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2013-05-16, 06:15 PM | [Ignore Me] #17 | |||
Major
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2013-05-16, 07:09 PM | [Ignore Me] #18 | ||
Second Lieutenant
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roflmmfao ,,,,
so your telling me that people are jumping ship for the striker????? LOLOLOLOLOL next they will be playing TR just for the MCG and the Claymore lmaooooooooooo flares , smoke, stealth, friendly and enemy players breaking line of site , objects breaking line of sight,<<<<<<<< this + striker = CACA. by far the worst ESR in game... heck we got the shaft on all our ES gear. claymores= CACA,mcg = CACA ,striker= CACA.. keep tryin kiddo, keep tryin let me ask you this. how do we counter the phoenix and the lancer? you dont, all you can do is hope they are bad. |
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2013-05-16, 08:52 PM | [Ignore Me] #19 | ||
Major
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The Striker is the only ESRL that doesn't open the door to tactics that can't be countered. Such as NC mortar firing from behind cover or shield doors. And the VS all charging up, and instant gibbing one target without warning. In contrast the Striker gives you lock on warning, can be slowed down with Stealth armor, and countered entirely with Flares.
Secondly the Striker is the only one that can't be dumb fired so is useless against turrets/MAX. The TR rely on AV turrets more than the other factions just to achieve similar results. |
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2013-05-17, 12:43 AM | [Ignore Me] #20 | ||||
Master Sergeant
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That would allow dumbfire, and get rid of the lock on mechanic. This type of shooting is already in game so it should not be hard to change it to (instead of going back to the PS1 version that would lock on tanks as long as you kept your laser on them). My main gripe right now is how it is just a pre-nerf ani, and they nerfed the ani for a reason.
Last edited by SolLeks; 2013-05-17 at 12:46 AM. |
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2013-05-17, 07:05 PM | [Ignore Me] #23 | |||
Sergeant Major
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Last edited by snafus; 2013-05-17 at 07:07 PM. |
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2013-05-17, 11:14 PM | [Ignore Me] #25 | |||
Major
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Yes I would much prefer that. And suggested it multiple times on here, and the official forums when the Striker was still in development. The devs did not listen then, and I doubt they will listen now. Especially since they gave this exact kind of weapon to the NC MAX. Seems they want only NC to have these. Higby also said he thought it was interesting that the TR are gimped against MAX/Turrets but stronger against Air in one of those podcast things. |
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2013-05-19, 07:13 AM | [Ignore Me] #26 | ||||
Sergeant Major
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Also how can you have tactics with a 'lock on' ? You mean just get a whole squad of strikers?
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2013-05-19, 01:15 PM | [Ignore Me] #27 | ||
Master Sergeant
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IMO the striker is not op. It is a pain in the ass when there is a lot of them in one location though. This goes for all the faction specific launchers. A couple of nights ago me and my outfit were doing the same crap with our lancers and vortex maxes on amerish. The nc couldn't get one vehicle up to our outpost. In all honesty if they were to buff any of them I'd say maybe the range on the phoenix and that is all. They could maybe play around with the striker by making it active lock but that's all speculative if ppl would like it better that way.
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2013-05-19, 11:49 PM | [Ignore Me] #28 | |||
Master Sergeant
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2013-05-20, 04:09 AM | [Ignore Me] #29 | ||
lol the striker is a very hit and miss weapon...
what I mean by that is it either locks on really well, sometimes too well given the 4 missile hit even with flares deployed or the flip side of the coin damn lock on gets interrupted by infantry running in front of the vehicle that's over 200m away forcing the lockon timer to reset, when theirs a mass of vehicles together it hops from target to target and you can't lock on until they separate. It is a beast of a ESRL but so is the Lancer and Phoenix when properly utilized in numbers. It has it's advantages, disadvantages and bugs.
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2013-05-21, 12:59 AM | [Ignore Me] #30 | |||
Contributor Lieutenant Colonel
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