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PSU: my quote was rejected, you must be hacking you n00b!
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2013-06-25, 06:33 PM | [Ignore Me] #16 | |||
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2013-06-25, 06:39 PM | [Ignore Me] #17 | |||
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2013-06-26, 07:25 AM | [Ignore Me] #18 | ||
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I added it like this with a zero value and it did absolutely nothing to my particle/bullet hole rendering:
[Rendering] GraphicsQuality=3 TextureQuality=1 ShadowQuality=0 RenderDistance=3000.000000 Gamma=0.000000 MaximumFPS=120 UseLod0a=0 VSync=0 OverallQuality=-1 LightingQuality=3 FogShadowsEnable=0 EffectsQuality=3 TerrainQuality=3 FloraQuality=3 ModelQuality=3 ParticleLOD=2 MotionBlur=0 AO=0 ParticleDistanceScale=0 |
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2013-06-26, 08:24 AM | [Ignore Me] #19 | |||
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2013-06-26, 09:08 AM | [Ignore Me] #20 | ||
Major General
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I had forgot about the PhysX setting (have had it off for a while). Turned it on high to see what it did and looks great but not too long after playing with it on my FPS went to crap. Set it down to low and it still looks nice and is pretty stable.
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2013-06-26, 07:28 PM | [Ignore Me] #23 | |||
Also, your FloraQuality may have to be set to Off (which is now a value of "4" in the .ini) in order for it not to get turned back on. |
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2013-06-26, 10:15 PM | [Ignore Me] #25 | ||
To nitpick, I used 0.000001 to preserve the same number of digits, but I doubt that matters. Maybe they disabled it, I'll go try!
Last edited by ItZMuRdA; 2013-06-26 at 10:18 PM. |
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2013-06-27, 12:03 AM | [Ignore Me] #28 | ||
I don't think so. I think that happened with Flora because they added "Off" as a quality function in a later patch, post-release, so 4 was the unused number. Same like TextureQuality=0 is actually ultra for textures. There's some funky ones.
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2013-06-27, 12:06 AM | [Ignore Me] #29 | |||
http://www.twitch.tv/itzmurda_tv/b/422359712 I tested it at 0.000001 at the beginning. Starting at about 1 minute 30 seconds in the video. |
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2013-06-27, 01:06 AM | [Ignore Me] #30 | ||
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Thks for the vid but I used exactly your setting and nothing happened on my end. Maybe it has something to do with other settings as well.
Question is: What max distance bullet hole rendering can you get with that setting? I'm standard on 40+ meters now. Not sure what to do to max it out but if it works on your end, maybe you can get a clue because believe me, this is a very important attachment test setting. I've seen dozens of YouTube weapon reviews and guides over the course and so far no one has ever been able to properly analyze and demonstrate the effects of fwd grips and to a lesser extend compensators. Everybody is mostly in the blind with this. Last edited by Rolfski; 2013-06-27 at 01:08 AM. |
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