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Old 2013-09-13, 04:37 AM   [Ignore Me] #16
Canaris
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Re: Engineer "F" ability.


Originally Posted by Neurotoxin View Post
I figured they'd put the ammo pack on F so we don't have to have our item list up to see that the turret / pack timer is still refreshing. That also cuts a few seconds off the time to switch from turret to ammo, deploy ammo, and go back to the turret.
now that's a good idea
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Old 2013-09-13, 07:02 AM   [Ignore Me] #17
Taramafor
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Re: Engineer "F" ability.


Originally Posted by GreyFrog View Post
Deployable cover would simply be a half height wall that you could crouch behind for cover. I suppose this idea only works with the current state of bases and cap points being so badly designed.
I would make it stay deployed until the engineer places another one. Possibly make it take X amount of damage before being destroyed but I'm not sure this would be necessary.
I can get behind that. Half cover actually works pretty well as long as your head isn't poking out at the top. You still need to stand to shoot after all. UNLESS you shoot down the length of the sandbag which would be neat as hell (tempting target for grenades and rockets too so it's fair). A single sandbag wall that you deploy for anyone to use. Would make fights much more interesting as cover angels can change in any fight.

And can we please stop calling it F ability and call it special ability? Some people DO change the controls you know. *Hits F. Sees nothing happen as the spacial ability is spacebar*. Yea, gets confusing.

Last edited by Taramafor; 2013-09-13 at 07:03 AM.
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Old 2013-09-13, 10:26 AM   [Ignore Me] #18
Zadexin
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Re: Engineer "F" ability.


Originally Posted by Edfishy View Post
+1 to the ammo pack being "F". I just want to be able to press "F" and toss an ammo pack like I do a C4.
I guess this would make it +2 for the ammo pack. Or maybe +4 if I read the rest of the thread correctly. This ability would just feel right.

While I think putting down a piece of cover would be cool, I don't think EVERY engineer should automatically have the option. Deployable cover has unintended game breaking consequences. Just think if you could block all the doors and windows to a room with indestructible cover.
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Old 2013-09-13, 11:34 AM   [Ignore Me] #19
Blynd
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Re: Engineer "F" ability.


The return of the spitfire turret
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Old 2013-09-13, 01:00 PM   [Ignore Me] #20
AuntLou
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Re: Engineer "F" ability.


The engineer's aura is the ammo pack.
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Old 2013-09-14, 02:56 AM   [Ignore Me] #21
Tatwi
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Re: Engineer "F" ability.


No. Sorry.

Clearly the only worthy "F ability" special for Engineers would be to transform any vehicle they are inside into a BFR for 30 seconds.
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Old 2013-09-14, 08:42 AM   [Ignore Me] #22
Taramafor
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Re: Engineer "F" ability.


Originally Posted by Zadexin View Post
I guess this would make it +2 for the ammo pack. Or maybe +4 if I read the rest of the thread correctly. This ability would just feel right.

While I think putting down a piece of cover would be cool, I don't think EVERY engineer should automatically have the option. Deployable cover has unintended game breaking consequences. Just think if you could block all the doors and windows to a room with indestructible cover.
Easy fix. NDZ's for placed cover (on a smaller scale to suns of course). Let's have the cover be some fancy shields similar to what you get in halo and have conflicting shield code as an excuse to separate them lore wise.

Last edited by Taramafor; 2013-09-14 at 08:44 AM.
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Old 2013-09-14, 08:42 PM   [Ignore Me] #23
Lucidius
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Re: Engineer "F" ability.


Maggie said the ACE is their 'F Ability".

+1 for binding ammo to F, or even just what is currently selected in your tool (if your turret it the first thing that shows up when you draw your ace, pressing F should just plop down a turret)
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Old 2013-09-14, 09:47 PM   [Ignore Me] #24
GreyFrog
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Re: Engineer "F" ability.


Silly question, what's ACE?
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Old 2013-09-14, 11:13 PM   [Ignore Me] #25
Sunrock
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Re: Engineer "F" ability.


Originally Posted by EVILPIG View Post
I haven't ever seen this posted before and I would be shocked if I was the first, but why doesn't the Engineer have an Aura Repair similar to the Medic? The Medic Aura can be used to 1. Double up on Healing friendlies, 2. Heal multiple friendlies and 3. Fight while Healing. Who would like to see an Engineer Aura Repair?
Good question.... But to be able to answer this question we need to do some serious number crunching. Might be worth testing on the PTS maybe?
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Old 2013-09-15, 12:22 AM   [Ignore Me] #26
EVILPIG
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Re: Engineer "F" ability.


Originally Posted by GreyFrog View Post
Silly question, what's ACE?
Adaptive Construction Engine

In PS1 the ACE was a tool that could be used to create a variety of Engineering items.





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Last edited by EVILPIG; 2013-09-15 at 12:25 AM.
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Old 2013-09-15, 01:14 AM   [Ignore Me] #27
GreyFrog
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Re: Engineer "F" ability.


Sounds good!
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Old 2013-09-15, 01:34 AM   [Ignore Me] #28
Rumblepit
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Re: Engineer "F" ability.


oldie but goodie


F ability on the engineer should deploy a Aegis Shield, can be certed to repair,and or rearm armor ,and or infantry, it also cloaks...



https://www.youtube.com/watch?v=68MPtXivn0w
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Old 2013-09-15, 02:12 AM   [Ignore Me] #29
Sunrock
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Re: Engineer "F" ability.


Silly idea but fun.... Anyone played Warhammer Online when it just had came out? Remember the Engineer's magnet? How about pulling in all infantry and vehicles within 50m when pushing "F"? No one will ever cry OP over that
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Old 2013-09-15, 09:29 PM   [Ignore Me] #30
GreyFrog
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Re: Engineer "F" ability.


So I was reading through the class descriptions on the Player Beta for PS2, this made me double take;

Originally Posted by SOE
Equipped with easily controllable carbines, the Engineer can put down targets in close quarters and even mid ranges with ease. Their ACE tool, however, is where the bulk of their utility lies. Capable of generating a variety of turrets, shield generators and the like almost instantly, Engineers have the ability to both defend a position or create staging points for assaults. In addition to their ACE tool, Engineers can also repair friendly vehicles and MAXes with their Nano-Armor Kit, as well as lay down anti-vehicle mines and C4 to destroy enemy tanks.
Where is the ACE tool people?!
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