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View Poll Results: How to fix the MAX's | |||
Nerf it! | 31 | 37.35% | |
Bring the others up to par. | 52 | 62.65% | |
Voters: 83. You may not vote on this poll |
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2003-06-06, 02:25 PM | [Ignore Me] #16 | |||
Colonel
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But it looks like they are going full steam ahead on the Nerf train. Woot! Woot! Next stop, Jackhamer! Woot! Woot!
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2003-06-06, 03:39 PM | [Ignore Me] #17 | ||
Staff Sergeant
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Bevis has the right idea for why to nerf (when needed) as opposed to just up it.
If you up the other two MAX's, now the infantry is lagging behind - better up them as well. Oops, now tanks take too long to kill inf - beef 'em up. Oh-oh, now airships are underpowered. Etc� I think the idea is to "adjust" - up or down, as needed. |
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2003-06-07, 12:02 AM | [Ignore Me] #21 | ||
First Sergeant
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Why is it that MAXs "should" be feared, when any imbecile who has just logged into the game for the first time can Cert one?
If MAXs required the heavy weapon and reinforced certs first, THEN they could be something to truely fear. As it is, I see no compelling reason that MAXs should be able to kill infantry with impunity. |
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2003-06-07, 12:12 AM | [Ignore Me] #22 | |||
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2003-06-07, 12:28 AM | [Ignore Me] #23 | ||
Sergeant Major
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maxes being feared is fine. IF they are operating in their role. there's no reason a DC max should own anything that moves. the idea of ONE unit (pounder) holding off entire squads while he fires is lame. that isn't tactical in the least sense. it's just locking down and holding the mouse key.
granted, there are few things I enjoy in PS more then moving through a TR held tower while they have a couple maxes locked on each floor. the overpowering effect of these maxes has forced the smarter NC to adapt and we have. instead of saying nerf you should say fix. or adjust. cos that's really what they're doing. whenever I think of the word "nerf" I think of an uneeded change. and these 2 changes to the DC and pounder are very needed. to me a max should be the spearhed. and only the very tip. they should be the first through doors (besides thumpers) as they can soak a lot of damage. they should be feared when used correctly not as a zergtastic newb fest. a max should never be the backbone of a factions side, as it is with the TR. and then you havn't even mentioned cert cost. dc / pounder max: 3 how many certs does it take to effectively kill a max? at the minimun 8 (exo, medium, special) I look forward to monday when I can hammer down balanced TR maxes. |
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2003-06-07, 06:47 AM | [Ignore Me] #24 | ||
Contributor Major
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I love how people insist ont he term nerfing even though they havnt seen the affect, it could be rather marginal nothing really signifigant at all based on the devs data/coin flip. Basicly dont try and call it before it's landed.
I dont have a problem with having to fear max's max's kill me more then anything save probly TR armed with the chaingun (which they well should) This coming from a thumper/desolator guy. However there should be a difrence between rounding a doorway and having my pulse start pumping because I have to get my desolator out before the max can bead on me, and not even getting through the doorway because of a high speed stream of heavy grenade fire. Here's a scenario I often see, 1 or more max's stake themselves down in a respawn room, any other factions max a respawning guy who has his wits around him whould at least have a prayer of getting throuugh the door and around the corner, not the terran though youll be dead in most cases before you've even cleared the tube, that i have a problem with. just my .25
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The courageous man needs needs no weapons. The practical man wants them all. The ambitious man has plans for the practical one. Doppler/Galgimp-J/Hardcased Lord give me strength of arm, will, mind, and the accuracy of shooting to preserve them all. |
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2003-06-07, 03:35 PM | [Ignore Me] #26 | ||
Private
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In this case the 'nerf' is the proper solution. The NC/VS max kill infantry well enough(though the vs ai max needs a bigger clip). The TR AI pounder kills infantry significantly faster than either of them, to make matters worse it can kill multiple infantry at the same time and can do it in some situations without even having LOS. The TR DC max actually kills infantry unanchored as fast as the VS AI max and has a much larger clip so can kill more per clip, this obviously isn't the role the AV max was designed to fill so its dmg vs infantry is being reduced.
Hopefully there is a second round of max balancing. One that makes the TR DC max better vs vehicles, increases the clip sizes on the VS AV/AI max and does whatever NC max need(dont' use them so don't know). As for a nerf, its a highly misused term. A nerf is a change to an item that reduces its power so much that it is rendered no longer useful. Unless they take this way too far this is simply a balancing decision not a nerf(though its posible the DC max will actually be nerfed after this, since its not so great vs vehicles). Hi Tryndamere~ |
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2003-06-07, 03:51 PM | [Ignore Me] #27 | ||
Contributor Major
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Is at it stands right now (at least on jahari it seems) about 60-70% of TR force structure is constituted by MAX's. Call it skill call it whatever they just zerg everything with MAX's so naturaly their more then a little afraid of any changes to their bread and butter.
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The courageous man needs needs no weapons. The practical man wants them all. The ambitious man has plans for the practical one. Doppler/Galgimp-J/Hardcased Lord give me strength of arm, will, mind, and the accuracy of shooting to preserve them all. |
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2003-06-08, 05:55 PM | [Ignore Me] #28 | ||
Major
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Well I have had this idea since open beta. They should get rid of the pounder and replace it with 50mm cannons and have that in the AV role while the DC was in AI role. Because the DC is useful both indoors and outdoors. While the cannons would pretty much only be useful outdoors.
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