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2003-04-24, 02:09 AM | [Ignore Me] #16 | ||
Corporal
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A good sniper will find decent cover, even in the open
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"Turn the other cheek, means when someone hits you, you turn the other cheek and give them time to calm down" "But, what if they hit you on that cheek?" "Then you punch there lights out, you don't let anyone get away with that, it would be taking the piss." |
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2003-04-24, 11:29 AM | [Ignore Me] #18 | ||
Private
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Been playing with the bolt-driver alot in Beta...
1.) The bolt-driver can take down infiltrators in a single shot, not sure on standard (2 shots I think), reinforced and agile in two shots. All at max health. So at most 2 shots to drop anyone foolish enough not to seek cover. 2.) The range on the bolt driver is sick. I can accurately shoot to the limits of the clipping range (which is very, very, far away for the non-beta people. Tieom, if you are having difficulty shooting targets past 100m then you have lag issues. I've killed targets as they were fading out (targets that leave your clip range fade away). The range of this weapon is why it's so powerful. 3.) It is nearly impossible to shoot someone at range when standing. The cone of fire is huge. Likewise, the reticule ballons very rapidly when tracking targets so hitting a moving target is very, very difficult. Crouching and still is the only way to consistently and accurately use the bolt-driver. 4.) Nothing needs to be done to enhance a snipers hide-ability. The terrain is incredibly diverse and there are quite a few natural hides available for anyone to snipe from. I've explored several continents extensively and there are some areas that I actually think the devs designed for sniping. Use common sense. I'm not going to go into detail here, because I'm not going to give away my favorite spots for you damn Infiltrators and Reaver pilots. =P 5.) Reload time is long, 5 secs per shot, which is perfectly acceptable considering 2 shots is all you need to take down an infantryman. 6.) Unlike most rifles that come with AV and AI ammo. The bolt-driver only has one type. I've found that it does very small but noticeable damage to armor targets. I've killed previously damaged MAXs that didnt have the sense to find cover; took a long time and a lot of ammo too. Snipers in PS need to be extremely patient and extremely observant. Infiltrators, Reavers, Mosquitos, and Pheonix's are your worst enemies. Those 4 certs can greatly impair your life expectancy if you arent careful. However, played smartly, a sniper can have great success. I've been most successful during large skirmishes. Find a place with a good view at the right distance and it's like shooting fish in a barrell. Last edited by Geiden; 2003-04-24 at 11:32 AM. |
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2003-04-24, 11:55 AM | [Ignore Me] #19 | ||
Sergeant Major
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You can get in trees.... hotdrop from a plane (mosquito best for this) on top of a tree and just stay there.
Upside.... no one is going to knife you (they cant get up there) Downside.... you will most likely take damage jumping off if you want to run.
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"Never pet a burning dog and never fry bacon naked."--Gary Busey |
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2003-04-24, 11:55 AM | [Ignore Me] #20 | ||
There are plenty of ways for snipers to make themselves less noticeable. Although I should know better than to start talking about them, many continents have trees which curve in a strange sort of fashion, the end result being that you can climb up them and conceal yourself within the trees foliage.
I think, right now, the biggest problem with snipers is that they're not typical for FPS games. They aren't the pin-point accuracy insta-death dealers of many other FPS games, and that's probably a bit of a shock to the people who're used to joining a game of Counter-strike and getting an AWP to own the map with (until they meet another AWP user, in which case some actual skill comes into play). Once people get used to the idea that snipers aren't the John Rambo's of PlanetSide, things will be much better, though. |
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2003-04-24, 11:57 AM | [Ignore Me] #21 | |||
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2003-04-24, 12:54 PM | [Ignore Me] #24 | ||
Private
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Sniping in planetside requires a bit more strategy than sniping in most FPS's. Also, my primary job when sniping is actually scouting the area and using my 8x scope to pinpoint the enemy. Being in a squad makes me ten times as effective, if for no other reason than they provide a distraction.
I thinking sniping in PS is right where it needs to be as far as game balancing goes. Those who actually take the time to learn how sniping works in planetside will do well, those that come in with preconcieved notions of what they think sniping should be are not going to like it. |
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2003-04-24, 02:06 PM | [Ignore Me] #25 | ||
Best part of sniping?
Taking pot shots at an enemy TR Max who's on the roof of the base you're attacking (heading for the cap room too) from a tower and watching him dance around in confusion looking for the guy shooting him thereby distracing him ong enough for two guys from your squad to walk out with decimators, stop, laugh really hard over Teamsound, and turn him into a grease stain
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Happy lil' Elf, now Santa approved. -Immortalis Vita Its eating it's food. (Incorrect use of apostrophes specifically for UV) "Oni wont get banned, unless you get banned. Its a 2 man ticket."-Hamma to TekDragon re: his request to ban Oni. Life is good. |
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2003-04-24, 05:54 PM | [Ignore Me] #27 | ||
Corporal
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Guilly suits would be too good.
I've been following teh game and at first I hated what they did to snipers.. No prone and headshots were gone aswell.. On top of that the armor sucked for hiding =/ But As I've followed the game I've come to like it more than hate it. Its weeds out the "weak" snipers from the "good" snipers. I HATE one shots anywhere (invites no skill newbs) but like the headshot in my experiences. Yes u can 1 shot just revived because they still haven't been healed. (Or atleast thats what I last heard. I'm not in beta yet have to wait for discs) I have 2 questions though if they coudl be answered.. 1) How is teh bullet drop (if there is any) 2) How much woudl u say u have to lead or is it instant?? |
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