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Old 2013-06-30, 09:22 PM   [Ignore Me] #16
Lonehunter
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Re: Adam Clegg @Arclegger talks Weapons


LOVE the recon drone idea. Has to be severely controlled though. Distance duration, time duration, no weapons, and no self destruct.

Also love the Stalker cloak obviously, who wouldn't

I love the Motion Sensor too, it does bring up debates of too much radar detection with no counter other then the Infil suit, but I like radar detection and foolery being Infil specific
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Old 2013-06-30, 11:00 PM   [Ignore Me] #17
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Re: Adam Clegg @Arclegger talks Weapons


AHHHHhhhhaaaaHHHAAAAAAhhhhhaaaaaaHHHHHaaaaaHHHHHAA AAAAAHHHHH!!!!!!!!!!!!!!!!!


GIVE ME ALL OF THIS NAOW!
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Old 2013-06-30, 11:14 PM   [Ignore Me] #18
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Re: Adam Clegg @Arclegger talks Weapons


If the stalker cloak gets in I might actually spend time on the infiltrator. HOWEVER, the cloak must make you completely invisible when standing still. The whole point of the stalker cloak is deep infiltration.
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Old 2013-06-30, 11:15 PM   [Ignore Me] #19
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Re: Adam Clegg @Arclegger talks Weapons


Originally Posted by DirtyBird View Post
About time they decide to fix Decoy Nades, just a very late bug fix.
Radar Flash getting nerfed to make the Motion Sensor viable?

New suit slot to show up explosives is laughable, who in their right mind would ever wear that.

Vehicle Hacking, read elsewhere they reckon it would take a month to implement this or they could use the month to do 100 other things.
I know that I'd prefer Vehicle Hacking over the 100 variations of what we already have anyday.

Bolt Action scoped reload, its not what you get, its what you have to give up to get it.

Recon Drone, MAV from BF3 anyone, this drone idea sounds exactly the same. Wonder if they'll make the same mistakes.

Sunderer Radar? the pissy 30m proximity will get an upgrade to 100m range or maybe we'll have to fully cert into another line to get a useful variation.


No creativity imo.
Or when there is, its too hard to do or will take too long.
c'mon Dirty, no need to be so negative! these changes are positive, original or not. hell, some of these changes were from the first PS.
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Old 2013-06-30, 11:25 PM   [Ignore Me] #20
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Re: Adam Clegg @Arclegger talks Weapons


Originally Posted by Hamma View Post
Clegg is about to go live on http://twitch.tv/planetside2

Talking about various plans that are currently in the concept stage.

Infiltrator Updates:[list][*]Decoy Grenades, will create fake radar blips.
These...are in already? Aren't they? I'd imaging it's just broken if it isn't...
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Old 2013-06-30, 11:26 PM   [Ignore Me] #21
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Re: Adam Clegg @Arclegger talks Weapons


Originally Posted by disky View Post
If this is true, then as a Light Assault player, I am sad. We were supposed to be the first to get a pass, and now I'm not even sure we'll be third.

Medics are plenty useful and seem fine to me...But then, maybe they're next up because they're easier to do a pass on.
I favor medic myself, and I totally agree.

Originally Posted by WeAreLegion View Post
Any news on Increasing TR weapon RoF? It is our faction trait. Or decreasing the horrendous horizontal recoil?
I assume you mean TR carbines? Yeah, the recoil is ridiculous, and we dont even have a competitor to the other factions' high ROF carbines, much less a faster one.

Last edited by Palerion; 2013-06-30 at 11:32 PM.
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Old 2013-07-01, 12:18 AM   [Ignore Me] #22
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Re: Adam Clegg @Arclegger talks Weapons


Was there any other news that is worthy of recapping? Any info of what else we might come to see?
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Old 2013-07-01, 01:14 AM   [Ignore Me] #23
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Re: Adam Clegg @Arclegger talks Weapons


Originally Posted by camycamera View Post
c'mon Dirty, no need to be so negative! these changes are positive, original or not. hell, some of these changes were from the first PS.
It comes across as being negative because this has been on the roadmap for five months so far, its due in August and this is the best they can come up with?

Read the Roadmap thread, there has been a heap of creative ideas presented.
They dont even discuss any of the ideas presented.
Because these lack lustre ideas were already decided on months ago.

Decoy Grenades
Stalker Cloak
Motion Sensor
New Suit Slot (shows explosives)
Straight Pull Bolt Action
Recon Drone


As I said, Decoy Nades is just a bug fix.
Cloaks overall need fixing so they are consistent for all settings, low/med/high/ultra.
Motion Sensor will either take the slot of the recon tool or replace your prox mines.
Why would I wear a suit that shows explosives over a suit that gives me 250 more HP?
Straight Pull Bolt Action - Another addition that you will only get to use if you give up something else.
Recon Drone - IF it ever makes it in, after all this time its still a concept.

I'll be positive when we know what is in for sure, probably around September.
But atm this concept list does nothing for me considering how long its been on the almighty Roadmap.

If you happily accept mediocrity, you'll be feed mediocrity.
We all know they can do better than this token pass.
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Old 2013-07-01, 01:18 AM   [Ignore Me] #24
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Re: Adam Clegg @Arclegger talks Weapons


Originally Posted by DirtyBird View Post
Why would I wear a suit that shows explosives over a suit that gives me 250 more HP?
I would just to help out the rest of my fireteam when we drop on a tower or pull up in a sundy.
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Old 2013-07-01, 02:15 AM   [Ignore Me] #25
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Re: Adam Clegg @Arclegger talks Weapons


I don't understand why they choose the medic for the next overhaul. If there's any class that doesn't need fixing, it's the medic as their importance already got a huge boost in GU11.

If anything, light assault should be highest on their priority list for an overhaul.
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Old 2013-07-01, 04:17 AM   [Ignore Me] #26
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Re: Adam Clegg @Arclegger talks Weapons


Originally Posted by WeAreLegion View Post
Any news on Increasing TR weapon RoF? It is our faction trait. Or decreasing the horrendous horizontal recoil?
The TR have more high fire rate weapons than any other faction, the fastest fireing weapon in the game (one of the SMGs) and pretty sure they have the fastest, LMG aswell. The only cathegory where another faction has a gun with a higher ROF than ther highest are assault rifles.

Last edited by MrMak; 2013-07-01 at 04:24 AM.
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Old 2013-07-01, 05:45 AM   [Ignore Me] #27
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Re: Adam Clegg @Arclegger talks Weapons


Originally Posted by DirtyBird View Post

New suit slot to show up explosives is laughable, who in their right mind would ever wear that.
Most of my infiltrator kills are from laying Prox/BB/claymores, if they could see them before they went running up a staircase or blind corner then it will increase their survivability in towers and bases.
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Old 2013-07-01, 07:34 AM   [Ignore Me] #28
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Re: Adam Clegg @Arclegger talks Weapons


Not to mention it would give Infiltratrosa bit more utility as part of a squad.
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Old 2013-07-01, 11:47 AM   [Ignore Me] #29
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Re: Adam Clegg @Arclegger talks Weapons


Of all the things mentioned I think the Recon Drone made me the most excited.
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Old 2013-07-01, 01:50 PM   [Ignore Me] #30
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Re: Adam Clegg @Arclegger talks Weapons


Originally Posted by Hamma View Post
Of all the things mentioned I think the Recon Drone made me the most excited.
if they wanted to make it even better they could make it so you could fly with them with the app as well as in game.
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