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2013-03-26, 07:26 PM | [Ignore Me] #17 | |||
First Sergeant
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2013-03-26, 09:42 PM | [Ignore Me] #18 | ||||
PSU Admin
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Don't disagree there. |
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2013-03-27, 01:39 AM | [Ignore Me] #19 | |||
Sergeant
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Although I will admit that you apparently can't jump pad all the way around and that kind of annoys me. |
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2013-03-27, 07:42 AM | [Ignore Me] #22 | ||
Master Sergeant
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If they're going to do walls they could do them properly.
We have shielded gates - quite why we also need 2 gaps that you can drive a sunderer through I don't know. The exterior of the wall should offer good cover. It should be difficult for any attacking force to breach the wall as infantry alone. Ideally the defenders could fire safely from cover. No higher terrain such that tanks can shell HE rounds onto the wall. The interior of the wall should be fairly open and plain. This is so that from the courtyard and main base there is very little cover on the walls themselves - defenders get a bonus clearing their walls. The enemy can deploy a sunderer next to the wall. Defenders are typially stuck with a sunderer inside the main base - and the spawn room. Jump pads and tunnels are a fix to allieviate the problem that the enemy can actually put a spawn location nearer to the objective that the defenders. This is about both the number of generators and their location. Which is not directly wall related - but it's why in bases are made of swiss cheese. |
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2013-03-27, 08:20 AM | [Ignore Me] #23 | |||
Would be great if we had a variant of the AMP stations with higher walls and no rear openings; as it is, the fighting gets a bit stale in these "cut and paste" outposts. |
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2013-03-27, 09:20 AM | [Ignore Me] #25 | ||
Lieutenant Colonel
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I would love to see these walls make a return. One of the first things you should notice is that.
A.) They just look better. B.) There is actual real cover from Air. C.) There is cover on the outer wall. Merlons as one would put it that you can actually hide behind and shoot over. This is a big plus compared to these giant gaps in the walls we currently have. I mean look how awesome that looks... http://imgur.com/a/NoJQK#ZavrY D.) Look at the friggen towers. There is 2 floors that appear to be covered before you reach the roof. E.) Did I mention that these Walls/Towers just look a hell of a lot better. P For the love of God put these back in. Then while you are at it clear the rest of the crap out of the CY.... Please Last edited by Hmr85; 2013-03-27 at 09:21 AM. |
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2013-03-27, 09:22 AM | [Ignore Me] #26 | ||
I want space castles. But rather than walls expand the gate mechanic to allow for proper breaching.
Basically make what we currently call gates (and the associated generator mechanic) take the place of walls. But keep the towers and wall walkways. Oh and disable the ability for enemy infantry to just walk through. |
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2013-03-27, 04:03 PM | [Ignore Me] #27 | ||
First Sergeant
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Aside from whether they work better (or maybe even not), or they may not look "space age" enough; they give what I consider to be an important ingredient to a game: mood and feeling. By that I mean it's like some fortress leering on the landscape that gives that impression of a tough battle from either a defensive or offensive front could be on the cards to take or hold the base. I get the feeling the courtyards could become quite claustrophobic in areas looking at the screenshots. Which is a good thing..
Definitely think that from those few screenshots the base has more character than they currently do. As well as looking like they would actually play better... like mentioned before though - no need for copy & paste bases; lets try some you know... variety...? |
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