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Old 2013-07-26, 12:23 PM   [Ignore Me] #16
Gwyn
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Lightbulb Re: GU13 Feedback Thread


My thoughts on the new changes....

Alerts....reward based on how long you played during alert for your one character.

Last night I was participating in an Esamir alert since the beginning about 40 mins in PS2 completely crashed out...it took me 6 mins to be able to log in...it sat at the loading screen forever! We had a dominating victory for the alert within 1 hr 20 mins and I only got 9437 of the 10,000 XP! This is outrageous! It is not my fault PS2 crashed because there are bugs to be worked out with GU13. I think PS2 creaters need to factor this in with the alerts....otherwise what is the point of participating in them if you are going to be screwed out of points???

Repair Tool Not Functioning:
Ever since GU13 was released I keep running into this glitch where I am trying to repair vehicles, turrets and I get the the wrench icon with the ticks filled all the way up yet the vehicle is smoldering and I have not healed it one tick yet it the circle is filled. So I can't fix anything now which is a real bummer since I mainly play Engineer to support my squad mates.

New Sounds for Vanu Weapons:
Wow, the guns sound horrible now...like little kid toys. Please go back to the original sounds!!

New Camos and Sales in the Depot:
I was very happy to finally get the Esamir Camo Bundle on Sale for 750 SC for my gun, armor and vehicle! Also some of the new camos look pretty slick!

Proximity and Scout Radar:
Absolutely hate the new changes!!!

ESF Updates:
I am not impressed with the long and awaited ESF updates to make the air crafts across factions more comparable when it comes to damage, speed and maneuverability. This update still leaves Vanu at a disadvantage. You can totally see the bias towards NC has not changed. So much for limiting/nerfing the lock-on rockets!

Additional Platoon Leader Waypoints:
These are really helpful. Only thing I find confusing is the General Platoon waypoint is the same color as the Bravo Waypoint.

Decrease in Cap Times:
I love the decreased in cap time for BioLabs, Tech Plants and Amp Stations.

I am very impressed with the Esamir lattice system. I love the fact there are trees on Esamir now. Also love the increase in the amount of crystals present in the terrain. Another big thing I am not satisified with is how hard it is to use land vehicles on Esamir now....It is hard to get around in tanks! You end up doing a lot of "running" as infantry which is kind of annoying.... The one thing I noticed in my 4.5 hr play session was the over abundance of fortification walls. I feel like a laboratory mouse....having to run through a maze trying to find the cheese "aka the points". Stop animal cruelty, and fix this!!!


Last edited by Gwyn; 2013-07-26 at 01:22 PM.
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Old 2013-07-26, 09:03 PM   [Ignore Me] #17
bpostal
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Re: GU13 Feedback Thread


The only thing that bugs me more than I thought it would is the stupid crosshair coloring upon mouse over. I'm not a fan.
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Old 2013-07-27, 01:47 AM   [Ignore Me] #18
typhaon
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Re: GU13 Feedback Thread


ESF bias towards NC? I thought NC was only nerfed or left the same.

The crosshair is SOE's attempt to fix the camo problem, I think. It's strange - I'm not used to it.

Last edited by typhaon; 2013-07-27 at 01:49 AM.
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Old 2013-07-27, 05:03 PM   [Ignore Me] #19
Mordelicius
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Re: GU13 Feedback Thread


Originally Posted by Shamrock View Post
My feedback is you need to stop making blanket statements like this if you want to retain any credibility.
Well, see you when MLG tournament launches (they say in 6 months). Between now and then there will be changes to Vanu. At its current state, it's not sustainable. If MLG Tourney is to launch now:

If the weapons are normalized, they will suffer in the tournaments.
If the weapons are as is they will have clear advantage.

Pick the poison.

Check that thread where someone is begging the NC/TR to fight the Vanu . http://www.planetside-universe.com/s...ad.php?t=56143
The thing happens in Waterson too, especially pre-faction recommendation, and pre-Esamir Lattice.
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Old 2013-07-27, 05:18 PM   [Ignore Me] #20
Greenthy
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Re: GU13 Feedback Thread


Originally Posted by typhaon View Post
ESF bias towards NC? I thought NC was only nerfed or left the same.

The crosshair is SOE's attempt to fix the camo problem, I think. It's strange - I'm not used to it.
Damage per round buffed, quite hard buff for NC as well imho.
If your main focus in PS2 is air fights, the NC is still a better choice.

Last edited by Greenthy; 2013-07-27 at 05:20 PM.
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Old 2013-07-27, 05:24 PM   [Ignore Me] #21
Mordelicius
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Re: GU13 Feedback Thread


A couple of additions:


Friendly Spawn Painfield bug
- Everytime I spawn, I get hit with spawn painfield as if we already lost it. I'm glad this happened in a tower or else

Alert XP changes - Players still switch factions. They switch early or midway. Imo, in addition, if players switch faction during alerts, they get a message: Switching factions during alert will lose you all cert bonus at the end. Do you wish to continue?

Snowshear south turret - The Snowshear tower turret facing south has to be made into AV instead of the current AI. Tanks simply bombard from the west and north rendering all turrets worthless. An extra AV turret will alleviate the tanks spamming shells on the tower.
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Old 2013-07-27, 05:35 PM   [Ignore Me] #22
hashish
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Re: GU13 Feedback Thread


Originally Posted by Dragonskin View Post
Been playing TR more recently and I don't agree with the VS being OP comment. TR have some really great toys... just like VS and NC. A lot of the winning/losing seems to boil down to population at the time and active outfits influencing battles. The side with the best of both tends to win the most.

Maybe one of these days I might make a comparison post on my thoughts about the factions, but there is no clear OP winner. Each has their own situations that they are very strong.
Yea i agree, VS MAX's are definatly NOT OP ! Even with a bunch of engies, one explosive hits a ZOE max and its lights out lol
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