Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: Where hacking and carjacking is perfectly legal.
Forums | Chat | News | Contact Us | Register | PSU Social |
2012-02-18, 05:30 PM | [Ignore Me] #361 | |||
Lieutenant Colonel
|
I agree that if tanks are that easy to pull, someone would rather bring a tank to a tank fight (or alternately, he may bring a reaver). However, for soldier players who want to grunt it all the way, what will always keep tanks away are the jammers followed by some hard AV hits. Now if there are 15 tanks to deal with, I kind of agree that it's time for that soldier player to choose something else and stop insisting on footzerging. |
|||
|
2012-02-18, 05:33 PM | [Ignore Me] #362 | ||
Captain
|
Dont worry drivers will move as best for you both to shoot - that means not at all. Theyll find a nice place and shoot, if needed they move to some other spot and shoot. No agile tanks driving around like in ps1 this time. Remember BFR? It had 2 states - moving or shooting. This is tanks in ps2.
|
||
|
2012-02-18, 05:35 PM | [Ignore Me] #363 | |||
Still, obviously, I'm quite biased due to being a to-the-bone grunt and a pessimist. |
||||
|
2012-02-18, 05:36 PM | [Ignore Me] #364 | |||
Captain
|
Also, you aren't thinking about some critical elements, like cover, and terrain. Half a dozen guys in the trees or on high ground with AV supporting their armored line will have a place on the field. Just think about that canyon we saw the Vanguards in. What will 20 Vanguards do down there, while 200 troops stand over them firing every sort of AV they can? You also don't know how the secondary gunner will work. Neither do I. It is a fact though, that one vehicle being able to fire at one target is not as powerful as 1 vehicle being able to fire at 2. |
|||
|
2012-02-18, 05:43 PM | [Ignore Me] #366 | |||
Because if they're useless, then people (those with common sense) will just hop in their tanks and run a long way around with them, just avoiding the canyons etc and Aurmanite's theory fails. My first thought seeing your sig without reading the post: "WTFLOCKEDWHY?" Last edited by NewSith; 2012-02-18 at 05:45 PM. |
||||
|
2012-02-18, 05:46 PM | [Ignore Me] #367 | |||
Captain
|
But yeah, terrain should be a large consideration for a tank driver. Choke points and 'death ground' (read up on your Art of War) should be somewhat unavoidable. Last edited by Aurmanite; 2012-02-18 at 05:47 PM. |
|||
|
2012-02-18, 05:47 PM | [Ignore Me] #368 | |||
Sergeant
|
Things became so much more fun when games stared letting me drive and shoot at the same time. |
|||
|
2012-02-18, 05:49 PM | [Ignore Me] #369 | |||
Captain
|
20 tanks vs 200 AV grunts? What about 200 tanks vs 200 grunts? It will all depend how strong will AV be. In ps1 AV had shorter range and took a lot of time to kill a tank. And remember that grunts have more limited ammo than tanks so it will be really hard for them to kill all of tanks. And still you comparing 1 solo maned vehicle to 1 vehicle with gunner. Compare 2 solo vehicles to 1 vehicle with gunner and then tell me where is advantage and what is more powerfull? |
|||
|
2012-02-18, 05:52 PM | [Ignore Me] #370 | |||
Lieutenant Colonel
|
I just read C4 so here is a question to better understand what you mean by strong mechanics: do you mean mechanics where tanks would blow up to one set of explosives from one (almost) invisible cloaker ? I had my share of RDX hopping in BF2142 (on the receiving side) and it was definitely not a fun mechanic. Or at least, let's just say that I found it lame and disliked it very much... You can look for it in youtube if you dont know what I refer to. Edit: Disclaimer: in case you never read some of my previous posts so you may better understand the context of my posts, I was a driver in PS1 and I am for separated driver/gunner functions (no, it does not mean I will spit on PS2 dev tank choices even though I am clearly disappointed). Last edited by sylphaen; 2012-02-18 at 05:58 PM. |
|||
|
2012-02-18, 05:55 PM | [Ignore Me] #371 | |||
Captain
|
Perhaps the secondary AV gun will be extremely powerful against armor, making that single tank capable of doing massive amounts of damage to enemy tanks. We don't know how it will work, so we can't say. Not only that, but having 1 tank that has a secondary gunner allows that empire to take advantage of soldiers who don't have a tank to pull. Suddenly we have the same number of tanks, but with secondary gunners in ours. It's just how it works. |
|||
|
2012-02-18, 05:56 PM | [Ignore Me] #372 | ||
Captain
|
Yea that can work. But not at planetside scale. In games with driver/gunner tanks, those are heavily limited in numbers so only few can get them, or are completely focused on tank play. In planetside it can ruin other styles of battle (except air).
|
||
|
2012-02-18, 06:04 PM | [Ignore Me] #373 | |||
Captain
|
They would have to do entering vehicle like if BF. Instant and while tank is moving to give random gunners enter it, because drivers wont stop for them. And if they do this im out. |
|||
|
2012-02-18, 06:09 PM | [Ignore Me] #374 | |||
Captain
|
Too much of what you're thinking doesn't take into account how things actually play out. |
|||
|
2012-02-18, 06:09 PM | [Ignore Me] #375 | ||||||
Lieutenant General
|
|
||||||
|
|
Bookmarks |
Thread Tools | Search this Thread |
Display Modes | |
|
|