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PSU: Way, way better than Halo
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2012-06-13, 10:27 PM | [Ignore Me] #346 | |||
Sergeant
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2012-06-13, 10:56 PM | [Ignore Me] #352 | ||
Corporal
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-- PING soe.com (64.37.171.32) 56(84) bytes of data. ---
64 bytes from 64.37.171.32: icmp_req=1 ttl=116 time=172 ms 64 bytes from 64.37.171.32: icmp_req=2 ttl=116 time=172 ms 64 bytes from 64.37.171.32: icmp_req=3 ttl=116 time=172 ms 64 bytes from 64.37.171.32: icmp_req=4 ttl=116 time=172 ms thats if there web server is in the same location and I am in seattle. The speed test to san diego was only 60 ms though so that's kinda wonky. http://www.speedtest.net/result/2007669320.png 129 to vegas yep that's a good choice let me tell you lol Everyone is getting screwed by vegas Mines not terrible but wtf Last edited by Tarconus; 2012-06-13 at 11:34 PM. |
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2012-06-14, 01:58 AM | [Ignore Me] #354 | ||
Private
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I am not sure is accurate that their will be only one single server once it is released. There may be one 'login' server, or one 'player validation' server, which would track who is active online, and to inform users the general status events the bases and resources, but I believe the server communication will be much more localized when it comes to the actual movement and fire interaction.
We live in a cloud computing world now, and there could be players logging in from UK, that are in the vicinity of other players from the EU and East coast. Fair enough, have a cloud server running to manage these players who are nearest each other so the ping time is 'on average' low for everybody, and no one is bad off. If there is one player in LA and 50 others in Aussieland, but all are in line-of-sight to one another in game, it may actually be the guy in LA who may experience a slight lag (maybe not in reality, I am only speculating). You kinda see an example in PS1, with the 'Blue waypoint', when a squad or platoon is running, it shows a waypoint where the center of the squad/platoon is. Just choose the nearest server on the global map to take advantage of the speed. Servers are becoming ubiquitous, similar to how having a network hub or switch have become. Sure, the software is specialized for use in that area, but it can be cloned at will, as needed, where the demand is greatest at any time. The future is technology! |
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2012-06-14, 02:42 AM | [Ignore Me] #355 | |||
Corporal
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(I am obviously joking. I have to say that because too many people miss the obvious.) |
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2012-06-14, 02:56 AM | [Ignore Me] #357 | ||
First Sergeant
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Just from a game perspective , I feel they took this decision to have more chance of filling servers 24/7 with a spread of players.
They are selling the game on the idea of massive constant war .Splitting the fight into timezones defeats this in many ways . Other than obvious and quite legitimate concerns by posters about ping/lag I wonder if they have thought how this will play out when it comes to maintenance and patching. It could be 2am in san diego but a full firefight may be going on for players from another zone in their primetime. |
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2012-06-14, 07:13 AM | [Ignore Me] #359 | ||
Second Lieutenant
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Best of 3:
Oh yeah! you're all going down! (Interestingly: Pinging soe.com [64.37.171.32] with 32 bytes of data: Reply from 64.37.171.32: bytes=32 time=195ms TTL=118 Reply from 64.37.171.32: bytes=32 time=194ms TTL=118 Reply from 64.37.171.32: bytes=32 time=193ms TTL=118 Reply from 64.37.171.32: bytes=32 time=192ms TTL=118) Last edited by StumpyTheOzzie; 2012-06-14 at 07:16 AM. |
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2012-06-14, 07:22 AM | [Ignore Me] #360 | |||
Austin routes through Dallas to get on major lines. Going to put in another for Dallas or Chicago.
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And that was that. |
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