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Old 2014-01-15, 08:30 AM   [Ignore Me] #16
HereticusXZ
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Re: Sniper Rifle Questions - Higby's Asking!


Besides a digital range-finder that shows the distance between me and the target in my cross-hairs when I look down the scope? Ammunition variety like every other weapon in the game is on my wishlist!

Armor Piercing ammo to do very light damage to tanks, I say VERY light damage to encourage Snipers to work in teams to do anything effective against Tanks.


Incendiary Rounds that won't kill the target it hits, but does area damage to the target and those within 5-10m of the target. Considering what it's carrying I imagine it would have some low velocity for a heavy bullet drop. Maybe give it all the bells and whistles and show off some of those fire effects? Targets hit would light up on fire briefly? Such ammo might help encourage the enemy not to cluster up?


Lastly High-Velocity ammo so I don't have to lead the shot as much!


Aesthetically speaking though... I can't say I'm familiar with weapons but that nose bit that NC rifles have that makes it look like a hammer? I want to see that on the weapon with that same awesome -boom- you hear, make it loud and explosive like a real Sniper Rifle should be! not all quiet like other NS weapons.

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Last edited by HereticusXZ; 2014-01-15 at 08:36 AM.
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Old 2014-01-15, 09:05 AM   [Ignore Me] #17
Oty
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Re: Sniper Rifle Questions - Higby's Asking!


I play TR

For an ES Tr weapon I would like to have someting cool, from a feature point of view it would be cool to have a sniperrifle with rotating barrels. Just as an idea: a rifle with two barrels that rotate to fire 2 shots in burst. Maybe strong enough for a bodyhit+ headshot to grant a kill. there would be some recoil between the shots that the shooter had to control to keep the shots on target. This would add skill to get a kill.

an other thing this game really needs are binoculars. maybe as an infiltrator intem but rather as a cross class intem. Come on its war, binoculars are cool, to some extent useful for marking targets and could have features to cert into. maybe a cert to add waypoints or markers "on sight" like in the Bf 2 order menu(havent played the later games so dont know if feature is in them)
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Old 2014-01-15, 01:27 PM   [Ignore Me] #18
ZephyrBurst
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Re: Sniper Rifle Questions - Higby's Asking!


A range finder would be nice, if anything, just to have it there at this point.

Being able to fire while cloaked (and it dropping the cloak) is silly to me. Snipers can already quickly make a shot and disappear again. That bit of vulnerability is necessary.

Last edited by ZephyrBurst; 2014-01-15 at 01:30 PM.
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Old 2014-01-15, 01:56 PM   [Ignore Me] #19
Shamrock
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Re: Sniper Rifle Questions - Higby's Asking!


Bipod attachment to reduce scope sway, would probably need a drawback though.

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Old 2014-01-15, 03:32 PM   [Ignore Me] #20
BlaxicanX
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Re: Sniper Rifle Questions - Higby's Asking!


Originally Posted by synkrotron View Post
Would that make sense? I mean, the cert system buys you physical items that improve you shield or adds things to your weapons, vehicles etc.

I reckon that holding your breath is more of an experience, or development of a skill, so what I would propose is that as your time with a sniper rifle increases so does your ability to hold your breath for longer, not by much, and up to a maximum amount of time. Or it could be linked with your accuracy, which could also be taken as a measurement of your skill level as a sniper...

just thinking is all...

I'm kind of with Plaqueis on the range finder thing... I am finding that I more or less have the measure of my scopes now and I can tell, by using the dots to judge how how a person is, how far away he is and hence whether I need to allow for bullet drop.
It doesn't make sense for your character to have the lung capacity of a 90-year old with emphysema, either.

"Sense"... has no place in this game.

EDIT- And there are things that increase your physical abilities rather than just tech. For example, the adrenaline pump gives you a flat 10% increase to your movement speed as Light Assault.

Last edited by BlaxicanX; 2014-01-15 at 06:04 PM.
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Old 2014-01-15, 04:25 PM   [Ignore Me] #21
KesTro
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Re: Sniper Rifle Questions - Higby's Asking!


I absolutely do not want to see infils have the ability to become automatically uncloacked by firing their weapons. That would make counter-sniping and finding the buggers nigh impossible.

This has been mentioned in other threads but a lot of people seemed to like the idea of a TR sniper rifle that can fire two rounds before you need to pull the bolt back.

As for NC? Give it slightly higher base damage and a nice visual effect to go with it.

VS? Slightly more range perhaps.

A previous poster had it right though, it's pretty hard to tamper with the already delicate sniper formula.
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Old 2014-01-15, 04:44 PM   [Ignore Me] #22
War Barney
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Re: Sniper Rifle Questions - Higby's Asking!


Theres nothing they need really, snipers can already 1 shot people, all I've seen here is a ton of ways to make snipers the most OP class in the game.

Shooting while cloaked would be to much, its hardly difficult to press 1 button to remove your cloak and it means you need to be more carful and actually think while getting OHKs

Seeing health again would be OP as hell, its bad enough that snipers can OHK people without them then being able to easily 1 shot people without a headshot by knowing whos injured.
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Old 2014-01-15, 06:16 PM   [Ignore Me] #23
Dougnifico
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Re: Sniper Rifle Questions - Higby's Asking!


Bipod/Tripod/Stabilizer. Probably too op but worth a shot.
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Old 2014-01-15, 06:23 PM   [Ignore Me] #24
bpostal
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Re: Sniper Rifle Questions - Higby's Asking!


Instead of mildots I'd like something a little more....


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Old 2014-01-15, 06:49 PM   [Ignore Me] #25
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Re: Sniper Rifle Questions - Higby's Asking!


Considering that most attachments dont make any sense on them i would be fine with everything that is not useless.
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Old 2014-01-15, 09:33 PM   [Ignore Me] #26
DirtyBird
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Re: Sniper Rifle Questions - Higby's Asking!


After the recent sniper changes I made a forced upgrade from the LA80 to the EM4 Longshot.
I can headshot at 300m, default scope is fine and I've never wished I had a rangefinder (try using your waypoint if you struggle).
The Ammo Belt replaced Nanoweave so there are more than enough shots in my magazine.


The question asked is not about abilities or attachments its, what do you really want to see in your empire specific sniper rifle?

I cannot think of anything you could introduce, thats better than what i already have access to, and would not initiate a nerf riot and social media meltdown.


But what ever you come up with has to walk that fine line and be damn good to make people part with the mandatory 1000SC.
Unless of course SOE take the same path they did in the early days in which they nerfed the LA80 as soon as the EM4 became available for purchase in the store.
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Old 2014-01-16, 12:39 AM   [Ignore Me] #27
GreyFrog
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Re: Sniper Rifle Questions - Higby's Asking!


Sniper rifles are like shotguns, you can't make them better without making everything else redundant. So don't try. The current range now have some flavour due to OHK HS range differences and time between shots etc.

Completely invisible cloaks if you stand still?
Darts that detect mines?
I'd love sensor darts that are a small device and alarm the infil if tripped but nothing else. Can be destroyed.

I mean shit there are a massive amount of options....a new sniper rifle? How boring.
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Old 2014-01-16, 01:17 AM   [Ignore Me] #28
synkrotron
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Re: Sniper Rifle Questions - Higby's Asking!


Originally Posted by GreyFrog View Post
a new sniper rifle? How boring.
I agree, unless...

Now if they could give us a new BASR that would give us back headshots at 400+ metres, that would be something I would pay for. Obviously, it would nit a massive disadvantage at the closer ranges so that you would only choose it for sniping operations over 300 metres. Limit the scopes to say 12x and 15x, which would render the rifle "almost" useless at the close ranges.

That said, I would hardly use it because I'm finding that, since the recent changes I have been happily working within the 150 ~ 300 metre range.

By the way, I am totally unsurprised at the "sniper haters" giving their opinions here, even though the question is nothing to do with them...
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Old 2014-01-16, 06:57 AM   [Ignore Me] #29
Plaqueis
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Re: Sniper Rifle Questions - Higby's Asking!


I don't see the point of bipod either since our characters don't even know how to go prone...

I like bpostals idea about changing the mildot to something more sniperlike.
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Old 2014-01-16, 10:39 AM   [Ignore Me] #30
Shamrock
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Re: Sniper Rifle Questions - Higby's Asking!


Originally Posted by Plaqueis View Post
I don't see the point of bipod either since our characters don't even know how to go prone...
Tripod then, as we can crouch.

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