawned players with invulnerability now have some glow/pulsing/something visual effect so you know shooting them will have on effect.
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Old 2013-02-13, 11:14 AM   [Ignore Me] #17
psijaka
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Re: Feb 13 Hotfix - Patch Notes


AV mana turrets. Oh yes!
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Old 2013-02-13, 11:22 AM   [Ignore Me] #18
WSNeo
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Re: Feb 13 Hotfix - Patch Notes


I'm at work right now. Can someone upload a video of the AV MANA turret in use?
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Old 2013-02-13, 11:23 AM   [Ignore Me] #19
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Re: Feb 13 Hotfix - Patch Notes


WHERE IS THE BUGGY? Please don't show a symbol on the patch update on FB if there is no bloody buggy.
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Old 2013-02-13, 11:27 AM   [Ignore Me] #20
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Re: Feb 13 Hotfix - Patch Notes


Originally Posted by NewSith View Post
Also I wonder if MANA AV can be switched to an ammobox. Logical step would be to make it not switch. (For balancing reasons...
I've not tried it but the description in game seems to suggest it can be switched
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Old 2013-02-13, 11:41 AM   [Ignore Me] #21
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Re: Feb 13 Hotfix - Patch Notes


Originally Posted by o Solei o View Post
Seriously. I would have shelled out for it if it had been that good when they were actually selling it.
Wait so for $39.99 USD you didn't want to buy it because of the boost?

So the 4,000 SC (40 USD Value)
12 Guns Unlocked (4 guns per faction. I am not sure on what SC value that would add up too.)
Decals, Camo's I'm sure I'm missing something else, wasn't worth it?
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Old 2013-02-13, 12:31 PM   [Ignore Me] #22
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Re: Feb 13 Hotfix - Patch Notes


Good hotfix
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Old 2013-02-13, 12:51 PM   [Ignore Me] #23
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Re: Feb 13 Hotfix - Patch Notes


When they say AV turrets I'm sure they also mean ANTI MAX turret too!

Hear that Haxsaws? Biolabs just got more interesting
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Old 2013-02-13, 01:36 PM   [Ignore Me] #24
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Re: Feb 13 Hotfix - Patch Notes


oh man the turret is a winner, so bad ass! free trialed it and took out a sundy with 4 shots and max with 2, guided missles should replace all lock ons, brings the skill back and tons of fun to use.
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Old 2013-02-13, 01:59 PM   [Ignore Me] #25
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Re: Feb 13 Hotfix - Patch Notes


Originally Posted by ColdCheese View Post
...guided missles should replace all lock ons, brings the skill back and tons of fun to use.
I agree when attacking ground vehicles. But when attaching air, there's no way you'll hit an ESF without lock-on, MAYBE if the missile were REALLY fast.
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Old 2013-02-13, 02:02 PM   [Ignore Me] #26
ShadetheDruid
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Re: Feb 13 Hotfix - Patch Notes


Originally Posted by Loban View Post
I agree when attacking ground vehicles. But when attaching air, there's no way you'll hit an ESF without lock-on, MAYBE if the missile were REALLY fast.
Unless you did guided for ground, and maintain lock for air.
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Old 2013-02-13, 03:49 PM   [Ignore Me] #27
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Re: Feb 13 Hotfix - Patch Notes


Originally Posted by DirtyBird View Post
I like the fact they have put this out as soon as its ready, they could have easily waited til the end of the week.
Well...really you'd want to push patches early in the week, so if it breaks something you can get it working by the weekend, when most people play.
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Old 2013-02-13, 04:15 PM   [Ignore Me] #28
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Re: Feb 13 Hotfix - Patch Notes


Originally Posted by RedKelrick View Post
Wait so for $39.99 USD you didn't want to buy it because of the boost?

So the 4,000 SC (40 USD Value)
12 Guns Unlocked (4 guns per faction. I am not sure on what SC value that would add up too.)
Decals, Camo's I'm sure I'm missing something else, wasn't worth it?
No, it wasn't. They recently made it so that the last few months would be a 50% boost, in case you weren't aware. I was rather pissed at both of these changes too, because no, it wasn't worth it in the beginning, at least to me.
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Old 2013-02-13, 04:35 PM   [Ignore Me] #29
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Re: Feb 13 Hotfix - Patch Notes


Originally Posted by RedKelrick View Post
Wait so for $39.99 USD you didn't want to buy it because of the boost?

So the 4,000 SC (40 USD Value)
12 Guns Unlocked (4 guns per faction. I am not sure on what SC value that would add up too.)
Decals, Camo's I'm sure I'm missing something else, wasn't worth it?
4,000 SC is only worth 40 USD when you don't use a 2x or 3x SC day, I bought all the SC I needed on the triple SC day. (I used 3x day + walmart bonus card... which got me the equivalent of 4k for 10 USD)

4 guns unlocked for my faction, of which I really only use 1 of... since I rarely play any other faction (my primary outfit is single faction only) and some of the weapons don't really fit my playstyle.

Decals and Camo's... bleh... the camo's are obnoxious and don't camouflage anything (make you stand out even more) and decals are barely visible.

The 10% xp/resource was a nice thing... but with boosts able to do 50%....

I actually considered not buying it...



That said, I bought it.... I wanted to support the game and make sure SOE was rewarded in bringing the sequel to the game that ruined all other FPSs for me. (Money is not a worry for me... playing time is... so XP boost helps me feel like i'm able to keep up with all those gamers out there with so much time on their hands.)
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Old 2013-02-13, 04:42 PM   [Ignore Me] #30
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Re: Feb 13 Hotfix - Patch Notes


What's nice about the Alpha boost is that they reset it to full 6 months again (starting from when you equip it)

That's a nice touch
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