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2013-04-16, 10:33 AM | [Ignore Me] #16 | |||
Sergeant Major
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Anyhow, I think the solution to the problem is to force the game to render rockets before other things. I'm fine with being damaged by someone I can't see or hurt, as Long as I know where I can escape. I want to see the rocket all the time, so that I can say " SHit, must be some annihilators on the cliff, should probably avoid LOS with the cliff so they can't hurt me" instead of " Shit, where is it coming from? Lets go left and hope I go the right way" As it is, large fights take their toll on the rendering, letting infantry get away with shooting rockets from places where they normally would have been found and killed. |
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2013-04-16, 11:43 AM | [Ignore Me] #17 | ||
Major
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I'm not fine with getting hit by someone I can't see or hurt, even if I do see where the shots are coming from. It doesn't help you if you can't effectively dodge those shots, as is the case with lock on rockets, flak, lancers or wire guided rockets. It also doesn't change the fact that if you're up against a large enough number of people using those weapons you cannot get into the fight, even if your force is equally big.
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2013-04-16, 03:46 PM | [Ignore Me] #18 | ||
Corporal
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This is true. The server does not handle damage. At all. It's only ever the client that decides if you can deal damage. Ever. If the client doesn't know there's an enemy there, no damage. It would take a drastic redesign of the code for this to be otherwise.
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2013-04-16, 04:51 PM | [Ignore Me] #20 | ||
Lieutenant Colonel
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Are you trolling or just clueless. Mines and C4 (maybe grenades Im not sure) are not handled the same as weapon projectiles. This can work because there are so few explosives relative to projectiles.
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Wherever you went - Here you are. |
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2013-04-16, 07:45 PM | [Ignore Me] #21 | ||
Corporal
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That's true, thanks; it's an exception I completely forgot about. Grenades were always the farming tool of choice during the pre-change tech plant fuckfests because they spawned their own actor in the world, which the server would handle, to bypass the rendering distance. If that could be extended to projectiles, I have no idea.
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