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2003-05-21, 12:12 AM | [Ignore Me] #17 | ||
Corporal
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I have to agree that the game needs something more, there really is no sense of a war or any concrete objectives, and that really hurts the game in my opinion. Throughout the time that I played the beta, I only once defended a base, and that wasn't even much of a defense since only about four guys were assaulting it. Attacking seems to me to be the way to go, it is way more fun than defending against an assault that in all likelyhood isn't even going to happen. The base hopping and lack of any rewards for defending or being a support class have made me decide to wait on getting this game, until either the price drops significantly or they manage to add enough incentives to the game to make a real war setting possible. For those of you actually playing it live, best of luck and have fun, you won't be seeing me online anytime soon in all likelyhood.
InuYasha The game has such potential... I hope the devs don't waste it |
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2003-05-21, 12:26 AM | [Ignore Me] #19 | ||
Corporal
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The thing is that the game promises a global war between three factions, but it does not yet deliver. I think that in time, it might deliver on this promise. I sincerely hope that it will deliver on its promises, and soon. I enjoyed playing in the beta quite a lot, but the game needs more to it to keep me coming back to play, if I'm going to have to shell out a monthly fee to play it. If all I want is endless frag fests and no real sense of accomplishment, I might as well play any number of other FPS games out on the market. The game as it stands is very solid in my opinion, but in order to justify a monthly fee of any kind is has to be far above any other game in a similar genre.
InuYasha Holding out hope that Planetside can fulfill its promise before it is too late |
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2003-05-21, 01:01 AM | [Ignore Me] #20 | ||
Private
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The jest of the main post is:
"Bases and terrain both have little or no strategic or tactical value so capture is pointless" Which is quite true right now, the bases that do have a tactical value are negated by the fact that there are too many duplicate base types per continent, you lose one.. no biggie you have two more that are exactly the same. The only gleam of hope that the devs will revisit the issue of making bases more strategic is from reading the patch notes when the lattice was introduced, smokejumper (dave g) said that bases would get repair pads and give shields to vehicles to the empire who owned them after release. It was too bad that at the same time he made Bio Labs no longer reduce spawn time, and Amp Stations slow down ntu consumption. They're relying to heavily on the lattice system alone to give the game a higher level of strategy. Hamma, players shouldn't be expected to create their own objectives to give the game long term replayable, that's what they're paying the developers of the game for. They did say they were going to add a kind of global objective, assaulting an opposing team�s sanctuary once you get locks on the empires backyard continets. As impressive of a feat that may be, it�s only a distraction to the real problem of giving the game more strategic value. |
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2003-05-21, 02:26 AM | [Ignore Me] #21 | ||
Then don't play it.
Simple answer to a long drawn out rant.
__________________
Happy lil' Elf, now Santa approved. -Immortalis Vita Its eating it's food. (Incorrect use of apostrophes specifically for UV) "Oni wont get banned, unless you get banned. Its a 2 man ticket."-Hamma to TekDragon re: his request to ban Oni. Life is good. |
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2003-05-21, 03:36 PM | [Ignore Me] #27 | ||
Staff Sergeant
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I'll probably be quite alone on this (and I'm not sure my future develpoment of this thread is quite on par with what You originally intended, JackBoCracken) but here goes...
I hear what You say, but really, I don't understand what You say. You see - I think You are looking for some wider, deeper, meaning to this game. An incentive to play on, I guess. For me it's obvious. - It's the fight! I guess that it's been said in other threads here, but this is my in my wording now. You play because of the fight! Let me give You an example of what I mean: One of the last days of the beta I was in the sanctuary. I had good certs and I really tried to get a squad, but there was no-one to be found. So what did I do? I hit that 'Instant action' button, and found myself on that desert continent (the name elludes me) a few moments later. There I met a motley crew of Vanus. They were all LFS - so I stepped up and became the leader. We were cut off from the lattice. We held a tower, right in the middle of enemy territory. our only hope was that that our fellow brethren would somehow punch through the last standing enemy base - and we would be right where we wanted to - holding a tower, right next to the next logical target for the Vanus. So we fought on... and on, against overwhelming forces. They threw everything they had against us. MAXs, infils, Reavers, Vanguards - but we stood our ground. Right in the thick of it, as I was running around placing mines and turrets, seemingly for the 5th or 8th time, I get a question from one of the guys in the squad: - Is there a meaning to this? We're cut off from the lattice! We can't win! I can't remember my exact answer, but I think it was something along the lines of: - We fight because we have to. If we keep this tower we will delay the NC. (What I really did say was more like "Kill the next guy, I guess", but I'll leave that out since it would utterly destroy a good story. ) Well the guy that asked the question left a minute or two later, closely followed by another one. Then there were 8 left who fought on... and how we fought. Oh how we fought. (A note: As I said - I play because of the fight. Fighting a loosing battle holds no meaning to me. Valor does. There ain't no emote strong enough in PS to express my contempt for the ones bugging out of a fight because they run the risk of loosing, or loosing precious opportunities to gain phat exp.) All in all we held that tower at least for another 30 to 45 minutes, delaying the enemy. Being right there, in the face of him. But in the end we lost that tower. Was I sorry, You ask? No. I see beauty in defeat, as in victory. Last edited by Knuckles; 2003-05-21 at 03:38 PM. |
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