Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: Do you wish to pre-order Planetside: Core-Combat?
Forums | Chat | News | Contact Us | Register | PSU Social |
2013-08-18, 05:11 AM | [Ignore Me] #16 | |||
Sergeant Major
|
It wouldn't give away all the detailed intel regarding AMS, etc. that some people seem to be worried about, but it would help new players get an idea where they're being camped from. And really, this game (like PS1 before it) does have a very steep learning curve. It's a lot more complicated than most shooters, and even simple things like LA-sitting-in-a-tree seem to confuse the hell out of a lot of players. It's easy to say that newbs should just learn to play, but the risk here is that if that learning curve is too steep, they won't ever bother and they'll just quit instead. Like it or not, we *need* new players to keep joining and enjoying this game if we want it to survive, and that means making some compromises to make it accessible. |
|||
|
2013-08-18, 05:37 AM | [Ignore Me] #17 | ||
Major
|
why there should not be kill cams:
what people have said. compromises various positions, and gives the victim an unfair advantage. it is okay for a game like CoD, or even Battlefield, because those games are not as big or persistent as PS2. imagine this scenario: if PS2 had the killcam back, imagine a sniper who has found a great spot to snipe a large enemy column. he kills one guy, then the other guy then says to his teammates "hey, there is a sniper in position x!" can you imagine the shitstorm that would head toward that poor sniper's position? he would die pretty much instantly. |
||
|
2013-08-18, 05:50 AM | [Ignore Me] #18 | |||
__________________
Average play time of 2.8hours per day and falling.
Average play time of 2.5hours per day and falling. Need metagame. Average play time of 2.0hours per day and falling. Need metagame / Continents. Last edited by Mastachief; 2013-08-18 at 05:53 AM. |
||||
|
2013-08-18, 06:04 AM | [Ignore Me] #19 | ||
Major
|
Find an outfit and learn to operate as a group. If you're not running with a minimum of 2 squads (24 players) you're doomed to die all the time or ride the zerg wave.
No kill cam needed. Players need to stop treating PS2 as if it was COD and think they are a one man army. Last edited by Sunrock; 2013-08-18 at 06:08 AM. |
||
|
2013-08-18, 06:26 AM | [Ignore Me] #20 | ||||
Major
|
The typically used argument that finding a good farming spot/ hidey hole is an acquired skill that should reward the player by ranking up kills and stay undetected, is exactly what's causing this game to be such a horrible farming fest. There's no risk vs reward here. The game does not give any decent feedback about what's killing you and you die fast, which gives farmers basically a carte blanche to continue with impunity at hardly any risk. It promotes the wrong game play (why going for the objective if farming yields you way more certs?) and increasingly widens the gap for new players to overcome with every map that gets added to the game.
As an experienced farmer you shouldn't be too worried about kill-cam like mechanics in this game anyway. You either stay at your camping spot and still typically rack up more than enough kills before its getting too risky or stay mobile and move to another of the million camping spots this game provides. The crazy, cluster fuck battle flow of this game always guarantees you an angle to get a drop on people and kill them before they realize what's hitting them. The kill-cam in COD didn't stop campers, nor will it in this game. But at least you can learn now from your game play. |
||||
|
2013-08-18, 06:34 AM | [Ignore Me] #22 | ||
Private
|
"Newbs should suffer" and "Good riddance" attitudes is bad for every multiplayer game and eventually lead to single server populated with hardcore nolifers with maxed out BR. Which is actually not bad for them but frustrating for everyone else. Like late PS1.
Last edited by ketarakh; 2013-08-18 at 06:37 AM. |
||
|
2013-08-18, 06:41 AM | [Ignore Me] #23 | |||
First Sergeant
|
NO!!! to kill cam. I, actually, like snipers who kills me from unknown locations because it make me think where and how I move around next time I spawn. Kill cam will just eliminate that element for surprise for the both parts. |
|||
|
2013-08-18, 06:45 AM | [Ignore Me] #24 | |||
Major
|
But you're right in one point that PS2 is not a very noob friendly game. If you're coming from COD and only played this game for 10'ish hours your quite fucked. But I don't see a way to change that without ruin the game for every one else that played this game for more then a week. Last edited by Sunrock; 2013-08-18 at 06:46 AM. |
|||
|
2013-08-18, 07:25 AM | [Ignore Me] #25 | |||||
Major
|
And kill cam doesn't eliminate surprise, by the time you have watched the footage and respawned, a good sniper should already have moved to another location. I agree that sniping is not that easy in this game but this has more to do with low bullet speeds and wide distances in this game.
|
|||||
|
2013-08-18, 08:25 AM | [Ignore Me] #28 | ||
Major General
|
^ This. I say no to the type of kill cam you are asking for as well. Just watch the hit detection indicator and next time you spawn look in that direction while hiding. Watch for the shooter in that direction and you'll find him. Simples....
|
||
|
2013-08-18, 08:33 AM | [Ignore Me] #29 | ||
Lieutenant Colonel
|
I have to agree with everyone else. We had a huge discussion about this wayyyy back when during tech test and it was 20+ pages long. Kill cam is a absolute NO for me.
Last edited by Hmr85; 2013-08-18 at 08:50 AM. |
||
|
2013-08-18, 08:35 AM | [Ignore Me] #30 | |||
I can certainly see the point about giving players more information about what killed them and what they did wrong, besides just playing. Of course a lot of new players are going to be confused the first time they get drop podded in, at least it doesn't drop you in automatically anymore (?). You drop in, get killed and the only information you have as to what killed you is the death screen. You don't want new players just quitting out of frustration. I also agree that there are a lot of angles from where someone can kill you, a lot of angles. That of course is mostly about level design. A killcam would make it harder for someone to camp on a tower, or in other hiding spots in bases. It would show you where exactly an infil sniped you from (Not sure that's even nessecary given how it's not that hard to figure out, given enough experience of course. Which new players probably don't have.) A killcam wouldn't nessecarily make someone able to avoid getting camped, just because you know what to look for doesn't mean you can do anything abou it. It would also make silencers useless (Unless using it would remove the killcam) and make it a lot harder for groups to pull off sneak attacks. It would make using trees or other places of cover where you can't freely move around a lot less valid. I could see one thing becoming a real problem; the death cam being used as a reconnaissance tool, which might hurt outfit and squad gameplay. If you're being farmed by an organized group or a zerg then knowing where you were killed from isn't going to be much of a help, then again you would probably already know where they are. I don't see any really compelling arguments for the use of a killcam to provide players with more information about how they died, but I do agree that giving players more information would be a good thing as I see PS2 at times being a very frustrating experience, epsecially for new players. So basicly, I somewhat agree with the premise but not the proposed solution. I don't see the positives of the killcam outweighing the negatives.
__________________
Any sufficiently advanced bug is indistinguishable from a feature *Disclaimer: When participating in a discussion I do not do so in the capacity of a semidivine moderator. Feel free to disagree with any of my opinions.
Last edited by ChipMHazard; 2013-08-18 at 09:03 AM. |
||||
|
|
Bookmarks |
Thread Tools | Search this Thread |
Display Modes | |
|
|