new Vehicle ideas(that i got) - Page 2 - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: I hope i'm the next Planetside idol!
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 1 Discussion

Reply
 
Thread Tools Search this Thread Display Modes
Old 2003-06-06, 09:40 AM   [Ignore Me] #16
Black
Lieutenant Colonel
 


Jus tell your men not to go in the area that your firing at
__________________
Black is offline  
Reply With Quote
Old 2003-06-06, 09:41 AM   [Ignore Me] #17
Sp3ctre
Sergeant Major
 


Lol, I see your point. I think this should be as realistic as possible, but maybe artillery will ruin the fun value - Which is what games are about
Sp3ctre is offline  
Reply With Quote
Old 2003-06-06, 09:42 AM   [Ignore Me] #18
pyro
Private
 


Theres a lot more than just your men to worry about though
__________________
pyro is offline  
Reply With Quote
Old 2003-06-06, 09:45 AM   [Ignore Me] #19
Black
Lieutenant Colonel
 


theres also the secondary options for the artillary e.g the tr one is a transport and i forgot to add they also have a secondary gunner for each one (other than the NC)maybe the flux cannon for the VS and the TR would have the double gattling guns (like on the prowler).
__________________
Black is offline  
Reply With Quote
Old 2003-06-06, 09:49 AM   [Ignore Me] #20
Makko
Private
 


Im not saying that they are gonna amke PS realistic, nono. (then the gal would go like 800 Km/H) but considering that a Paznerhaubitse 2000 (best artilley puiece EVER made..MUCH better than the M109 Paladin) firing a 155mm M2000BB Assegai shell can hit a target @ 41.8 Km, imagine what a Magnetically accelerated, �ber high-tech Artillery shell could do in the future...im not saying that they will HAVE to use Arty..just that its a fact of warfare.
__________________
Specs: P4 2.0 Ghz, 1025 Mb DDR, Gf4 Ti4400 (128Mb DDR), Intellimouse explorer 3.0.
Makko is offline  
Reply With Quote
Old 2003-06-06, 09:55 AM   [Ignore Me] #21
Warborn
Contributor
Major General
 
Warborn's Avatar
 


Originally posted by Sp3ctre
But they would have had Artillery, it's a fact of war. Some things generally can shoot further than an infantry man
And that's why war sucks and we make games about it which tend to exclude details that make war less enjoyable for the majority of players (like getting killed instantly by something which you cannot fight back).
Warborn is offline  
Reply With Quote
Old 2003-06-06, 09:58 AM   [Ignore Me] #22
Black
Lieutenant Colonel
 


remember guys its just an idea.
__________________
Black is offline  
Reply With Quote
Old 2003-06-06, 10:34 AM   [Ignore Me] #23
DarkDragon00
Sergeant Major
 
DarkDragon00's Avatar
 





thats all i have to say to the vanu spider artillery. And all teh spamming to come. Bomber is the best, amma have 2 of those certs! BOOM! Hopefeully no GPs (or alot of em)
__________________
[ Admin removed by 9mm ]

The only true thug left, i merc ni**as cuz they all seem like skirts, while i flirt, with danger ur at home, living comfortably, in the beggining couldnt afford a computer, but now im living like im a millionair, buyin' things, that u only have in ur dreams, maybe its cuz i made it out alive, im outy alright, and this is for u, the real PSU, i still love u, but what happened, u guys got a bunch of asses, in ur ranks, now ur forums are full of Sh*t

DarkDragon00 is offline  
Reply With Quote
Old 2003-06-06, 10:45 AM   [Ignore Me] #24
Makko
Private
 


What about a Rocket arty with remote controlled missiles (or u use map for targeting) and ppl can shoot em down



__________________
Specs: P4 2.0 Ghz, 1025 Mb DDR, Gf4 Ti4400 (128Mb DDR), Intellimouse explorer 3.0.
Makko is offline  
Reply With Quote
Old 2003-06-06, 11:24 AM   [Ignore Me] #25
Happy lil Elf
Contributor
Colonel
 
Happy lil Elf's Avatar
 


Actually I don't think artillery would be unbalancing at all with all the reavers out and about. And with the liberator coming up you'd be lucky to get 1 or 2 salvos off before you were blown up :lol

For the NC one I think 5 barrels would be cool. Just make it so each barrel takes 5-10 seconds to reload so if you fired continuously you could fire once every 1-2 seconds and if you fire all of them at the same time you have to wait for all of them to reload befrore resuming fire (25-50 second wait).
__________________
Happy lil' Elf, now Santa approved.
-Immortalis Vita

Its eating it's food. (Incorrect use of apostrophes specifically for UV)
"Oni wont get banned, unless you get banned. Its a 2 man ticket."-Hamma to TekDragon re: his request to ban Oni. Life is good.
Happy lil Elf is offline  
Reply With Quote
Old 2003-06-06, 11:36 AM   [Ignore Me] #26
Matri00
Corporal
 
Matri00's Avatar
 
Misc Info



Matri00 is offline  
Reply With Quote
Old 2003-06-06, 12:34 PM   [Ignore Me] #27
Black
Lieutenant Colonel
 


This isnt a empire disbute of who sucks and who rocks
__________________
Black is offline  
Reply With Quote
Old 2003-06-06, 12:44 PM   [Ignore Me] #28
1024
Contributor
Banned for no reason
 
1024's Avatar
 
Misc Info


Originally posted by pyro
The devs have already said they won't allow anything in the game that can kill at a distance that can't be reached by an infantry guy. So artillery is out of the question.
pwned.


Originally posted by Matri00


__________________


.
1024 is offline  
Reply With Quote
Old 2003-06-06, 12:45 PM   [Ignore Me] #29
Hamma
PSU Admin
 
Hamma's Avatar
 


Don't derail threads guys.. try to stay on topic
__________________

PlanetSide Universe - Administrator / Site Owner - Contact @ PSU
Hamma Time - Evil Ranting Admin - DragonWolves - Commanding Officer
Hamma is offline  
Reply With Quote
Old 2003-06-06, 01:03 PM   [Ignore Me] #30
Stryke_DU
Private
 


I personally like the idea of artillery, but do think it would need to be balanced carefully...some suggestions:

1) The artillery should have no secondary offense (not even a small mg), it should need to rely on others for defense.

2) It should not be able to fire without a cloaker or someone else 'painting' the target (maybe even 2 folks targeting...one targeting gives you +/- 25m on the target, 2 guys with the target puts the shell +/- 5m from target).

3) It should definately need to be deployed to fire, not an exceptionally long process, but enough so that you can't just run around gunning with it.

4) I would like it if it had to actually be towed into position, but am not sure that this would work with current game mechanics.

5) A limit on how many can be deployed near each other (somewhat like CE deployables) to limit how many can be in an area/SOI.

The key to all these things is that the arty piece CANNOT support itself. The balance comes into play because it is dependent on its team for support, and needs a dedicated crew to be effective.

Stryke

Last edited by Stryke_DU; 2003-06-06 at 01:29 PM.
Stryke_DU is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 1 Discussion

Bookmarks

Discord

Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:30 AM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.