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2013-02-22, 06:32 AM | [Ignore Me] #16 | ||||
Staff Sergeant
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Last edited by Varsam; 2013-02-22 at 06:35 AM. |
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2013-02-22, 06:40 AM | [Ignore Me] #17 | |||
.sent via phone.
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2013-02-22, 06:49 AM | [Ignore Me] #19 | |||
Staff Sergeant
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Unless you'd prefer bunny hopping to become the new metagame, in which case I should refer you to Tribes. It really doesn't, especially considering the inclusion of shotguns and laser sights. Last edited by Varsam; 2013-02-22 at 06:50 AM. |
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2013-02-22, 07:21 AM | [Ignore Me] #20 | |||
If it's that easy and that effective to bunny hop as you say, why don't you do it too as soon as you meet someone hopping around? Sounds like it would be so easy to kill them by doing it. Hint: it requires skill. And people don't like skill in today's shooters, because they can loose to skillful players, and loosing is not fun, right? P.s. you are using the word meta wrong. .sent via phone.
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2013-02-22, 07:43 AM | [Ignore Me] #21 | ||
Private
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While I don't think bunny hopping is a big problem I still don't like it as a game mechanic. For those who argue that bunny hopping is a skillful mechanic: Your accuracy goes to the wind when you bunny hop, so whether or not you hit your target while bunny hopping is mostly luck. Skill based mechanics should require skill from the person using said mechanic, the only person bunny hopping requires skill from is the person trying to counter it.
Perhaps this could be fixed simply by having a considerable accuracy decrease for 0.5 - 1 secs and a movement speed modifier for 1 - 1.5 secs after you hit the ground. So when you hit the ground you would be very slow and very inaccurate for a short period. This way it would have very little effect on the Light Assault who remains in the air while shooting yet still discourage bunny hopping. EDIT: Oh, yes. Also the inabblitiy to jump again for 1 - 2 secs after you hit the ground. Last edited by Thingamyjib; 2013-02-22 at 08:00 AM. |
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2013-02-22, 07:50 AM | [Ignore Me] #22 | ||
Sergeant Major
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LA's are fine the way they are. Just shoot them, the jetpack doesn't move nearly fast enough to make them a hard target if you've got a steady grip with your mouse, and chances are if they're fighting you in close enough range that using their jetpack disorients you, they're probably even more disoriented themselves. I main LA on my NC account, jetpacking around when someone's already got a bead on you is pretty futile most of the time.
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2013-02-22, 07:54 AM | [Ignore Me] #24 | ||
Corporal
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As far as *I'm* concerned, you shouldn't be allowed to jump again for a full second and a half after landing.
I mean, FFS, if that's how you like to play maybe you should just buy yourself a skipping rope and go play with yourself in the yard all day. I cannot stand this exploiting of flawed game mechanics to gain an extra advantage, if you're so 'skilled' then YOU DON'T NEED IT, I despise it in the same way I despise the use of *anti-vehicle* rocket pods to farm near-effortless infantry kills (I have begrudging respect for the pilots who kill troops with the nose gun). Last edited by Larington; 2013-02-22 at 07:56 AM. |
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2013-02-22, 08:00 AM | [Ignore Me] #26 | ||
Lieutenant General
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You know, there used to be this shooter game where if you jumped, you lost 10% of a stamina bar and where if you ran out of stamina, you could not run anymore and would become a stationary easy target with poor CoF due to the heavy breathing while your character regained breath (back up at 20% stamina). Meanwhile, if you jumped, your accuracy would be momentarily completely off, so you really had to plan your jumps and don't jump during firefights to keep your accuracy high.
Anyone recall what game that was? It's at the tip of my tongue. Come on guys, I know some of you know off it. |
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2013-02-22, 08:05 AM | [Ignore Me] #27 | |||
Captain
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2013-02-22, 08:29 AM | [Ignore Me] #29 | ||||
Sergeant Major
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Back on-topic, I'd very much agree with all of the below:
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