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2003-06-03, 07:41 PM | [Ignore Me] #18 | |||
Master Sergeant
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Darkdragon: I dont like the idea about owning 2 of the same facil for bonus benifets. What about those continents that dont have more then one?
Fixing benefits up/Making them better: Thats what this does. It is very easy to occupy one base of a kind on a continent, so the real bonuses are when you hold TWO on a continent. Also, on some continents it would improve base variety. Example: Ceryshen has 3 biolabs, 4 tech plants, an AMP, and a dropship center. Making that into 2 bio, 2 tech, 2 interlink, 2 amp, and a dropship center would, perhaps, be better. Turrets means WALL TURRETS, which are apparently doing JACK right now. They are weak in both firepower and armor, and have such a limited range that reavers can easily rocket them to death. They are basically a NTU drain, from all the autorepairing. Spitfires would remain the same. Doppler: The no-maxes-from-towers problem would be rather easily solved - get a tech plant. If you don't HAVE a tech plant the MAXs can either run from the nearest friendly base or have them hauled there by galaxies or sunderers. One more reason defense would be easier (as it should be) - they have MAXs, you don't, or at least not many. PS. Looking at the lists of bases on each continent, it would seem that there are usually a LOT of tech plants, making up between 1/2 and 1/3 of the total basecount. Now that I'm looking at it, there seems to be very few times when you would NOT have techplant on a continent, and thus have access to reavers, tanks, etc. These are very powerful vehicles, by design, and making it so easy to achieve the requirement for getting them seems a little... eh... I mean, how many more skeeters than reavers would you see if you needed to own TWO (which in most cases would be either 'both' or two-out-of-three) tech plants on the continent to get one? That would certainly cut the bitchin' about reavers - if they have to be flown from a nearby continent most of the time, then killing one = achievement. They could stay hard-to-kill because they would be hard-to-make. The empire specific buggies would also see more use, as would the deliverer since IIRC the sunderer needs the 'tech plant' benefit at this point. PPS I can't post this on the fricken official forums, since I don't have planetside. Besides, it likely gets a better chance here...
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2003-06-03, 08:04 PM | [Ignore Me] #20 | ||
Second Lieutenant
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I personally think that outfit bases are a blank invitation for mass TKathons. Even if you put some kind of "competition" stucture in, in the end the various "1337 outfits" will simply fall to killing one another out of pure hate. We already have two sides to fight, why should we give empires a very good reason to fight themselves? Not only that, but in the end the Uber Outfits would take over all the bases (read: ELH on Konried. I'm sure all the Konried people will agree with me that such a thing would be a nightmare.)
Base bonuses (or continent-lock bonuses) are very cool, but Outfit Bases are a mistake. |
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2003-06-03, 08:43 PM | [Ignore Me] #22 | ||
Second Lieutenant
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All i wants the moneh plus the fame im a simple man.
Stats showing who did what and any particular base cap recorded over a period of time. I think thats what Sporkfire is hinting at. That would be huge to me. Restoring facility benifits would be awesome too. I have always considered the time we are in now to be the learning curve stage. Since it is p2p i am hoping/expecting improvements all the time. Right now is not a time for outfit bases. As is the idea has many wrinkles. "TKathon" comes to mind for sure. But when DEVs know more about the game and how things can be improved then implemented then i'm sure we'll see things like this in the future. |
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2003-06-03, 09:16 PM | [Ignore Me] #23 | ||
Contributor Major
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Ugh...
Frankly i'm against this idea in it's current incarnation, maybe if the bonus was delivered faction wide but I personaly dont wanna see the uber outfit scenario played out more. I support and condone outfits getting together tacticaly but i really dont want to see it go farther then that it should always be us vs them not us vs us. In addition the dev's have always stood by the concept of more time played equals a more rounded soldier, not necissarily a more powerfull soldier, this could jeapordize that. Someone (i forget who) posted a really kicking idea on how to bring back base benefits and I really stand by that as the way to go, morever a bonus for kills in your sphere could not possibly hurt.
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The courageous man needs needs no weapons. The practical man wants them all. The ambitious man has plans for the practical one. Doppler/Galgimp-J/Hardcased Lord give me strength of arm, will, mind, and the accuracy of shooting to preserve them all. |
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2003-06-03, 09:22 PM | [Ignore Me] #24 | ||
Contributor Major
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I do concede that as it stands now getting a tech plant is not that hard but if you juggled the base count tech plants whould be of much greater value, on continents with three way fights going on the faction without max support might as well pack on off to greener pastures I'm not saying max damage is godly (considerable but not godly) but their ability to take a beating makes them a helpfull ingredient in short ingagements and essential in long ones.
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The courageous man needs needs no weapons. The practical man wants them all. The ambitious man has plans for the practical one. Doppler/Galgimp-J/Hardcased Lord give me strength of arm, will, mind, and the accuracy of shooting to preserve them all. |
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2003-06-04, 01:17 AM | [Ignore Me] #26 | ||
Master Sergeant
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ah yes, i can see it now
the gateway conts would be locked and requiring extreme forces to penetrate the conts from the warpgates. Once overun there would be huge battles fought on the conts of the weaker of the 3 empires. truth be told, i think a wall system would be the way to pull it every 24 hrs you have control of the base, a small wall encircles the base with turrets placed on its corners after a week, the bases closest to the warpgates would be incredibly locked down. of course, you could drop past these walls, rocket over them, or go thru them via doors right in the middle...the wall to wall combat would be great, battles would rage on for days, not hours and at the end, to the victor goes the spoils. Then they have to defend the base to get their own personal walls up However, probably only 5-7 walls limit would be fair, until it encumferences the towers. We cant have large walls taking over entire conts |
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2003-06-04, 02:29 AM | [Ignore Me] #28 | ||
Contributor Major
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The most retarted way to revise the system will be implemented I'm normaly pretty patient witht he dev's but I'm begining to hav emy fears especialy with the fact that the liberator was sposed to be released in a month give or take and what we're seeing is concept art? Plus i whould rather see the skyguard before the liberator.
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The courageous man needs needs no weapons. The practical man wants them all. The ambitious man has plans for the practical one. Doppler/Galgimp-J/Hardcased Lord give me strength of arm, will, mind, and the accuracy of shooting to preserve them all. |
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2003-06-04, 08:45 AM | [Ignore Me] #29 | ||
PSU Admin
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This is one of the few faults in PS right now, IMO people just dont want to hang around and defend a base. So you end up with the "teeter todder" effect of bouncing back and forth between bases. Nobody really hangs around to defend. I dont think more EXP is the answer because eventually we will all be BR20. Something else needs to be done. I am sure they have some cool ideas because I havent been let down yet when the say something is being worked on hehe.
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