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2013-03-28, 02:28 PM | [Ignore Me] #17 | ||
Lieutenant Colonel
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Well it sounds like they are nerfing all shot guns - even though the old ones were fine for 3 months.
I guess you cant introduce a new weapon with out making it actually better than the old weapons.
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Wherever you went - Here you are. |
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2013-03-28, 02:34 PM | [Ignore Me] #18 | ||
Master Sergeant
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Judging by the amount of cry and whine shotguns have gotten towards them, they probably won't be of any use after this. I hate it when developers give in to whiners for no reason. Well, doesn't really concern me, makes cqc superduper easy (well, it is very easy even with shotguns running around). But the problem is, cqc and battles overall will be boring. Well, I'm anxiously waiting what the next "op" weapon will be.
And I've never had a problem with nc max. They are scary and can clean up a room fast. That's how a walking tank should be. They should've just buffed vs and tr max a bit. |
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2013-03-28, 02:38 PM | [Ignore Me] #19 | ||
Corporal
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Honestly, I'm glad to see our MAX getting some attention. I'd be okay with having the damage reduced within 5-10 m if the damage dropoff with range gets evened out a bit.
I have no real qualms about shotguns being able to OHK, but I find it exceedingly strange that the pump-actions are the only ones that can OHK without a headshot. Hoping the Jackhammer gets some love as well. Or at least a larger magazine. |
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2013-03-28, 02:46 PM | [Ignore Me] #21 | |||
Major
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The Jackhammer does need a buff. It should be a go-to shotgun for a NC Heavy. Just like the Striker is now TR's go-to for lock-on launchers. I'm interested to see how they balance the other shotguns though. The pump has 10 pellets. Which is why it was a ohk.. without the same damage it will be a 2 shot kill.. then what is the point of the others? A 3 shot shotgun is a waste of space. SMGs would become the undesputed CQC kings. |
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2013-03-28, 03:38 PM | [Ignore Me] #23 | |||
Instead of point blank face melter, they'd be low-mid range options with a bit of accuracy slop and competitive TTKs even with a couple pellets missing (would require more pellets, probably).
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All opinions are not equal. Some are a very great deal more robust, sophisticated and well supported in logic and argument than others. Last edited by Rbstr; 2013-03-28 at 03:39 PM. |
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2013-03-28, 03:38 PM | [Ignore Me] #24 | |||
First Sergeant
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Instant small arms death mechanics is just bad game design from a competitive stand point IMO (point blank may be the exception). Hopefully they can implement changes where shotties/scatMaxs are still viable but don't make you want to pull your hair out every time you encounter one. Jackhammer could use a larger clip as well. Last edited by Badjuju; 2013-03-28 at 03:40 PM. |
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2013-03-28, 04:31 PM | [Ignore Me] #28 | |||
The point is the thing would operate more like the a modern shotgun does. Insert Sci-fi magic to justify TTK. Suck a bag of dicks, whatever.
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All opinions are not equal. Some are a very great deal more robust, sophisticated and well supported in logic and argument than others. |
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2013-03-28, 04:43 PM | [Ignore Me] #30 | |||
Private
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