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2003-06-06, 09:45 AM | [Ignore Me] #19 | ||
Lieutenant Colonel
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theres also the secondary options for the artillary e.g the tr one is a transport and i forgot to add they also have a secondary gunner for each one (other than the NC)maybe the flux cannon for the VS and the TR would have the double gattling guns (like on the prowler).
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2003-06-06, 09:49 AM | [Ignore Me] #20 | ||
Private
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Im not saying that they are gonna amke PS realistic, nono. (then the gal would go like 800 Km/H) but considering that a Paznerhaubitse 2000 (best artilley puiece EVER made..MUCH better than the M109 Paladin) firing a 155mm M2000BB Assegai shell can hit a target @ 41.8 Km, imagine what a Magnetically accelerated, �ber high-tech Artillery shell could do in the future...im not saying that they will HAVE to use Arty..just that its a fact of warfare.
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2003-06-06, 09:55 AM | [Ignore Me] #21 | |||
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2003-06-06, 10:34 AM | [Ignore Me] #23 | ||
Sergeant Major
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thats all i have to say to the vanu spider artillery. And all teh spamming to come. Bomber is the best, amma have 2 of those certs! BOOM! Hopefeully no GPs (or alot of em)
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2003-06-06, 11:24 AM | [Ignore Me] #25 | ||
Actually I don't think artillery would be unbalancing at all with all the reavers out and about. And with the liberator coming up you'd be lucky to get 1 or 2 salvos off before you were blown up :lol
For the NC one I think 5 barrels would be cool. Just make it so each barrel takes 5-10 seconds to reload so if you fired continuously you could fire once every 1-2 seconds and if you fire all of them at the same time you have to wait for all of them to reload befrore resuming fire (25-50 second wait).
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2003-06-06, 01:03 PM | [Ignore Me] #30 | ||
Private
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I personally like the idea of artillery, but do think it would need to be balanced carefully...some suggestions:
1) The artillery should have no secondary offense (not even a small mg), it should need to rely on others for defense. 2) It should not be able to fire without a cloaker or someone else 'painting' the target (maybe even 2 folks targeting...one targeting gives you +/- 25m on the target, 2 guys with the target puts the shell +/- 5m from target). 3) It should definately need to be deployed to fire, not an exceptionally long process, but enough so that you can't just run around gunning with it. 4) I would like it if it had to actually be towed into position, but am not sure that this would work with current game mechanics. 5) A limit on how many can be deployed near each other (somewhat like CE deployables) to limit how many can be in an area/SOI. The key to all these things is that the arty piece CANNOT support itself. The balance comes into play because it is dependent on its team for support, and needs a dedicated crew to be effective. Stryke Last edited by Stryke_DU; 2003-06-06 at 01:29 PM. |
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