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Old 2013-04-02, 12:56 PM   [Ignore Me] #16
Timealude
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Re: Certain Vehicle Weapons Too Effective


Originally Posted by Mastachief View Post
OP Learn to play and stop whining.

The rockets launchers atop the MBT's take a measure of skill to hit the pixel sized infantry at the range you have to maintain to survive in fights these days.
actually im going to agree with the op right here, There are numrous times I have been one shoted by a rocket launcher coming around a corner in a building or running up to a heavy with my SMG only for them to turn on their resist shield and pull out their dumbfire rocket, killing me in less time than it takes for me to take down his shield.
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Old 2013-04-02, 12:58 PM   [Ignore Me] #17
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Re: Certain Vehicle Weapons Too Effective


Originally Posted by Timealude View Post
actually im going to agree with the op right here, There are numrous times I have been one shoted by a rocket launcher coming around a corner in a building or running up to a heavy with my SMG only for them to turn on their resist shield and pull out their dumbfire rocket, killing me in less time than it takes for me to take down his shield.
Reading comprehension fail there buddy. He's talking about the Top Mounted AT guns on tanks, not on the HA weaponry. This topic has nothing to do with the OP/UPness of infantry guns.
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Old 2013-04-02, 03:56 PM   [Ignore Me] #18
Tom Peters
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Re: Certain Vehicle Weapons Too Effective


Originally Posted by Rothnang View Post
An ESF should never get hit with a tankbuster. Seriously, it's a damn Liberator, its maneuverability is somewhere between a beached whale and a glacier compared to an ESF. If you're in front of it... ... just stop being in front of it and go somewhere where it doesn't have a tank killing weapon mounted.
Oh you mean like, under it? Where you get Dalton'd? On how about behind it, where you get tail gunned? The only save place is above a liberator, and with this main gun, it can easily just aim up and destroy you.

The fact remains, it's main gun is far too effective against aircraft when it's intended to be used for "tank busting."

Originally Posted by DarkBalths View Post
The Fury was nerfed against armour a long time ago. It's meant to be more of an anti-infantry weapon.
Why is it a more effective infantry weapon than the Kobalt which is INTENDED for that?

Originally Posted by PredatorFour View Post
It's all because battlefield had the one hit kill rocket launchers so blame that.
Not really sure how you figure that.

Originally Posted by Rothnang View Post
OP Learn to play and stop whining.

The rockets launchers atop the MBT's take a measure of skill to hit the pixel sized infantry at the range you have to maintain to survive in fights these days.
I'm sorry, what? It takes skill to simply put your crosshair directly on an enemy infantry that isn't moving, because he's aiming at you with his rocket launcher, cause you're in a tank and that's all he can do in that situation, and you don't have to compensate for any sort of drop.

I think YOU are the one who needs to learn to play; especially if you classify sitting in your armored womb and clicking one shot on an enemy as "skill."
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Old 2013-04-02, 03:59 PM   [Ignore Me] #19
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Re: Certain Vehicle Weapons Too Effective


Originally Posted by Assist View Post
If you guys can hit with the Fury consistently more power to you. It's a grenade launcher, if you direct hit someone it should kill them IMO.
It's really not as difficult as you would think. The splash on it is extremely generous, so lobbing them from a distance is totally viable.

But the way I see it as OP is when you're close range and you die in literally the first shot before you can even react.

I've taken my flash into The Stronghold and driven it around up there instagibbing VS infantry. It's definitely too powerful by comparison to the other Flash weaponry.
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Old 2013-04-02, 05:37 PM   [Ignore Me] #20
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Re: Certain Vehicle Weapons Too Effective


Originally Posted by Sledgecrushr View Post
Psijaka Im going to try out the flash fury as well. That looks like a hell of a good time buzzing around in an unarmored quad blowing shit up.
Just Aced my flash last night using the fury. Probably have 900ish kills with it.

For added effectiveness and lolz, use it in combination with wraith. 20 seconds of invisibiliy + nade launcher = amazing

It's not OP, just better suited to the flash then other guns. The basilisk has a lower ttk vs sundies, but requires consistent fire. On a fury, you have roughly 3 shots to hit someone up close, or you're dead. It's high risk - high reward - high fun, because your gun traverse is very small.

Proof

http://steamcommunity.com/profiles/7...7/screenshots/
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Last edited by Saintlycow; 2013-04-02 at 05:40 PM.
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Old 2013-04-02, 06:06 PM   [Ignore Me] #21
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Re: Certain Vehicle Weapons Too Effective


Originally Posted by Silent Thunder View Post
Reading comprehension fail there buddy. He's talking about the Top Mounted AT guns on tanks, not on the HA weaponry. This topic has nothing to do with the OP/UPness of infantry guns.
my bad, i see rocket launchers and insta rage lol I missed the MBT part
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Old 2013-04-02, 06:26 PM   [Ignore Me] #22
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Re: Certain Vehicle Weapons Too Effective


I'm fine with most vehicles having the killing power they do now. Just make is so that the vehicle costs more. If you want to shell me with your tank, fine. But just make it 700 resource points. So when I C4 you, you won't come back with another, then another, then another, then another...

Vehicles would start to balance themselves if you couldn't spam them. It should hurt the individual and the effectiveness of the group significantly to piss away tanks and planes.
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Old 2013-04-02, 06:49 PM   [Ignore Me] #23
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Re: Certain Vehicle Weapons Too Effective


Hey Tom Peters, if you're going to multiquote make sure you don't completely misquote people. That last quote in your topic wasn't by me, and I don't appreciate being quoted as being part of the "l2p" crowd.

That said, if you get taken out by tankbusters regularly there is definite room for improvement in your flying.
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Old 2013-04-02, 06:52 PM   [Ignore Me] #24
AThreatToYou
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Re: Certain Vehicle Weapons Too Effective


Why is it a more effective infantry weapon than the Kobalt which is INTENDED for that?
One should be more intent on buffing the Kobalt than nerfing the Fury. The Fury is an anti-infantry grenade launcher, not anti-vehicle. To be honest, the Basilisk HMG is better at AV than the Fury.

That said, the Kobalt (or whatever the AI gun for the flash is) should be much more effective at range than the Fury. Fury's still pretty good at a distance though. This is a problem.

Another problem is that you can be shot off of a Flash, making a long-range weapon completely worthless because you have no time to pick off targets at a distance. Someone'll just snipe you off the Flash. We should be able to certify into this, preferably a trade-off of losing the rumble seat.
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Old 2013-04-02, 06:55 PM   [Ignore Me] #25
maradine
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Re: Certain Vehicle Weapons Too Effective


Don't head-on a Lib. That's a pretty simple rule for avoiding something meant to shred tank armor. You would have loved it when it was on a 180° HUD-tracking mount.

Last edited by maradine; 2013-04-02 at 06:58 PM.
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Old 2013-04-02, 07:12 PM   [Ignore Me] #26
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Re: Certain Vehicle Weapons Too Effective


Originally Posted by maradine View Post
Don't head-on a Lib. That's a pretty simple rule for avoiding something meant to shred tank armor. You would have loved it when it was on a 180° HUD-tracking mount.
This basically. Going head on with a lib would be the equivalent of taking on an A-10 head on with a F-16, you're completly ignoring the advantages one has against the other. (This analogy is of course ignoring the fact that modern air combat hasn't been about nosecannon dogfighting in decades :P)
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Old 2013-04-02, 07:35 PM   [Ignore Me] #27
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Re: Certain Vehicle Weapons Too Effective


Originally Posted by MrMak View Post
Oh yeah. The Enforcer will kill infantry in one hit........if you can actualy reliably hit moving infantry with a no splash damage rocket. The Halbard has a bit more spplash butthe rocket is slower and has more drop.
Actually they both have splash. Not a huge radius, but the enforcer has 1000 splash damage, and the halberd 700.


In other news, I've been using the vulcan in VR. It's honestly way too powerful especially when you put mag upgrades on it. It can kill a lib without reloading at higher mag levels. If you burst it, it's reasonably accurate too, you're just let down by the slower speed of the bullets.

It also has a really high area that you can aim at, so you can really murder stuff that is quite high.
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Old 2013-04-02, 08:36 PM   [Ignore Me] #28
Tom Peters
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Re: Certain Vehicle Weapons Too Effective


Originally Posted by Rothnang View Post
Hey Tom Peters, if you're going to multiquote make sure you don't completely misquote people. That last quote in your topic wasn't by me, and I don't appreciate being quoted as being part of the "l2p" crowd.

That said, if you get taken out by tankbusters regularly there is definite room for improvement in your flying.
Terribly sorry, but anyone that actually reread the quotes will know who wrote what.

I don't get taken out by tankbusters, I haven't since the first time I'd ever been, which was on Sunday during the double XP.

After that, I bought it myself, and proceeded to rape other FULL liberators (by myself... in a 3 man vehicle...) without them even having a moment to respond as the first clip leaves them basically dead.
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Old 2013-04-03, 09:20 AM   [Ignore Me] #29
Rothnang
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Re: Certain Vehicle Weapons Too Effective


Yea, it's a really dangerous weapon, but the fact is and remains, if you can line up an air vehicle within its bloom and falloff and unload a full clip, that enemy failed to realize there was a flying barn sneaking up on him.
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Old 2013-04-03, 10:05 AM   [Ignore Me] #30
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Re: Certain Vehicle Weapons Too Effective


So, what you're saying is, "this weapon that's designed to kill tanks with an explosive charge shouldn't be able to kill infantry with one hit." Is that correct?
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