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2012-07-23, 07:52 PM | [Ignore Me] #7 | |||
First Lieutenant
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Whether you can do em at the same time is not really an issue, its whether you have the ability to instantly switch at any time to both AA/AV (or AI if you choose). Thats lame, and a huge flaw in those other standard boring FPS games. PS1 was the first to finally get it right with fixed vehicle slots and loading. Its really sad to see em keep sliding back into old sub standard gameplay mechanics. They should be going forward like they do with the improved infantry gun mechanics, and then building on forward with what PS1 had pioneered and finally got right. Battlefield is the old way, we dont need to copy that dinosaur. Honestly this is far more important than enter/exit animations. Although its all part of the same thing. We should get the animations and fixed slots all in one patch.
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Waiting for the return of the superior, real PS style teamwork oriented vehicles with drivers not gunning, and in fixed vehicle slots so we can once again have real, epic, vehicle battles where the tanks actually move in combat rather than a silly 1700's era line up and shoot. |
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2012-07-17, 04:24 PM | [Ignore Me] #11 | |||
Sergeant Major
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Now, we can debate how quickly people should be able to adapt, but I think that saying that because people can switch seats they have full firepower is flat out incorrect. You can't fire a Lib's Nose, Belly, and Tail cannons all at once if you're the only person in it. You might be able to switch and use one of those, but you don't have your full firepower to bare (or the ability to fly well). My take on it. Hotswitching is fine at the moment. If there is a problem, it could be with (especially tanks) making use of hotswitching to bypass reload times as a single player. The easiest way to fix that (if it is actually the case) would be to reset the reload time if the person switches, so it starts again from the beginning if/when they get back into that seat. If there is a greater problem, having it default to reload regardless or even have an engine restart for pilot seat, could be a way to deal with it, but I don't think it's necessary from what I've seen so far (but play experience could change my mind). I don't think there's a need to remove adaptability entirely, since there are obvious trade-offs with getting out of the driver seat to man a different weapon. |
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2012-07-17, 04:30 PM | [Ignore Me] #13 | ||
Right. You didn't lose the gun. You have, on the other hand, lost 50% of the vehicle's simultaneous capability. It is now doing half of the things it was doing before. The difference is, the guy left behind gets to decide which is more important at the moment.
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2012-07-17, 04:32 PM | [Ignore Me] #14 | ||
First Sergeant
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Instant seat swapping seems a really poor idea to me, exactly because of the supporter's arguements.
Lots of discussion here is about tanks, but really we should be talking about the liberator. Seat swapping allows one guy to fly up over a base as a lib, jump over to the bomb seat, drop a bunch of bombs, and then back into the driver to fly away. If doable at all, that should be extremely difficult. Personally I would rather solo liberators can't be done, but instant seat swapping makes that kind of stuff possible. |
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2012-07-17, 04:39 PM | [Ignore Me] #15 | ||
Private
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The most natural (compared to real life) solution would be seat-swapped with delay. IRL, if your gunner gets hit and you need to take the enemy out, you do just that: park it in the best spot available and get on the gun. Same with aircraft: if your bomber's gone and you need to drop the load, the pilot puts it on auto and shifts seats.
Of course, IRL, all of this takes time. Question is, would putting real-life like timers be acceptable in game? Would you like to stare at you screen for a full minute while your guy makes the tranfers? Make crawling through the aircraft to the tail gunner spot a mini-game? All those things slow the player down from what he wants to do: play the game. So best compromise seems to be swapping with a short delay, like between 1-5 seconds. Enough to not be instantaneous but short enough to not break the tempo of the gameplay. What exactly would be the sweet spot is anyone's guess. But I'm pretty sure there is nothing less natural than not being able to switch seats in a vehicle. |
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