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Old 2013-04-24, 12:53 AM   [Ignore Me] #1
AThreatToYou
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Re: One thing that makes defenses more defensible


Originally Posted by Staticelf View Post
Rolling that many guys into any base is going to be a good stratagy for the attackers...

BUT you have to remember that those 4 sundies would have to give up their AMS to roll in with the neg-shield generators. A platoon ready to defend would shred those 20-30 guys and you would have no where to respawn...hence...better defenses for the base...
The idea doesn't prevent you from parking a sundy outside the base and allowing the guys to respawn and provide reinforcements, albeit as LA units. I like the idea.

And those 30+ guys packed in 4 sundies would honestly get a lot done before they were completely taken out. Probably not be able to take the generator alone; they'd need reinforcements. The sundies would be there to get the MAX units, HAs, medics and engis into the base.
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Old 2013-04-24, 02:50 AM   [Ignore Me] #2
Falcon_br
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Re: One thing that makes defenses more defensible


Originally Posted by AThreatToYou View Post
The idea doesn't prevent you from parking a sundy outside the base and allowing the guys to respawn and provide reinforcements, albeit as LA units. I like the idea.

And those 30+ guys packed in 4 sundies would honestly get a lot done before they were completely taken out. Probably not be able to take the generator alone; they'd need reinforcements. The sundies would be there to get the MAX units, HAs, medics and engis into the base.
That´s why we bring medics.
Most of my outfit members wait to be ress before spawning at the sunderer.
We almost got freyr amp station today without a sunderer, just with medics. Too bad we could not resupply the c4 or those maxes would not have killed us.
The most funny party was that because the NC didn´t have HVAR, they formed a lighting zerg! And even with a lighting zerg defending the base, nobody leaved the tank to come get us, too afraid of losing it.
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Old 2013-04-24, 03:22 AM   [Ignore Me] #3
Gatekeeper
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Re: One thing that makes defenses more defensible


This has been discussed before on this forum, I liked the idea then and I still like it now

I'd suggest allowing cloaked Infiltrators to pass through the shield (and maybe cloaked Flashes too?) but nobody else. That way Infiltrators have a chance to genuinely infiltrate as a viable part of an assault.

As for making it boring for other lone-wolf classes - well most walls have gaps in them anyway, so if you really don't want to go LA or Infiltrator you can probably still find a way in somewhere - with a bit of patience.
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Old 2013-04-24, 08:31 AM   [Ignore Me] #4
psijaka
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Re: One thing that makes defenses more defensible


Like the idea.

And while they are doing it, they can partially block up the stupid unguarded AMP station "back doors" so that vehicles can't get in.

Originally Posted by Gatekeeper View Post
I'd suggest allowing cloaked Infiltrators to pass through the shield (and maybe cloaked Flashes too?) but nobody else. That way Infiltrators have a chance to genuinely infiltrate as a viable part of an assault.
Agree with this too; would give more purpose to the class.
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Old 2013-04-24, 08:59 AM   [Ignore Me] #5
CraazyCanuck
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Re: One thing that makes defenses more defensible


Originally Posted by Gatekeeper View Post
This has been discussed before on this forum, I liked the idea then and I still like it now

I'd suggest allowing cloaked Infiltrators to pass through the shield (and maybe cloaked Flashes too?) but nobody else. That way Infiltrators have a chance to genuinely infiltrate as a viable part of an assault.
yes we have dicussed this before and I think we were all in agreement then but no changes were made unfortunately.

I also like the idea of the infiltrators cloak allowing the infiltrator to bypass shields, but to balance it I think the cloak should immediately stop once the shield is bypassed and force the cooldown.
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Old 2013-04-24, 03:22 AM   [Ignore Me] #6
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Re: One thing that makes defenses more defensible


it's a change worth trying out
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Old 2013-04-24, 06:18 AM   [Ignore Me] #7
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Re: One thing that makes defenses more defensible


Defense would be more feasible if the walls of the main bases weren't surrounded by hills and other terrain features that provide superior cover to being on the walls. A lot of the spawn rooms at the secondary bases have that problem too. It would help if some of the towers were a bit taller.
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Old 2013-04-24, 07:22 AM   [Ignore Me] #8
Ghoest9
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Re: One thing that makes defenses more defensible


Originally Posted by FistfullOfSmurf View Post
Defense would be more feasible if the walls of the main bases weren't surrounded by hills and other terrain features that provide superior cover to being on the walls.

This weeks, worst suggestion ever.
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Old 2013-04-24, 09:32 AM   [Ignore Me] #9
ThatGoatGuy
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Re: One thing that makes defenses more defensible


Only one problem: Half the time the GSD doesn't fucking work!
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Old 2013-04-24, 09:41 AM   [Ignore Me] #10
leifnielsen
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Re: One thing that makes defenses more defensible


I think this would drastically increase the enjoyability of the game. Galaxies and LA would not just be fun to use, but would actually be REQUIRED. Shield Diffuser Sunderers would see a TON more usage.
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Old 2013-04-24, 10:12 AM   [Ignore Me] #11
CraazyCanuck
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Re: One thing that makes defenses more defensible


Originally Posted by ThatGoatGuy View Post
Only one problem: Half the time the GSD doesn't fucking work!
This x10.
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Old 2013-04-24, 10:14 AM   [Ignore Me] #12
wasdie
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Re: One thing that makes defenses more defensible


I have no idea why they haven't already done that. It's such a logical change that would force players to actually use the gameplay elements that are built for attacking a fortification. Is that too much to ask?
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Old 2013-04-24, 10:27 AM   [Ignore Me] #13
Dougnifico
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Re: One thing that makes defenses more defensible


I will modify your proposal with an addon. Do that to the base shields, but have several narrow passageways through the walls that attackers can utilize. They would be easily defensible by the defenders, but they would also bring back the MAX crash to AMP Stations.
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Old 2013-04-25, 10:12 AM   [Ignore Me] #14
Staticelf
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Re: One thing that makes defenses more defensible


Originally Posted by Dougnifico View Post
I will modify your proposal with an addon. Do that to the base shields, but have several narrow passageways through the walls that attackers can utilize. They would be easily defensible by the defenders, but they would also bring back the MAX crash to AMP Stations.
Um....If we are going to plug up one hole we should open up a few more in the wall!? Please stop. just stop. This is not an "add-on" to my idea it negates my entire suggestion completely!?...as infantry would still be able to walk into the base with no barrier...I want an intact wall and shield gate system...no holes, no gaps.

Bring the shield down THEN max crash away...

You can max crash where ever you want
We have VS outfits on Connery that "max crash" across the grassy fields of SouthWest Indar. Lining up and running down infantry with glee with coordinated "max charges"....you should try it some time!

Last edited by Staticelf; 2013-04-25 at 01:53 PM.
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Old 2013-04-24, 11:38 AM   [Ignore Me] #15
Staticelf
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Re: One thing that makes defenses more defensible


Yes, as others are saying it is easy to scale the wall as a heavy/engi/infil just by jumping up a tower. (Youtube it) So saying it would make it impossible for lonewolves is incorrect...just takes practice.
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