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PSU: No, Your obsession with Planetside will only get worse.
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2012-03-07, 10:09 AM | [Ignore Me] #286 | ||
Second Lieutenant
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i hear ppl talking about how the TTK is pretty much like bf3, well look at this:
http://www.youtube.com/watch?feature...LAAIOc4#t=212s the dude actually takes quite a few hits ( +-6 bullets left in a 30round clip with pretty much all of em being hits) in bf3 i can kill like 5 guys with the same amount of ammo so TTK is pretty low on my list of worries right now |
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2012-03-07, 10:12 AM | [Ignore Me] #287 | |||
Lieutenant Colonel
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2012-03-07, 10:14 AM | [Ignore Me] #288 | ||
Private
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I know Higby mentioned that's just one type of base, but it didn't look like there was much indoor fighting. When I first saw pictures of those huge bases I imagined long tunnels and countless rooms connected, not all separated throughout the base. One of the things I liked most about the first Planetside was the indoor/outdoor battle mix. Sure that base had a huge courtyard but its not quite the same. Hopefully the other bases will have more to do inside with a complex series of tunnels and such to navigate through.
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®aven; NC - Emerald Former leader of -PAW- Current member of Liberty First CR5 in Planetside |
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2012-03-07, 10:17 AM | [Ignore Me] #289 | ||
Second Lieutenant
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the indicator is not a good way to tell, since the indicator animation is slower then the bullets are striking ( since you would barely see the indicator otherwise ) like it is in any game with a hit indicator.
by actually looking at where the bullets strike i would say of the +-24 bullets fired about 18 were direct hits so lets say roughly half a clip, if i would take this info into acount when the target is not standing still that would be quite the firefight. its shorter then in ps1 i realise that, but lets be honest here : ps1 was a seriously slow paced game and thats not a bad thing, but spicing it up a little wont ruin the game imho edit: and if you can upgrade your shield like you can with the vanguard ( seen in same video ) then i could assume that most of the people playing in the demo are lvl1 temp accounts for the demo with no certs, and the guy i posted above is actually a higher lvl ( like matt's lvl 16 ) Last edited by megamold; 2012-03-07 at 10:27 AM. |
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2012-03-07, 10:25 AM | [Ignore Me] #290 | |||
Sergeant Major
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2012-03-07, 10:34 AM | [Ignore Me] #293 | ||
Colonel
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No, the hit indicator really isnt good for calculating shots to kill just for the reason given to you earlier. You basically can't be really able to properly count how many shots hit, say that he fires 4 shots with full auto: hit, miss, hit, hit. I seriously doubt you would be able to tell the second shot missed at full auto from the hit indicator.
It's just about the same on every game. I really doubt it was 4 hits to kill as it took Higby a crapton more in just about every scenario he was in. Then we have to consider that headshots deal more damage than body shots. Some were likely headshots, some body shots. Then again, judgding from the bullet count doesnt work either, it takes several bullets worth before you stop firing before you can react to the guy dying. Also he clearly misses several shots too. http://www.youtube.com/watch?feature...IMXJEiI#t=398s at this place I'm counting 6-7 body shots at point blank range to kill. Definitely not very few. Sometime later he catches the half floating bugging TR scum and puts what looks like 3 shots to the head at close range. Could make sense for a head shot to deal double damage. EDIT: Ok, I sorta take it back, its fairly easy to count from the hit indicators in this video seeing that Higby misses enough In the case where you counted 4 hit indicators, I count 6-7. Fairly easy to see on full screen 1080p. Quite BF3 "normal" like. I couldnt really stand playing with that arcade TTK in BF3, so I only play hardcore That said, Planetside is different for me cos its actually unique and not a run of the mill online FPS.
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Last edited by Coreldan; 2012-03-07 at 10:42 AM. |
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2012-03-07, 10:34 AM | [Ignore Me] #294 | |||
Say your gun fires 3 bullets per second. You hit with the first but miss with the other two. If the hit indicator wasn't slower than your RoF and every missed shot "overwrote" hits you would only see it light up for 1/3 of a second. Now imagine if your gun fired even faster |
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2012-03-07, 10:37 AM | [Ignore Me] #295 | |||
Second Lieutenant
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for a bullet hit to register takes some time ( actually it takes no time but lets say it does ) lets say it takes 0.05 of a second and you indicator flashes at the same speed then you will not have seen it cause thats just to fast. so they make the indicator flashing animation slower so you can actually see it wich means that the indicator flash from the hits blur together when it registers multiple sequential hits so 1 indicator flash might indicate anywhere from 1 to 15 direct hits. if you dont believe me try it out for yourself in any game you want. ( ie. firing a full clip at point blank range will give you 1 long indicator flash) also: if i stood that far away from someone in bf3 with an assault rifle they would still be dead much much quicker then the dude in the clip, regardless of indicators and bulletcounting Last edited by megamold; 2012-03-07 at 10:39 AM. |
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2012-03-07, 10:50 AM | [Ignore Me] #297 | ||
Second Lieutenant
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on a different note !
http://www.youtube.com/watch?feature...IMXJEiI#t=116s higby called it a guild interface instead of outfit interface *rable rable rable* |
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2012-03-07, 11:17 AM | [Ignore Me] #299 | |||
Private
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