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Old 2003-04-10, 04:13 PM   [Ignore Me] #16
Deadlock
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hate to harp, just recently everyones actin like they're on the Official Forums, including me, and it's startin to piss me off.

must be beta stress.
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Old 2003-04-10, 04:22 PM   [Ignore Me] #17
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Venoxile, next time before you flame, read the original post. The posted question is

List anything you would have liked to see from PS but is impossible because of engine limits, or just because it is to late to implement
And part of your flame:

And naval battles? Wtf? They've said this like 10 times ont he forums, they cant exist due to it doesn't make any sense with the story. Plus the game is designed to have seperate continents, to add in ocean around the continents would either take hundreds of hours of coding or completely throwing out the coding they have now and producing new coding.
Its what he would like. And it could make sense, its called adaption. If continents are getting locked and people can't find/fight a normal way onto a continent to unlock 'em and get a foothold with heavy equipment, and there are vast oceans no one has used as a means of transport... hell yeah. gimme a battle ship, troop/material transport. Amphibeous assault from a mobile ocean based spawn platform? Or Galaxy launches platforms with max units, light vehicles (ants).


I am no beta tester, but that Sounds like fun.
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Old 2003-04-10, 04:25 PM   [Ignore Me] #18
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yah man calm down .. I think it would be cool with planes being more manuver ( actully depends how its going to be ) but it works fine in bf1942 not that hard to shoot them down but hey everyone has their opinons no need to flame
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Old 2003-04-10, 04:30 PM   [Ignore Me] #19
Zarparchior
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I want jetpacks.
I want hitzones.
I want 1 hit kill sniper shots.
I don't want a cone of fire, I want pixel perfect aiming.
I don't want the Grief System to be in the game.
I want an economy with money.
I want levels and skill increases based on the prior.
I want tradeskills.

And they called it: Lamerside
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Old 2003-04-10, 04:31 PM   [Ignore Me] #20
Rayhn Plexus
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I'd like to see more player customization. I don't know if a sequel is really necessary for it to be implemented, but I would like to be able to choose an armor pattern. Also, I wish there would be a myriad of options as far as facial and bodily detail, so that each player you met is truly unique, to both play with and see.

As far as an economy, I strongly disagree with that. I feel the game is not geared to go that heavily into the RPG genre, but instead more of a shooter with some RPG elements.
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Old 2003-04-10, 04:37 PM   [Ignore Me] #21
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Let's wait for PS 1 first.
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Old 2003-04-10, 04:38 PM   [Ignore Me] #22
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Originally posted by NeoTassadar
Let's wait for PS 1 first.
Amen.
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Old 2003-04-10, 04:49 PM   [Ignore Me] #23
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"economies would stratify the playerbase--that violates the design concept." -Seer

Don't Be stupid, The Original Design concept was Based on an Economy, With Plans to have upgradable apartments, structures purchasable by players/outfit.. and many other RPG aspects that were removed because it would A) take too much time to put them in, and B)They couldn't get it to work right

Just like they took the mission system out, If they manage to find a way to make the systems work, I'd like to see it put in... My only fear is people will become to acustomed to not having an economy to want to change it
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Old 2003-04-10, 04:52 PM   [Ignore Me] #24
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I would like one anti-vote for each of the following (to cancel others):

1.) Mechs
2.) Jetpacks
3.) Money

My "real" vote would be for naval warfare.
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Old 2003-04-10, 04:54 PM   [Ignore Me] #25
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being able to dodge missiles will be sweet. i personaly would delight in seeing the missile you just fired at me fall back to the ground as i speed away after dodging the mess out of it in my mesquito. i would also like to know if there is chaffs. and if not thats cool.
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Old 2003-04-10, 05:11 PM   [Ignore Me] #26
Happy lil Elf
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Eh there's a reason EQ has been expansions and not sequels. Doesn't really apply too much to PS though so who knows maybe there will be a sequel someday.
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Old 2003-04-10, 05:43 PM   [Ignore Me] #27
Zarparchior
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Originally posted by The Eternal
"economies would stratify the playerbase--that violates the design concept." -Seer

Don't Be stupid, The Original Design concept was Based on an Economy, With Plans to have upgradable apartments, structures purchasable by players/outfit.. and many other RPG aspects that were removed because it would A) take too much time to put them in, and B)They couldn't get it to work right
*BUZZ* Wrong answer. No cookie for j00.

PS is quite a few years in development. It was not because it would take them too much time. That's ludicrous - if something would add to the depth and appeal of the game you can bet they'd push back the release date then. They took it out because it simply cannot work in an MMO the way they envisioned it.

The same thing kept happening: Veteran or Power Gamerz were uber rich and powerful, and newbs and limited-time gamers were dirt poor and couldn't even buy bullets. How can you have a sucessful MMO when you only cater to such a small population? It would make the game not very fun by anyone's standards (the power gamer would feel bored because the only people he'd fight and actually worry about losing would be other PGers and the rest of the people would label the game as lame and not very fun). I am oh-so glad they took out the economy they had planned. It makes the playing field much more level. And as we all know, that is what an MMO is all about.
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Old 2003-04-10, 05:57 PM   [Ignore Me] #28
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Originally posted by Zarparchior
I want jetpacks.
I don't want a cone of fire, I want pixel perfect aiming.
I don't want the Grief System to be in the game.
I want tradeskills.
Jetpacks are ok. cone of fire is good. The grief system is alittle harsh, I think weapons lock till you are so and so close or hit by an enemy, then the weaposn are unlocked; and the empire/team/outfit should deside if they still want that guy on the server. Tradeskills i dont really care, trading ammo and stuff ok...trading witht he enemy would be....different....and wierd....and if that happened, ya know 99.9999% of the time they would walk into your base trade sumtin good for sumtin semi good, then kill you take the base then get their item back. trading isn't sumtin i'm happy with....
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Old 2003-04-10, 06:38 PM   [Ignore Me] #29
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Well, as long as we are dreaming...

Pink lawn flamingos.

No, I mean evil, scary, threatening ones that explode. Mebby just for a week in summer.

Naval stuff is a good concept. I'd think big naval guns would be out, tho - so not quite sure where to go with it.

In game voice comm might be nice to tie in with the command rank structure.

I can't really say about the upper level command rank abilities, since those haven't been revealed, but I'm willing to bet I'd like to see it developed even more. Ability to set overall goals, etc.

Ability to mark targets for air/tank attack, if it's not there already.
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Old 2003-04-10, 06:52 PM   [Ignore Me] #30
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The only thing I can really invision that would be an extremely large benefit to the game could be in-game voice communication. Like, just between you and your squad. That would be perfect. As for the person who said there are already many external voice comm programs out already... I dont really have the desire to play planetside and use TS2 or something. It may even not be fully compatible or run well while PS is running.

As for the economy, I agree that leaving it out would eliminate the power gamers. They just piss me off, they spend their lives playing the game to make themselves feel better than the other players. Being part FPS the game should revolve around skill as opposed to play time. And it does.



... so I'm satisfied.
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