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2003-04-13, 11:36 PM | [Ignore Me] #18 | ||||||||||
Lieutenant Colonel
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Sorry if any of this is a repeat.
Infultration is fastest Agile and Standard move the same speed. reinforced moves the slowest.
The phoenix does 250 damage on vehicles and 50 damage on soldiers.
[/quote]How much ammo and how fast does the thumper fire?[/quote] I have not spent much time with the thumper however I do not often find myself dying to someone with a thumper.
The TR and the NC rifle are very evenly matched. The cycler has better recoil/shot than the gauss, has better rate of fire, and has a 50 round clip. It kills someone in reinforced armor in 11 shots. The gauss kills someone in 9 shots and since it's shots are faster, it is easier to hit people at long range. It only has a 30 round clip though. The Gauss owns at long range, the cycler owns at close range. I am betting that the pulsar has been brought up to speed with the other two, however I have not had extended first hand experience with the vanu in the past couple of days. (not because they are not there, just because I have been fighting on Cyssor, which has a warpgate directly to both the TR and the NC sanctuary.
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If you hear a voice within you saying, 'You are not a painter,' then by all means paint boy, and that voice will be silenced. ~ Vincent van Gogh Sit Back, Relax, and Enjoy the Action. |
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2003-04-14, 08:44 AM | [Ignore Me] #21 | |||
Sergeant
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2003-04-14, 09:29 AM | [Ignore Me] #23 | ||
The gauss is awesome outside... In a big forest battle outside of Gunuku last night the TR were taking probably 3-1 losses trying to get those NC pricks outa our woods!
That being said, I took my little chaingun, and regen implant, and destroyed a squad of NC by myself in a CQB situation. So it all ballances out. (to be honest it was only 6 of them, and their MAX friend enjoyed ripping me up with his shotgun, but... still NC indoor=weak) The pulsar Blows goats ATM but Smokejumper said that they found a coding flaw with it, and will be increasing it's damage. As far as it placing more ammo on target, I found the Gauss to be more accurate, so Vanu don't have that little tech edge yet IMHO. As far as mobility. The Vanu have a Tank that can Strafe and when used correctly is a FREAKING beast to kill (the only medium tank in the game where the Drive controls the weapon, someone good with it is devestatin despite all the whining) I shudder when a MAgrider aproaches, and wait for the rapid fire heavy laser barrage to rip me up! Thankfully not many people are hip to how harsh it is yet. Their Max ability to jump makes me twitch as well. When fighting anyone else you know where the MAxxes can get into your base... Vanu, all bets are off. And while the Reaver looks scarry when firing rockets (about 24 in 10 seconds or less) Those rockets are inaccurate against anything but tanks and slow moving vehicles, they do next to nothing against inf (though I hope they increase the splash dammage) and you can at the max only cary 3 full reloads for a total of 96 rockets (and that's not as many as it sounds) So fear not VANU players, they really are good. Just under used at the momment, and a bit harder to play to their strengths. Just another example of where a squad will rock when the solo player sinks PAX
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The only real test of Courage is the last! |
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2003-04-14, 09:58 AM | [Ignore Me] #24 | |||
Major
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You can not see out, they can not see in. Once you missle leaves the cloak field you do not see anything, outside or in! And as for the mobility, it has a turning radius of about 400 feet with me spinning my trackball as fast as it will go. That means it is impossible to do even a 45 degree turn indoors even in the largest rooms. Refire rate, negatting the time you spend sitting guiding the missle with a huge target sign on your head is about 1 shot every 7-8 seconds. It takes 3 shots to kill a max or reaver, 2 to kill a mequito, 5-6 to kill an infantry since they will most likely use a health kit or two, undoing the majority of the damage your missle does to them. Also ammo is massive! In an agile suit you can fit 3 packs of missles, 1 "2x2" item, and one health kit in your inventory. So no second gun, no repair gun, if you want a pistol then you get either a hacking tool or a heal/engineering tool, not both. Squick |
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2003-04-14, 10:58 AM | [Ignore Me] #25 | ||
Contributor Captain
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Gauss is supposed to do more damage then the other medium assualt weapons. It evens out as they upped Vanu damage and lowered recoil to almost nothing while crouching, and the TR cycler has 50 rounds as compared to the Gauss 30.
Decimator does amazing damage, but only fires three times. Phoenix is quite hard to use, turning is slow, and the damage is low compared to other weapons, ill continue this when i get home |
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2003-04-14, 12:09 PM | [Ignore Me] #28 | |||
Lieutenant Colonel
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*and thanks for the info guys!
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Former Commander General Of The Freedom Corp Grab the next Galaxy to our HQ Join us!! For Freedom! For Victory! Charge!!! ------------------------------ "All that and a bag of psychedelic mushrooms!" ------------------------------ "Attack rapidly, ruthlessly, viciously, without rest, however tired and hungry you may be, the enemy will be more tire, more hungry. Keep punching." |
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2003-04-14, 12:30 PM | [Ignore Me] #29 | ||
Major
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The empire specific buggies (such as the enforcer you mean, right?) handle exactly the same as the harasser, quite nimble, fairly easy to flip.
Lightning is great to handle! Very quick, extremely agile, and best of all it can turn without moving forward since it has treds. The only problem is it is fairly weak armor wise, and gun wise, and right now there is a bug that you take damage from the smallest pebble on the ground! :/ |
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2003-04-14, 04:16 PM | [Ignore Me] #30 | ||
Private
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First, whomever was compairing the chaingun to the gauss, they are not even the same weapon category so buh bye. The gauss is currently, in the opinion of this tester, overpowered. Not insanely, but enough that it actualy compairs to the chaingun, even at short-medium range. Combined with the fact that it is more precise than the cycler, and hits harder than both of the other empire specific medium assault weapons, makes it quite dangerous. The rate of fire on the cycler is greater, but it's cone of fire is also quite larger. Cycler regularly looses against a gauss, and the same player using a gauss can win against a gauss player. However, the imbalance is not as huge as I or other testers will have you believe. But it is there. NC ofcourse will not admit it, but thats fine =) They probably do not see it, it's hard to notice imbalances when you are the beneficiary of them.
The large imbalance IMO is the phoenix. And this is simply because it is the only weapon you can guide to a precise location while within cover. NC towers will regularly take out any vehicle in the surrounding area simply through phoenix use. While TR can do nothing against a tower seige if the vehicles are directly under it. The striker will not lock on through the tower railing while both NC and VS can shoot under or over it. Also, the mouse sensitivity can easily be turned up which in effect changes the handling of the phoenix. Thus, it can follow a reaver even through a forest, where as a striker missile can loose lock even after it is fired, if the shooter looses sight of the target. The lancer lacks the punch it should have (although it is very good for sniping infantry I hear) All the AV weapons need to be looked at IMO, however, thats what beta is for, and I'm impatiently awaiting some balance changes |
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